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Thread: 3MagesTomb / mini FM/ Demo

  1. #1
    Member
    Registered: Mar 2001
    Location: ashland,or,usa

    3MagesTomb / mini FM/ Demo

    this should keep you busy for ten to twenty minutes
    3 Mages tomb

    It has two difficulty levels and multiple objectives, about the size of a 64x64 contest mission. New AI's.
    Badd Cog's Gallery -Is that you good cog? Heh, Heh. NO!
    Crom's Blade,JailBreak,TrainSpotting,3MagesTomb
    Custom AI's,Objects,Missions,Demos,Tutorials,Downloads,Links...
    ModelMakersVault- custom objects for your missions.

  2. #2
    Member
    Registered: Jul 2001
    Location: Australia
    I think I know who ANON is...
    Just a girl wishing for the old days

  3. #3
    Member
    Registered: Mar 2001
    Location: ashland,or,usa
    ???

    I actually know what you are talking about Yametha, but this is not that mission, this one is entirely my creation to showcase/Demo/tut and distribute my new AI pack.

    Baffords Curse has somewhat outdated Ai's/skins,ect... so I ask everyone to NOT use the Skully Bros. from there and instead use them from 3 Mages Tomb.

    I also will ask everybody to not point out that authors name as he/she wishes to remain anonymous for the conversion, all I will say is that I appreciate his/her work!

    Whoops
    Last edited by schwaa; 14th Apr 2002 at 17:11.

  4. #4
    Member
    Registered: Jul 2001
    Location: Australia
    Whoops, made a mistake.
    Just a girl wishing for the old days

  5. #5
    Member
    Registered: Sep 2000
    Location: UK

    I also will ask nobody to point out that authors name as he wishes to remain anonymous for the conversion, all I will say is that I appreciate his/her work!
    Well I found that quite amusing...

    About the demo/FM, I opened up the secret
    spoiler:
    tombstone at the start of the mission
    went down there met with the
    spoiler:
    Mage skeleton
    , killed him, got the key opened chests etc, and then I was just stuck in that room behind the portcullis, couldnt figure out what to do...

    Nice work on those skeletons, I found it quite amusing, especially when a sword weilding skeleton came up to me and then I just picked him up where he stood...

  6. #6
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    spanker -
    spoiler:
    Check behind the barrels in the back room for a switch. It opens the portcullis.


    I had a lot of fun with this, too! Great skeletons!

  7. #7
    Member
    Registered: Mar 2001
    Location: ashland,or,usa
    Whoops, thought i had fixed the Frob/ Move props, they don't work the same without the Corpsed scripts.

  8. #8
    Member
    Registered: Sep 2000
    Location: UK
    Argh Im sure I checked everywhere in that room for a switch or button...

  9. #9
    Member
    Registered: May 2001
    Location: earth?
    this is great, thanks again schwaa

    oh yeah, the skeleton you can pick up...it's so funny when that happens (or maybe i'm mildly amused, don't know). i didn't expect him to beat on me while i carried him around though (which he did, ha).

  10. #10
    Member
    Registered: Apr 2011
    Just played this. Very impressed with the detailing of the architecture, considering it's just a vessel for demoing AI!

    I had trouble getting out of the tomb. I overlooked the skull-torch switch for far too long (in my (weak) defence it was a long way away from the gate it opened.

    Finally, the 'kill all undead' objective never ticked off for me. I think it's because I—not yet having found the hidden mage's tomb and wondering why the objective hadn't yet ticked off—starting killing all the rats in desperation, thinking they might qualify somehow as 'undead'. Spoiler: they didn't. But even after killing the undead mage, the objective still didn't tick off. So I ctrl+shift+alt+ended. Later I opened my save in Dromed and found that one of the target IDs for the 'kill all undead' objective had been reused by a 'Dead rat' object! So probably that was what prevented the 'all' relay from firing.

  11. #11
    Member
    Registered: Oct 2012
    dml courtesy Glypher

    Fixes:

    - goal 3 is now irreversible
    - goal 4 is now working (Kill all the undead you can possibly find)
    - deathstage 12 bug
    - AI
    - minor fixes


    Code:
    DML1
    //T2 FM: Three Mages Tomb (Skully Demo) by J.Knez (Schwaa) / Fixes: miss34.mis.dml
    
    //goals
    +ObjProp 296 "Scripts"
    {
       "Script 0" TrigSlain
    }
    +ObjProp 313 "TrapFlags"
    {
       "" Once, NoOff
    }
    
    //doors
    +ObjProp 12 "FrobInfo"
    {
    }
    -ObjProp 170 "PhysType"
    +ObjProp 170 "PhysType"
    {
       "Type" OBB
    }
    +MetaProp 184 -2420
    +MetaProp 185 -2420
    +Receptron 185 "Stench"
    {
       Max None
    
       Target Me
       Agent 172
    
       Effect "add_prop"
       {
          "Prop Name" PhysDims
       }
    }
    ++Receptron 185 "Stench"
    {
       Max None
    
       Target 184
       Agent 170
    
       Effect "add_prop"
       {
          "Prop Name" PhysDims
       }
    }
    +StimSource 185 "Stench"
    {
       Intensity 1
       Propagator "Radius"
    }
    +ObjProp 199 "FrobInfo"
    {
    }
    -ObjProp 199 "Scripts"
    -ObjProp 256 "JointPos"
    -ObjProp 257 "JointPos"
    -ObjProp 258 "JointPos"
    -ObjProp 259 "JointPos"
    -ObjProp 260 "JointPos"
    
    //deathstage
    -ObjProp 30 "DeathStage"
    -ObjProp 50 "DeathStage"
    -ObjProp 51 "DeathStage"
    -ObjProp 53 "DeathStage"
    -ObjProp 128 "DeathStage"
    -ObjProp 157 "DeathStage"
    -ObjProp 158 "DeathStage"
    -ObjProp 162 "DeathStage"
    -ObjProp 163 "DeathStage"
    -ObjProp 167 "DeathStage"
    -ObjProp 261 "DeathStage"
    -ObjProp 330 "DeathStage"
    
    //rubies
    +ObjProp 110 "CombineType"
    {
       "" DeathRuby
    }
    +ObjProp 110 "StackCount"
    {
       "" 1
    }
    +ObjProp 110 "Scripts"
    {
       "Script 1" LootSounds
    }
    +ObjProp 111 "CombineType"
    {
       "" DeathRuby
    }
    +ObjProp 111 "StackCount"
    {
       "" 1
    }
    +ObjProp 111 "Scripts"
    {
       "Script 1" LootSounds
    }
    +ObjProp 112 "CombineType"
    {
       "" DeathRuby
    }
    +ObjProp 112 "StackCount"
    {
       "" 1
    }
    +ObjProp 112 "Scripts"
    {
       "Script 1" LootSounds
    }
    
    //AI
    +ObjProp 166 "FrobInfo"
    {
    }
    Last edited by fortuni; 27th May 2023 at 01:22.

  12. #12
    New Member
    Registered: Mar 2021
    Donwload link doesn't work for me, I'm curious to play it though

  13. #13
    Member
    Registered: Oct 2015
    File can be found on thiefmissions.com

    https://www.thiefmissions.com/m/3MagesTomb

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