And the other load sound:Originally posted by Dark Arrow
Check your Miscsfx.sch. It has lines like this:
//PULL BOWSTRING AI
schema bowpull_ai
archetype PLYR_WEAPON
no_repeat
delay 600
volume -1
bow_ai1 bow_ai2 bow_ai3
env_tag (Event WeaponCharge) (CreatureType Guard GuardNoKO)
This controls which Class Tags use the bowstring sound. I don't know if this will help you with your burricks, because the option to use the schema is in the motion (I think), so if the burrick motion doesn't have the weapon charge flag set, then you won't hear the schema.
From Robot2:
//FIRING POWERUP <--ATTACHED TO BEG OF FIRING MOTION
schema rb2powerup
archetype DEVICE_MISC
volume -1
rb2pwup1
env_tag (Event WeaponCharge) (CreatureType CombatBot)
Those are the only two FIRING POWERUPs in the game I believe.. and there is that comment:
//FIRING POWERUP <--ATTACHED TO BEG OF FIRING MOTION
Both example are only for specified CreatureTypes. If you give a spell caster CreatureType Guard, shouldn't it use the Pull-string sounds? ANSWER NO...
But I wonder if you give an archer a CreatureType CombatBot, he will pull a bow, and use the CombatBot POWERUP sounds...
Anyone want to try it out?