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Thread: Citadel Conversion

  1. #1
    Member
    Registered: Jan 2001
    Location: Adelaide, SA /o\

    Citadel Conversion

    Well, It seems that everyone was so desperate to see a SS1 conversion, but no-one wanted to help at all. So I will say it again....It doesn't matter how much you can do in ShockEd, all you need to be able to do is paint textures, and if you can't do that, then I will tell you how. I really need help, or otherwise the project is VERY close to shutting down.........

    If you really don't know ANYTHING about ShockEd, but know how to open files in it, download MED (Look futher down for the link. There are instructions in the file and then e-mail me any problems you found................

    PLEASE..................Help........
    Last edited by Von Braun; 18th Jun 2002 at 23:04.
    JORGE!

  2. #2
    Member
    Registered: Jan 2001
    Location: Adelaide, SA /o\
    We now have 3 people working on the project, we need 5 more..............
    JORGE!

  3. #3
    Member
    Registered: Jul 1999
    Location: Beta Grove
    Sorry, I don't have ShockEd on hand...
    Once I'll have it, I might be able to help (though I need to work on TSP as well, and on other things). Regarding textures, isn't there a site with all the SS1 textures converted to SS2? (and all the levels half converted to SS2, though they're somewhat buggy)?

  4. #4
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Shame the link to that med file doesn`t work. Just tried downloading it. Ah well.

  5. #5
    Member
    Registered: Jan 2001
    Location: Adelaide, SA /o\

    Damn File!

    Does someone have somewhere to host the damn file. Everywhere I try, either won't accept the file, or it refuses to upload.
    JORGE!

  6. #6
    Member
    Registered: May 2000
    Location: St.-Petersburg, Russia
    Well... may be I can help to host your file?
    E-mail me at midiv@unirep.ru and we'll discuss it, ok ?
    ahh just let us know its size!
    *| Perfection Through Genetics |*

  7. #7
    Member
    Registered: Oct 2000
    Location: Massachusetts

    Re: Damn File!

    Originally posted by Von Braun
    Does someone have somewhere to host the damn file. Everywhere I try, either won't accept the file, or it refuses to upload.
    Talk to thanos, show him this: "I, JediK, give Von Braun permission to send Raph a file and have it uploaded to pangeansoftware.net"

    ^_^

  8. #8
    BANNED
    Registered: Feb 2002
    Location: Citadel station: dark room full of jorge
    System shock 1 remake to have Multiplayer support..let me test it with 4 players..double check some stuff..and if all goes well..=) maybe you wont be all alone on citadel after all I SUPER NERD!

  9. #9
    BANNED
    Registered: Feb 2002
    Location: Citadel station: dark room full of jorge
    Its official, Citadel Conversion will have Multiplayer support all thanks to me. Bow to your masta!

  10. #10
    Member
    Registered: Jan 2001
    Location: Adelaide, SA /o\

    Do as he says..........

    Originally posted by krimson
    Bow to your masta!
    I would do as he says......he's gone crazy with teh POWA.....*ahem*



    Thankyou for that Krimson....

    P.S. SS1 multiplay is cool.........
    JORGE!

  11. #11
    Member
    Registered: Jan 2001
    Location: Adelaide, SA /o\

    MED File for Download......

    You can now download an EARLY copy of the MED deck.

    Bugs may (will) still be present. Also, Portalize the the level before opening it. If you don't, and then come here and complain, I will shout and do horrid things to you.

    Now that I have said that......here we go,

    Have a file....

    Also, Thanks to actsmiley for hosting the file.
    JORGE!

  12. #12
    Member
    Registered: Jul 1999
    Location: Beta Grove
    I've found a web page that could save you alot of work... this was done by one of the previous attempts to convert SS1 to SS2. And, before you ask about it, I must clarify that this site was NOT, I repeat, NOT done by me, despite the name which, by pure coincidence, is similar to my TTLG forum user name.

  13. #13
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Just took a quick run through the level and I just have to say, great work guys. Keep up the good work

  14. #14
    Von Braun I downloaded that file but how do I open it up in Shock 2?
    Note- Iam a newbie with this sorta thing.

  15. #15
    Member
    Registered: Apr 2001
    Location: New Zealand
    As it is unportalised you need to run it through ShockEd. A non-portalised level is around 20% the size of a portalised one, as it lacks the "interpretation" of the architecture, light maps etc.

  16. #16
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    One question though. How come you didn`t use the textures used in the "where am I?" level for the medical level? In the demo atleast none of the textures were used.

  17. #17
    Member
    Registered: Jan 2001
    Location: Adelaide, SA /o\

    Remake vs. Conversion

    Originally posted by icemann
    One question though. How come you didn`t use the textures used in the "where am I?" level for the medical level? In the demo atleast none of the textures were used.
    (From another topic on this..........)

    Textures

    quote:
    --------------------------------------------------------------------------------
    Originally posted by Zygoptera
    Use the Shock1 textures, seriously. It'll save heaps of work, they are available and they are already set up properly. They are also relatively easy to animate, etc. Unless of course you want to do this primarily for the experience of texturing architecture..

    You might also want to email JediK about this, he has something which may be of help.
    --------------------------------------------------------------------------------


    I know, but I don't want to use them, because they look dated and there are plenty of similar ones in Shock2, and if there isn't one similar enough, then I will use the respective Shock 1 texture.
    Last edited by Von Braun; 24th Jun 2002 at 04:31.
    JORGE!

  18. #18
    Member
    Registered: May 2001
    Location: New Zealand
    Cheeeiiilll Winston

  19. #19
    Member
    Registered: Jan 2001
    Location: Adelaide, SA /o\

    Security Level 9

    I've just finished texturing Level 8 security. Everything seems so much bigger when using the Dark Engine...the level is HUGE!
    JORGE!

  20. #20
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Any chance of some screen shots?

  21. #21
    Member
    Registered: Jan 2001
    Location: Adelaide, SA /o\

    Screenshot

    I only have 1 so far.........I would take more but ShockEd won't start....>_<




  22. #22
    ShockEd also wont start for me.

  23. #23
    Member
    Registered: Jan 2001
    Location: Adelaide, SA /o\

    Project Video..........

    Sometime today, I will upload a video of the Med Deck.It is only comparative screenshots at the moment (SS1 scene, SS2 scene SS1 scene, etc) but it gives a pretty good idea of what everything looks like. When I finish uploading it. I will come back and give you an address.

    BTW, you will need DivX to view it...Get it here....
    JORGE!

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