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Thread: OMG! "Just For Show" (2002) is so beautiful!!! (DML fixed)

  1. #1

    OMG! "Just For Show" (2002) is so beautiful!!! (DML fixed)

    I've only just started playing it and I'm walking around in the street soaking up the atmosphere and gazing at the architecture. What a work of art!



    DML fix here.
    The Honest Thief - FMs, screenshots, DromED, links

    Zaccheus' hospital blog

  2. #2
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I totally agree! I loved this mission when I played it the first time, then I went back and ghosted it, just to enjoy it again. It's beautiful and fun to play.

  3. #3
    Member
    Registered: Mar 2002
    Location: California
    I played that mission a few weeks ago and that was one of the most memorable FM's I ever played. It doesn't matter that it wasn't a very big mission, it adds to the cozy atmosphere. Nice little section of the city, nice comfortable hotel - really one of the best hotels I've seen in Thief. Everyone should play this one.

    Did you guys read the journal in the second before the mission ends?

  4. #4
    Member
    Registered: May 2002
    Location: An island in Norway
    I agree too! It was a very nice mission, loved the city!

    Don't remember if I read the journal, sorry.
    "why be normal when you're happy as crazy?"
    -->My webpage<--

  5. #5
    Originally posted by Spyrano
    Did you guys read the journal in the second before the mission ends?
    I'l make sure I do that.
    The Honest Thief - FMs, screenshots, DromED, links

    Zaccheus' hospital blog

  6. #6
    Member
    Registered: Aug 1999
    Location: terrible canyons of static
    JFS is one of The Missions. No matter what the man himself might try to say. It's one pretty baby.
    Responsible for overseeing Studio Trophis projects, Richard's designs are influenced by the best of Japanese console gaming.

  7. #7
    Member
    Registered: Jul 2002
    Location: Shropshire
    What exactly is the "Found Secret"
    spoiler:
    when I press the button in the travelling book salesman's room.
    I heard something move but never discovered what it was.

  8. #8
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    If that's the room I'm thinking of, you
    spoiler:
    pushed a button behind a torch. Look behind the other torch to find the secret.

  9. #9
    Member
    Registered: Nov 2000
    Location: Australia

    ATTYUK

    Everyone seems to have trouble with the secret in the bedroom.

    Hmm.

    I thought it was pretty logical when I made it. Think symmetrically.

  10. #10
    Musn't read ... musn't read ... musn't read .. spoilers
    The Honest Thief - FMs, screenshots, DromED, links

    Zaccheus' hospital blog

  11. #11
    Member
    Registered: Mar 2002
    Location: California
    Tumbleweed, nice touch with the journal. What a great and twisted sense of humor!

  12. #12
    New Member
    Registered: Aug 2002
    Location: England
    I've just done this mission on normal and then I did it on expert. There wasnt a lot of difference between the two, because the added objectives are close and easy. This is the only critism I have of this superb mission.

    Missions like this upset me somewhat, because I'm beavering away at my own FM and all 'Just for show' does is hilight my own lack of spatial awareness, artistic ability and imagination.

    Tremendous stuff.

  13. #13
    Member
    Registered: Sep 1999
    Location: No Maps for These Territories
    Yes, JfS is a truly beautiful mission. And well-designed. And just all-round impressive.

  14. #14
    Member
    Registered: Sep 2002

    Wonderful mission tumbleweed! One of my favs! Thank you! Thank you for a great mission!

  15. #15
    Member
    Registered: Jun 2001
    Location: England

    I finished this one not too long ago. I would have missed it, but I just happened to be looking for a small FM to play as I didn't have much time to spare. Well what do you know...I fell in love with it's seductive charms and spent almost 2 hours ghosting it.

    Thank you Tumbleweed for a good sneaker...She's a bit of a looker too I might add.

  16. #16
    Member
    Registered: Apr 2000
    Yes. Very nicely designed. Good lighting and a very good use of space. And that is just the looking-around part. I'd recommend to anyone wanting a small to medium-sized high-quality thieving mission -- or to some overworked DromEditor who needs a break!

  17. #17
    Ghost
    Registered: Aug 2003

    More secrets?

    [Folks]

    I'm 50 loot short of Perfect Thief in Just For Show. Because the stats are messed up, I can't tell if I've found the only secret (the one in the bedroom, where you push the button in the torch inset and a panel slides open in the other torch inset), or if there are more... the stats say I have found 1 of 0 secrets.

    They also say I picked 6 of 1 pickpocket. Yeesh! It's such a beautiful looking mission with nice playability... couldn't Tumbleweed get those stats to work right?

    Are there more secrets? Also, I know it's virtually impossible to answer the question "what loot did I miss" without me somehow telling you every piece of loot I did find. But as there is no lootlist listed on CheapThief -- and using a lootlist blows the ghost anyway -- all I can do is ask whether there is any REALLY hard to spot loot here.

    I did pick the pocket of the civilian wandering around the town. All the rest of the loot I recall was pretty obvious... in a chest in a room, on a table, the Display Room loot, &c.

    Thanks,

    Dafydd

    P.S. Yes, I read the earwig manual.

  18. #18
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Hmmm! I haven't played this in a long time but the other secret should be worth
    spoiler:
    100g. so maybe the loot stats are off too?
    A hint for the other secret that I found:
    spoiler:
    check the fireplaces carefully.
    I don't know if there were other secrets I never came across or not. You'd have to ask Tumbleweed what's really available, I guess, as I can't be sure.

  19. #19
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Time for a look-see.

    Oh, i checked out the T2 mission, Stowaway, for the first time, i loved it. That's a must-see too if you haven't already. You start off in the Hold of a small Ship.

    EDIT: Oh, i've seen that one. Yes, it's very good.
    Last edited by sluggs; 25th Jan 2004 at 23:19.

  20. #20
    Member
    Registered: Oct 2018
    Location: Ukraine
    Loot: 3076 out of 2826
    Secrets: 1 out of 0. (never found the secret itself, only the button to activate it )

    Small nice mission(with totally unnecessary city and sewers regions) with excellent architecture and details as for FM from 2002.

  21. #21
    Member
    Registered: Oct 2012
    Quote Originally Posted by A.Stahl View Post
    Loot: 3076 out of 2826
    Loot total seems to have gone haywire, just reloaded myself only to find my end games stats say 10550/2826 and that's even before I have found any loot. This oddity occurs with my install as I added 10000g to my starting loot purse for testing purposes, for normal players who start with 500g purse this 500g will be added to your end of game stats minus the value of anything that you purchase in the in-game store.

    We will fix this asap.

    Quote Originally Posted by A.Stahl View Post
    Secrets: 1 out of 0. (never found the secret itself, only the button to activate it )
    Look in the other alcove in the same bedroom
    Last edited by fortuni; 25th Sep 2019 at 12:30.

  22. #22
    Member
    Registered: Oct 2018
    Location: Ukraine
    Quote Originally Posted by fortuni View Post
    other alcove in the same bedroom
    There was some purse with coins, but... well, it isn't supposed to be there until I press the button?

  23. #23
    Member
    Registered: Oct 2012
    Correct, the panel at the back of the alcove raises when you press the button.

  24. #24
    Member
    Registered: Oct 2012
    New dml's for this mission which also fix the loot error, these are the dml's included in FMdml package

    Code:
    DML1//Just for Show//Show.gam.dml
    
    CreateArch -2 "LiftBarrel"
    
    
    
    +Receptron "LiftBarrel" "EarthStim"
    {
     Min 3
     Max 7
    
     Target Me
     Agent Source
    
     Effect "move_obj"
     {
     "Position" 0.00, 0.0, 0.2
     "Heading" 0.00
     "Pitch" 0.00
     "Bank" 0.00
     }
    }
    
    
    
    ++StimSource "LiftBarrel" "EarthStim"
    {
     Intensity 5
    
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
    
     Shape
     {
     "Radius" 2.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
    }
    +StimSource "LiftBarrel" "PingStim"
    {
     Intensity 5
    
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
    
     Shape
     {
     "Radius" 2.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
    }
    
    ++Receptron "LiftBarrel" "PingStim"
    {
     Min 3
     Max 7
    
     Target Me
     Agent -2099
    
     Effect "add_prop"
     {
     "Prop Name" "PhysControl"
     }
    }
    ++Receptron "LiftBarrel" "PingStim"
    {
     Min 3
     Max 7
    
     Target Me
     Agent -2099
    
     Effect "add_prop"
     {
     "Prop Name" "InvType"
     }
    }
    ++Receptron "LiftBarrel" "PingStim"
    {
     Min 3
     Max 7
    
     Target Me
     Agent -2099
    
     Effect "add_prop"
     {
     "Prop Name" "PhysType"
     }
    }
    Code:
    DML1//Just for Show//Final Goal//miss25.mis.dml
    
    
    
    #script nvscript
    #script tnhscript
    #script miss10
    #script script
    
    
    //fences
    
    +StimSource 184 "PingStim"
    {
     Intensity 5
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 182 "PingStim"
    {
     Min 3
     Max 7
     Target -1430
     Agent 0
    
     Effect "create_obj"
     {
     "Position" 310.52, 131.35, -165.1
     "Heading" 0
     "Pitch" 0
     "Bank" 0
     }
    }
    +StimSource 182 "PingStim"
    {
     Intensity 5
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 184 "PingStim"
    {
     Min 3
     Max 7
     Target -1430
     Agent 0
    
     Effect "create_obj"
     {
     "Position" 310.52, 128.6, -165.1
     "Heading" 0
     "Pitch" 0
     "Bank" 0
     }
    }
    
    
    -ObjProp 965 "Scripts"
    +Link 290 376 "ControlDevice"
    {
    }
    +ObjProp 965 "Scripts"
    {
        "Script 1" Trigroomplayer
    }
    
    +ObjProp 191 "Scripts"
    {
        "Script 0" Traprelay
    }
    +ObjProp 191 "TrapFlags"  
    {
        "" Once,NoOff
    }
    +ObjProp 376 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    
    +ObjProp 376 "TrapQVar"
    {
        "" =0:goal_irreversible_6
    }
    +ObjProp 290 "Scripts"
    {
        "Script 0" Trigcontained
    }
    +Link 290 191 "ControlDevice"
    {
    }
    
    //
    +ObjProp 281 "TrapQVar"
    {
        "" =1:goal_state_6
    }
    +ObjProp 281 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    
    +ObjProp 283 "Scripts"
    {
        "Script 0" TrapRequireall
    }
    +ObjProp 806 "Scripts"
    {
        "Script 0" Trigcontained
    }
    +Link 283 281 "ControlDevice"
    {
    }
    +Link 806 283 "ControlDevice"
    {
    }
    +Link 965 283 "ControlDevice"
    {
    }
    +ObjProp 290 "Scripts"
    {
        "Script 0" Trigcontained
    }
    +ObjProp 556 "Scripts"
    {
        "Script 0" Trigdooropen
    }
    +ObjProp 569 "Scripts"
    {
        "Script 0" Traprelay
    }
    +ObjProp 569 "TrapFlags"  
    {
        "" invert,Once,NoOff
    }
    +Link 556 569 "ControlDevice"
    {
    }
    +Link 569 283 "ControlDevice"
    {
    }
    +ObjProp 22 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    
    +ObjProp 22 "TrapQVar"
    {
        "" =0:goal_type_6
    }
    
    Create -464 "GoalDiffSwitch"
    {
    +ObjProp "Scripts" 
     {
        "Script 0" TrigProximity
     }
    +ObjProp "designnote" 
     {
        "" Proximity=2000
     }
    +ObjProp "StTweqJoints"
    {
     "AnimS" "On"
     "MiscS" "[None]"
     "Joint1AnimS" "[None]"
     "Joint2AnimS" "[None]"
     "Joint3AnimS" "[None]"
     "Joint4AnimS" "[None]"
     "Joint5AnimS" "[None]"
     "Joint6AnimS" "[None]"
    }
    
    }
    +Link "GoalDiffSwitch" 22 "ControlDevice"
    {
    }
    +Link "GoalDiffSwitch" 376 "ControlDevice"
    {
    }
    
    //objects
    
    +StimSource 917 "PingStim"
    {
     Intensity 5
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 917 "PingStim"
    {
     Min 3
     Max 7
     Target -137
     Agent 0
     Effect "create_obj"
     {
     "Position" 43.15, 37.75, -191.57
     "Heading" 0
     "Pitch" 0
     "Bank" 0
     }
    }
    +StimSource 918 "PingStim"
    {
     Intensity 5
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 918 "PingStim"
    {
     Min 3
     Max 7
     Target -137
     Agent 0
     Effect "create_obj"
     {
     "Position" 43.15, 42.25, -191.57
     "Heading" 0
     "Pitch" 0
     "Bank" 0
     }
    }
    +StimSource 919 "PingStim"
    {
     Intensity 5
     Propagator "Radius"
     {
     Life
     {
     "Flags" "[None]"
     "Period" 5000
     "Max Firings" 1
     "Intensity Slope" 0.00
     }
     Shape
     {
     "Radius" 10.00
     "Flags" "[None]"
     "Dispersion" "Linear"
     }
     }
     }
    +Receptron 919 "PingStim"
    {
     Min 3
     Max 7
     Target -137
     Agent 0
     Effect "create_obj"
     {
     "Position" 43.15, 47.75, -191.57
     "Heading" 0
     "Pitch" 0
     "Bank" 0
     }
    }
    
    +ObjProp 568 "CfgTweqDelete"
    {
       "Halt" "Destroy Obj"
       "AnimC" "Sim"
       "MiscC" "[None]"
       "CurveC" "[None]"
       "Rate" 0
    }
    +ObjProp 568 "StTweqDelete"
    {
       "AnimS" "On"
       "MiscS" "[None]"
       "Cur Time" 0
       "Frame #" 0
    }
    +ObjProp 471 "CfgTweqDelete"
    {
       "Halt" "Destroy Obj"
       "AnimC" "Sim"
       "MiscC" "[None]"
       "CurveC" "[None]"
       "Rate" 0
    }
    +ObjProp 471 "StTweqDelete"
    {
       "AnimS" "On"
       "MiscS" "[None]"
       "Cur Time" 0
       "Frame #" 0
    }
    +ObjProp 552 "CfgTweqDelete"
    {
       "Halt" "Destroy Obj"
       "AnimC" "Sim"
       "MiscC" "[None]"
       "CurveC" "[None]"
       "Rate" 0
    }
    +ObjProp 552 "StTweqDelete"
    {
       "AnimS" "On"
       "MiscS" "[None]"
       "Cur Time" 0
       "Frame #" 0
    }
    -ObjProp 736 "PhysType"
    +ObjProp 736 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 736 "Position"
    +ObjProp 736 "Position"
    {
     "Location" 15.9,37.85,-176.0
     "Heading" 0
     "Bank" 0
    }
    -ObjProp 735 "PhysType"
    +ObjProp 735 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 735 "Position"
    +ObjProp 735 "Position"
    {
     "Location" 16.4,37.87,-176.0
     "Heading" 0
     "Bank" 0
    }
    -ObjProp 352 "PhysType"
    +ObjProp 352 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 352 "Position"
    +ObjProp 352 "Position"
    {
     "Location" 72.35,-7.9,-164.9
     "Heading" 4000
     "Bank" 0
    }
    -ObjProp 356 "PhysType"
    +ObjProp 356 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 356 "Position"
    +ObjProp 356 "Position"
    {
     "Location" 75.8,-7.9,-164.9
     "Heading" c000
     "Bank" 0
    }
    -ObjProp 678 "Position"
    +ObjProp 678 "Position"
    {
     "Location" 43.81,26.1,-151.36
     "Heading" f53c
     "Bank" 0
    }
    
    
    //start
    
    Create -36 "Starter"
    {
    +ObjProp "Scripts" 
     {
        "Script 0" VictoryCheck
     }
    +ObjProp "Position"
    {
     "Location" 306.25,129.1,-162.5
     "Heading" 8000
     "Bank" 0
    }
    }
    +Link "Starter" -2099 "PlayerFactory"
    {
    }
    //cache
    
    Create -36 "LoadOutCache"
    {
    +ObjProp "Scripts" 
     {
        "Script 0" LoadOutcache
     }
    +ObjProp "Position"
    {
     "Location" 308.25,129.1,-162.5
     "Heading" 8000
     "Bank" 0
    }
    }
    
    
    
    +ObjProp 125 "CfgTweqDelete"
    {
       "Halt" "Destroy Obj"
       "AnimC" "Sim"
       "MiscC" "[None]"
       "CurveC" "[None]"
       "Rate" 0
    }
    +ObjProp 125 "StTweqDelete"
    {
       "AnimS" "On"
       "MiscS" "[None]"
       "Cur Time" 0
       "Frame #" 0
    }
    +Link "Starter" 290 "Contains"
    {
    }
    +Link "Starter" 604 "Contains"
    {
    }
    +Link "Starter" 959 "Contains"
    {
    }
    +Link "Starter" 958 "Contains"
    {
    }
    +Link "Starter" 232 "Contains"
    {
    }
    +Link "Starter" 278 "Contains"
    {
    }
    +Link "Starter" 890 "Contains"
    {
    }
    +Link "Starter" 834 "Contains"
    {
    }
    +Link "Starter" 647 "Contains"
    {
    }
    //delete purse
    +ObjProp 781 "Scripts"
    {
        "Script 1" TrapConverse
    }
    
    
    +Link 290 781 "ControlDevice"
    {
    }
    +Link "GoalDiffSwitch" 260 "ControlDevice"
    {
    }
    +ObjProp 781 "AI_Converation"
    {
     "Actor" "ActorOne"
     "Flags" "[None]"
     "Conversation: Action 0" "Add link(Flavor,Destination(s),Source(s))"
     "   Argument 1" "Controldevice"
     "   Argument 2" "BadCoin"
     "   Argument 3" "Player"
    }
    +Link 781 644 "AIConversationActor"
    {
     "Actor ID" 1
    }
    +ObjProp 781 "AI_SaveConverse"
    {
     "" FALSE
    }
    +ObjProp 260 "Scripts"
    {
        "Script 0" Trapsetqvar
        "Script 1" FixLootGoal
    }
    +ObjProp 260 "DiffScript"      
    {
     "quest var values" 0,1,2
    }
    
    +ObjProp 834 "CfgTweqDelete"
    {
       "Halt" "Destroy Obj"
       "AnimC" "Sim"
       "MiscC" "[None]"
       "CurveC" "[None]"
       "Rate" 0
    }
    +ObjProp 834 "StTweqDelete"
    {
       "AnimS" "On"
       "MiscS" "[None]"
       "Cur Time" 0
       "Frame #" 0
    }
    Create -2303 "BadCoin"
    {
    +ObjProp "Loot" 
     {
        "Gold" 0
     }
    +ObjProp "Position"
    {
     "Location" 291.7,127.4,-165.5
     "Heading" c000
     "Bank" 0
    }
    +ObjProp "FrobInfo"
    {
     "World Action" Move,Script,FocusScript
     
    }
    +ObjProp "Scripts"
    {
        "Script 0" TrapFrobber
        "Script 1" NVRelayTrap
     }   
    
    }
    +ObjProp 383 "FrobInfo"
    {
     "World Action" Script
    }
    +ObjProp 383 "Scripts"
    {
        "Script 0" TrigDooropen
        
    }
    +Link 383 "BadCoin" "FrobProxy"
    {
    }
    +Link "Starter" "BadCoin" "Contains"
    {
    }
    //
    +metaprop 568 "LiftBarrel"
    +metaprop 471 "LiftBarrel"
    +metaprop 552 "LiftBarrel"
    +metaprop 930 "LiftBarrel"
    
    -ObjProp 834 "GameName"  
    -ObjProp 834 "Loot"
    +ObjProp 834 "Loot"     
    {
     "Gold" 0
     "Gems" 0
     "Art" 0       
    }
    Last edited by fortuni; 8th Feb 2020 at 22:04.

  25. #25
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    German translation added

    I've added the German translation (from someone else out of a former patch on ttlg.de) and made an update on http://www.0815x.de/thief/FMs/Show-EnDe.zip

    As always: Mirrors welcome.

    EDIT:
    Quote Originally Posted by fortuni View Post
    New dml's for this mission ...
    OK, I removed the old .DML file again, wasn't sure whether it would be a good idea to include them but I thought it could be an opportunity for an update like this.

    BTW maybe there's a "}" missing at the end of miss25.mis.dml?
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

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