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Thread: The Lord Ashton Series

  1. #1
    Member
    Registered: May 2002
    Location: Germany

    The Lord Ashton Series

    Finally I have released The Lord Ashton Series today. It's a single campaign containing all my fanmissions (A visit to Lord Ashton's, A night's Stroll, Escape!, Revenge, In Search of Leon, The Secret of Sir Stefan and A winter's Night).

    It's available at Epithumia's Site
    I hope you will like it. There are no more missions planed. If you want, you can take a look at some screenshots here .

    Merry Christmas and a happy new year!

    Christine

  2. #2
    Member
    Registered: Oct 2001
    Location: The Crippled Burrick
    Kewl.

    And at around 31 megs. it's still 56k friendly.

  3. #3
    Member
    Registered: May 2001
    Location: Finland

    Thanks, Christine, for releasing your missions as a campaign! I've played through them all, and enjoyed them tremendously! For those who are new to your missions, this will be a real treat!

    I'll celebrate this occasion by playing all of your missions through, once more, as one great adventure.

    I'm saddened to hear that you're not planning to release more Fan Missions. You have a considerable talent for them, and the Thief community will surely miss your entertaining missions. I've always looked forward to them with the greatest of enthusiasm!

    Many thanks for all those wonderful missions that you've given us!

    Please -- please! -- consider releasing new FMs when Thief 3 has been released! I'd be among the first in line to download them!

    - Mika L

  4. #4
    Member
    Registered: May 2002
    Location: Germany
    mol, thank you I'm glad that you liked the missions.

    At the Moment I'm working at the Night Falcon, a German Teamproject, a campaign for Thief 2. I don't know how long it will takes until we are ready.
    Hm.... I think I won't make a mission for Thief 3, honestly I'm not sure that Thief 3 will come out one day....

  5. #5
    Member
    Registered: Dec 2002
    Great missions nice architecture! I've looked in the old threads but cannot find an answer to how to get into the library's secret passage. Or is this just for the plot? Thanks in advanced.

  6. #6
    Member
    Registered: May 2002
    Location: Germany
    It should only be a hint, that the series is before Thief 2 The note is telling you about the the library's secret passage in Lord Gervasius House....

  7. #7
    New Member
    Registered: Nov 2002
    Location: The City, The Country
    Christine, thank you again for the great missions. Me thinks the same way about the day of the final release of the best game ever.
    I also think everyone of us will have a chance to play CoSaS, 2x, Hammerite Imperium, Night Falcon (if it`s ever translated in English), Thief: Russian Project etc. At least i really hope so.

  8. #8
    Member
    Registered: May 2009
    Location: Germany
    That loot-fix only applies to the standalone version of this mission, right?
    Just recently I had played the full campaign version and no loot was missing there.

  9. #9
    Dóttirin klæðist oft móður möttli
    Registered: Apr 2015
    I'm not sure. fortuni asked me to do this dml. He tested it.

  10. #10
    Member
    Registered: Oct 2012
    @ gnartsch

    Correct, in the campaign Christine amended this loot error by removing the candlesticks in the Hammerite temple from the loot, so in the campaign there is 100g less to find than in the stand alone mission.
    Last edited by fortuni; 14th Jun 2018 at 10:10.

  11. #11
    Member
    Registered: Feb 2004
    looks like the link is a dead-end...anyone know another host??

  12. #12

  13. #13
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Just finished a playthrough ...it kept me busy while the football is on , there were a few missions I'd played before but I'd missed most of these, thank you for this magnum opus, it's an amazing amount of work

  14. #14
    Member
    Registered: Oct 2012
    Some small dml's to fix a few doors

    Code:
    DML1//Lord Ashton Series V2//Door Fixes//Mission 1//miss20.mis.dml
    
    -Objprop 1944 "TransDoor"
    Code:
    DML1
    //T2 FM: The Lord Ashton Series (A Night's Stroll) by Christine Schneider / Fixes: miss21.mis.dml
    
    //goal 5
    +ObjProp 25 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 25 "PhysCanMant"
    {
    }
    +ObjProp 25 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 25 "TrapQVar"
    {
       "" =1:goal_irreversible_5
    }
    
    //secrets (rework)
    +ObjProp 1560 "PickDist"
    {
       "" 5.00
    }
    +Link 1560 1241 "ControlDevice"
    {
    }
    +Link 1560 1561 "FrobProxy"
    {
       "FrobProxyMask" AllowDirect
    }
    
    //loot (single)
    +ObjProp 469 "Loot"
    {
    }
    +ObjProp 1020 "Loot"
    {
    }
    
    //loot
    +ObjProp 1004 "PickDist"
    {
       "" 5.00
    }
    +ObjProp 1005 "PickDist"
    {
       "" 4.00
    }
    +ObjProp 1006 "PickDist"
    {
       "" 5.00
    }
    +ObjProp 1093 "PickDist"
    {
       "" 4.00
    }
    -ObjProp 1091 "PickDist"
    -ObjProp 1097 "PickDist"
    -ObjProp 1102 "PickDist"
    -ObjProp 1103 "PickDist"
    -ObjProp 1104 "PickDist"
    
    //doors
    -ObjProp 7 "TransDoor"
    +ObjProp 7 "PhysCanMant"
    {
    }
    +Receptron 18 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 18 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 186 "BlockFrob"
    {
       "" true
    }
    +Receptron 276 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 276 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 277 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 277 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 425 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 425 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 426 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 426 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 427 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 427 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 532 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 532 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 533 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 533 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 544 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 544 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 549 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 549 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 580 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 580 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 636 "RotDoor"
    {
       "Open Angle" 90
       "Clockwise?" false
    }
    -ObjProp 746 "TransDoor"
    +ObjProp 746 "RotDoor"
    {
       "Open Angle" 90
    }
    +ObjProp 746 "PickBias"
    {
       "" 20.00
    }
    +Receptron 818 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 818 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 819 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 819 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 927 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 927 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 973 "RotDoor"
    {
       "Open Angle" 270
       "Clockwise?" true
    }
    -ObjProp 989 "JointPos"
    +Receptron 989 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 989 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1007 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1007 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 1007 "TransDoor"
    {
       "Closed Position" 0.00
       "Open Position" -3.75
    }
    -ObjProp 1007 "PhysType"
    ObjProp 1007 "Position"
    {
       "Location" 133.54, 318.75, 2
    }
    +ObjProp 1007 "PhysType"
    {
       "Type" OBB
    }
    ObjProp 1007 "Scale"
    {
       "" 0.85, 0.85, 0.85
    }
    +MetaProp 1007 -2425
    +Receptron 1046 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1046 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 1046 "BlockFrob"
    {
       "" true
    }
    -ObjProp 1046 "PhysType"
    +ObjProp 1046 "PhysType"
    {
       "Type" OBB
    }
    +Receptron 1483 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1483 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 1483 "BlockFrob"
    {
       "" true
    }
    +MetaProp 1483 -2422
    +Receptron 1484 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1484 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1484 -2422
    +Receptron 1485 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1485 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1485 -2422
    +Receptron 1486 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1486 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1486 -2422
    +Receptron 1490 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1490 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 1490 "BlockFrob"
    {
       "" true
    }
    +MetaProp 1490 -2422
    +Receptron 1491 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1491 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1492 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1492 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1493 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1493 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1493 -2422
    +Receptron 1494 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1494 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1494 -2422
    +Receptron 1495 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1495 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1495 -2422
    +MetaProp 1559 -2420
    +Receptron 1594 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1594 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1597 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1597 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1659 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1659 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 1660 "RotDoor"
    {
       "Open Angle" 90
       "Clockwise?" false
    }
    +Receptron 1708 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1708 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1710 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1710 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 1741 "RotDoor"
    {
       "Open Angle" 90
       "Clockwise?" false
    }
    +Receptron 1830 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1830 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 1847 "BlockFrob"
    {
       "" true
    }
    +ObjProp 1857 "BlockFrob"
    {
       "" true
    }
    +ObjProp 1858 "BlockFrob"
    {
       "" true
    }
    +ObjProp 1951 "BlockFrob"
    {
       "" true
    }
    -ObjProp 2379 "JointPos"
    +Receptron 2379 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 2379 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    
    //mantling
    +ObjProp 26 "PhysCanMant"
    {
    }
    +ObjProp 27 "PhysCanMant"
    {
    }
    +ObjProp 28 "PhysCanMant"
    {
    }
    +ObjProp 29 "PhysCanMant"
    {
    }
    +ObjProp 32 "PhysCanMant"
    {
    }
    +ObjProp 33 "PhysCanMant"
    {
    }
    +ObjProp 126 "PhysCanMant"
    {
    }
    +ObjProp 375 "PhysCanMant"
    {
    }
    +ObjProp 376 "PhysCanMant"
    {
    }
    +ObjProp 445 "PhysCanMant"
    {
    }
    +ObjProp 451 "PhysCanMant"
    {
    }
    +ObjProp 482 "PhysCanMant"
    {
    }
    +ObjProp 513 "PhysCanMant"
    {
    }
    +ObjProp 523 "PhysCanMant"
    {
    }
    +ObjProp 579 "PhysCanMant"
    {
    }
    +ObjProp 661 "PhysCanMant"
    {
    }
    +ObjProp 675 "PhysCanMant"
    {
    }
    +ObjProp 706 "PhysCanMant"
    {
    }
    +ObjProp 784 "PhysCanMant"
    {
    }
    +ObjProp 794 "PickDist"
    {
       "" 4.00
    }
    +ObjProp 794 "PhysCanMant"
    {
    }
    +ObjProp 974 "PhysCanMant"
    {
    }
    +ObjProp 975 "PhysCanMant"
    {
    }
    +ObjProp 1162 "PhysCanMant"
    {
    }
    +ObjProp 1163 "PhysCanMant"
    {
    }
    +ObjProp 1164 "PhysCanMant"
    {
    }
    +ObjProp 1176 "PhysCanMant"
    {
    }
    +ObjProp 1197 "PhysCanMant"
    {
    }
    +ObjProp 1210 "PhysCanMant"
    {
    }
    +ObjProp 1215 "PhysCanMant"
    {
    }
    +ObjProp 1216 "PhysCanMant"
    {
    }
    
    //lord ashton's rosary
    +ObjProp 258 "FrobInfo"
    {
       "World Action" Move
    }
    
    //lord bufford's painting
    +ObjProp 359 "FrobInfo"
    {
       "World Action" Move
    }
    +ObjProp 359 "NoDrop"
    {
       "" true
    }
    
    //inn button
    +ObjProp 354 "Class Tags"
    {
       "1: Tags" ""
    }
    
    //AIs
    +ObjProp 424 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" carcher1
    }
    +ObjProp 615 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cprisw01
    }
    +ObjProp 621 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cbasso
    }
    +ObjProp 951 "AI_Efficiency"
    {
       "Enabled" false
    }
    +ObjProp 963 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew3
    }
    +ObjProp 1613 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cwomsv02
    }
    +ObjProp 1656 "NoFlash"
    {
       "" true
    }
    +ObjProp 1707 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cjenv
    }
    +ObjProp 1709 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem3
    }
    +ObjProp 1765 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew4
    }
    +ObjProp 1766 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew3
    }
    +ObjProp 1767 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew2
    }
    +ObjProp 1789 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem4
    }
    +ObjProp 1803 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem2
    }
    +ObjProp 2053 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cjenv
    }
    +ObjProp 2213 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem3
    }
    
    //fences
    -ObjProp 554 "PhysType"
    +ObjProp 554 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 555 "PhysType"
    +ObjProp 555 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 1352 "PhysType"
    +ObjProp 1352 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 1362 "PhysType"
    +ObjProp 1362 "PhysType"
    {
       "Type" OBB
    }
    
    //moneybox
    -ObjProp 634 "PhysType"
    ObjProp 634 "Position"
    {
       "Location" 150.05, 262.9, -0.78
    }
    +ObjProp 634 "PhysType"
    {
       "Type" OBB
    }
    
    //torc
    +ObjProp 720 "StackCount"
    {
    }
    
    //lantern
    -ObjProp 924 "FrobInfo"
    
    //arrows (single, original campaign)
    -ObjProp 148 "DeathStage"
    -ObjProp 259 "DeathStage"
    -ObjProp 643 "DeathStage"
    -ObjProp 665 "DeathStage"
    -ObjProp 710 "DeathStage"
    Code:
    DML1//Lord Ashton Series V2//Door Fixes//Mission 4//miss23.mis.dml
    
    
    -Objprop 1071 "TransDoor"
    Last edited by fortuni; 24th Aug 2021 at 04:39.

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