Some small dml's to fix a few doors
Code:
DML1//Lord Ashton Series V2//Door Fixes//Mission 1//miss20.mis.dml
-Objprop 1944 "TransDoor"
Code:
DML1
//T2 FM: The Lord Ashton Series (A Night's Stroll) by Christine Schneider / Fixes: miss21.mis.dml
//goal 5
+ObjProp 25 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 25 "PhysCanMant"
{
}
+ObjProp 25 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 25 "TrapQVar"
{
"" =1:goal_irreversible_5
}
//secrets (rework)
+ObjProp 1560 "PickDist"
{
"" 5.00
}
+Link 1560 1241 "ControlDevice"
{
}
+Link 1560 1561 "FrobProxy"
{
"FrobProxyMask" AllowDirect
}
//loot (single)
+ObjProp 469 "Loot"
{
}
+ObjProp 1020 "Loot"
{
}
//loot
+ObjProp 1004 "PickDist"
{
"" 5.00
}
+ObjProp 1005 "PickDist"
{
"" 4.00
}
+ObjProp 1006 "PickDist"
{
"" 5.00
}
+ObjProp 1093 "PickDist"
{
"" 4.00
}
-ObjProp 1091 "PickDist"
-ObjProp 1097 "PickDist"
-ObjProp 1102 "PickDist"
-ObjProp 1103 "PickDist"
-ObjProp 1104 "PickDist"
//doors
-ObjProp 7 "TransDoor"
+ObjProp 7 "PhysCanMant"
{
}
+Receptron 18 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 18 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 186 "BlockFrob"
{
"" true
}
+Receptron 276 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 276 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 277 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 277 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 425 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 425 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 426 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 426 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 427 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 427 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 532 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 532 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 533 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 533 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 544 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 544 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 549 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 549 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 580 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 580 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
ObjProp 636 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
-ObjProp 746 "TransDoor"
+ObjProp 746 "RotDoor"
{
"Open Angle" 90
}
+ObjProp 746 "PickBias"
{
"" 20.00
}
+Receptron 818 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 818 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 819 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 819 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 927 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 927 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
ObjProp 973 "RotDoor"
{
"Open Angle" 270
"Clockwise?" true
}
-ObjProp 989 "JointPos"
+Receptron 989 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 989 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1007 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1007 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
ObjProp 1007 "TransDoor"
{
"Closed Position" 0.00
"Open Position" -3.75
}
-ObjProp 1007 "PhysType"
ObjProp 1007 "Position"
{
"Location" 133.54, 318.75, 2
}
+ObjProp 1007 "PhysType"
{
"Type" OBB
}
ObjProp 1007 "Scale"
{
"" 0.85, 0.85, 0.85
}
+MetaProp 1007 -2425
+Receptron 1046 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1046 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 1046 "BlockFrob"
{
"" true
}
-ObjProp 1046 "PhysType"
+ObjProp 1046 "PhysType"
{
"Type" OBB
}
+Receptron 1483 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1483 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 1483 "BlockFrob"
{
"" true
}
+MetaProp 1483 -2422
+Receptron 1484 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1484 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+MetaProp 1484 -2422
+Receptron 1485 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1485 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+MetaProp 1485 -2422
+Receptron 1486 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1486 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+MetaProp 1486 -2422
+Receptron 1490 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1490 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 1490 "BlockFrob"
{
"" true
}
+MetaProp 1490 -2422
+Receptron 1491 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1491 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1492 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1492 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1493 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1493 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+MetaProp 1493 -2422
+Receptron 1494 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1494 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+MetaProp 1494 -2422
+Receptron 1495 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1495 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+MetaProp 1495 -2422
+MetaProp 1559 -2420
+Receptron 1594 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1594 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1597 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1597 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1659 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1659 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
ObjProp 1660 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
+Receptron 1708 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1708 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1710 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1710 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
ObjProp 1741 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
+Receptron 1830 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1830 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 1847 "BlockFrob"
{
"" true
}
+ObjProp 1857 "BlockFrob"
{
"" true
}
+ObjProp 1858 "BlockFrob"
{
"" true
}
+ObjProp 1951 "BlockFrob"
{
"" true
}
-ObjProp 2379 "JointPos"
+Receptron 2379 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 2379 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
//mantling
+ObjProp 26 "PhysCanMant"
{
}
+ObjProp 27 "PhysCanMant"
{
}
+ObjProp 28 "PhysCanMant"
{
}
+ObjProp 29 "PhysCanMant"
{
}
+ObjProp 32 "PhysCanMant"
{
}
+ObjProp 33 "PhysCanMant"
{
}
+ObjProp 126 "PhysCanMant"
{
}
+ObjProp 375 "PhysCanMant"
{
}
+ObjProp 376 "PhysCanMant"
{
}
+ObjProp 445 "PhysCanMant"
{
}
+ObjProp 451 "PhysCanMant"
{
}
+ObjProp 482 "PhysCanMant"
{
}
+ObjProp 513 "PhysCanMant"
{
}
+ObjProp 523 "PhysCanMant"
{
}
+ObjProp 579 "PhysCanMant"
{
}
+ObjProp 661 "PhysCanMant"
{
}
+ObjProp 675 "PhysCanMant"
{
}
+ObjProp 706 "PhysCanMant"
{
}
+ObjProp 784 "PhysCanMant"
{
}
+ObjProp 794 "PickDist"
{
"" 4.00
}
+ObjProp 794 "PhysCanMant"
{
}
+ObjProp 974 "PhysCanMant"
{
}
+ObjProp 975 "PhysCanMant"
{
}
+ObjProp 1162 "PhysCanMant"
{
}
+ObjProp 1163 "PhysCanMant"
{
}
+ObjProp 1164 "PhysCanMant"
{
}
+ObjProp 1176 "PhysCanMant"
{
}
+ObjProp 1197 "PhysCanMant"
{
}
+ObjProp 1210 "PhysCanMant"
{
}
+ObjProp 1215 "PhysCanMant"
{
}
+ObjProp 1216 "PhysCanMant"
{
}
//lord ashton's rosary
+ObjProp 258 "FrobInfo"
{
"World Action" Move
}
//lord bufford's painting
+ObjProp 359 "FrobInfo"
{
"World Action" Move
}
+ObjProp 359 "NoDrop"
{
"" true
}
//inn button
+ObjProp 354 "Class Tags"
{
"1: Tags" ""
}
//AIs
+ObjProp 424 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" carcher1
}
+ObjProp 615 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cprisw01
}
+ObjProp 621 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cbasso
}
+ObjProp 951 "AI_Efficiency"
{
"Enabled" false
}
+ObjProp 963 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblew3
}
+ObjProp 1613 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cwomsv02
}
+ObjProp 1656 "NoFlash"
{
"" true
}
+ObjProp 1707 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cjenv
}
+ObjProp 1709 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem3
}
+ObjProp 1765 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblew4
}
+ObjProp 1766 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblew3
}
+ObjProp 1767 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblew2
}
+ObjProp 1789 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem4
}
+ObjProp 1803 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem2
}
+ObjProp 2053 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cjenv
}
+ObjProp 2213 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem3
}
//fences
-ObjProp 554 "PhysType"
+ObjProp 554 "PhysType"
{
"Type" OBB
}
-ObjProp 555 "PhysType"
+ObjProp 555 "PhysType"
{
"Type" OBB
}
-ObjProp 1352 "PhysType"
+ObjProp 1352 "PhysType"
{
"Type" OBB
}
-ObjProp 1362 "PhysType"
+ObjProp 1362 "PhysType"
{
"Type" OBB
}
//moneybox
-ObjProp 634 "PhysType"
ObjProp 634 "Position"
{
"Location" 150.05, 262.9, -0.78
}
+ObjProp 634 "PhysType"
{
"Type" OBB
}
//torc
+ObjProp 720 "StackCount"
{
}
//lantern
-ObjProp 924 "FrobInfo"
//arrows (single, original campaign)
-ObjProp 148 "DeathStage"
-ObjProp 259 "DeathStage"
-ObjProp 643 "DeathStage"
-ObjProp 665 "DeathStage"
-ObjProp 710 "DeathStage"
Code:
DML1//Lord Ashton Series V2//Door Fixes//Mission 4//miss23.mis.dml
-Objprop 1071 "TransDoor"