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Thread: Island of Iron pt 1 Fortress of Steel Jan. 25/03

  1. #1
    Taking a break
    Registered: Apr 2002
    Location: Rampart Range

    Island of Iron pt 1 Fortress of Steel Jan. 25/03

    Hello, Id just like to announce that my newest FM for
    T2 is availiable at the Cheap Thief Mission site for downloading!

    Special thanks to my betatesters and everyone who
    gave me assistance at the Editing forum!

    Thanks also to Dinksmallwood for her help in translating
    the text, the German version should be ready in a
    couple of weeks.

    I had to cut a lot of things out to make it playable due
    to framerate problems, but I hope you enjoy what's left.
    Have fun!

    Edit: oops, I guess I could have put the link here, sorry.
    Last edited by John D.; 25th Jan 2003 at 17:04.

  2. #2

    Registered: Mar 2001
    Location: Houston, Tx., USA
    It's OK to post links, you know. Saves the folks some time.

    Grab it here:
    - J<

  3. #3
    Cool! Downloading now...

  4. #4
    Gone, but never forgotten
    Registered: Jun 2001
    Location: France
    Downloading now

  5. #5
    Registered: Oct 2001
    Location: Dallas
    you used dromed deluxe. What is that?

  6. #6
    Registered: Jul 2001
    Location: Netherlands

    I have just finished it playing on normal and most say it's a great mission to play. You have done a great job

    allot of sneaking routes and to explore

  7. #7
    Long Finger
    You got me interested! I am downloading.........

  8. #8
    Registered: May 2000
    Location: Thunder Bay, On., Canada

    I had a great time betatesting this mission. It's terrific and, for any of those of you who like ghosting, it's very well set up for it, except for one small section. You will probably have to skip a bit of loot that is found in that part, unless you discover something about that section that I missed!

    Thanks, JohnD, for another fun mission!

  9. #9
    Taking a break
    Registered: Apr 2002
    Location: Rampart Range
    you used dromed deluxe. What is that?
    It's an add on for Dromed 2 created by Rob Hicks.
    It makes a few adjustments to Ai (guards tend to notice arrows passing
    by more) and adds TONS of fan made stuff(by Schwaa, Y-cat and many others)
    to the object list as well as many new textures. I used a
    few things in this mission, but there is SO much more waiting
    to be tapped!

    P.S. Nightwalker thanks for finding the framerate bug!
    Note to all designers: I just learned this commmand show_stats
    USE IT! It shows what your framerate
    and polygons are during design, so you
    can keep your FM playable!

  10. #10
    Registered: Jun 2001
    Location: Northbay, Ont. Canada
    Excellent Mission found 1400 out of 1405 of loot. I surely like the scene between the
    undead and the mechanist, nice touch.
    can't wait for the next mission.

  11. #11
    Registered: Oct 2001
    Incidentally, the map looks a bit bizarre. Almost like you tried to mark things as automap but the palette got screwed up. Anyone else have this problem?

  12. #12
    Registered: Oct 2001
    Location: Freetown PEI Canada

    I had a blast playing this mission . It had a real nice balance of sneaking and brawling , and innovative design with out going over the top . Keep 'em comming johnny .

  13. #13
    Taking a break
    Registered: Apr 2002
    Location: Rampart Range
    Incidentally, the map looks a bit bizarre. Almost like you tried to mark things as automap but the palette got screwed up.
    I had tried creating a simple map by taking one of the blank
    ones from T2 and puting my design on with the photo editing
    program I got with my scanner (dont have photoshop or
    any of the nicer editors) and then saving it to 256 colors.
    But it never seemed to work, so finally in frustration I
    did a red background with the lines and writing in yellow,
    and it showed up
    A little primitive perhaps, but now I finally have my first map!

  14. #14
    Registered: Jul 2002
    Location: Cardiff Wales UK
    Bravo! More!

  15. #15
    Registered: Feb 2001
    Location: Australia
    Beta testing this FM was great and i recommend to download it everyone
    Quite funny scenes in some parts

    Can't wait for Part 2

  16. #16
    New Member
    Registered: Nov 2002
    Location: Lurking in the Shadows
    Its a fortress of steel all right. Framerate problems?? With those bare rooms??
    That's impossible! I think they need more detail, not less. It could use some shapes other then cubes and squares.
    Good fun nevertheless. Keep it up, but improve on the atmosphere and architecture a bit!

    Flee from the shadows into the shadows.

  17. #17
    Taking a break
    Registered: Apr 2002
    Location: Rampart Range
    Its a fortress of steel all right. Framerate problems?? With those bare rooms??
    Believe me the first version had MUCH more detail!
    (about 40-45% more).
    I had created a fairly large outside area with
    walls manned by about 20-30 mechanists/machines,
    turret bases, hills and it was all lit up by a
    series of spotlights standing on the roof and a few
    other things. Unfortunatley I pushed
    the Dark engine too hard and ended up with
    a mission that was virtually unplayable, so I
    broke out the chainsaw and hacked away until
    things ran smoothly. I was honestly grieved
    about it, but I learned some new stuff about
    the construction process.....

    Which will be very useful in the next mission

  18. #18
    Just finished the mission on Killer. 'Twas a lot of fun, though I didn't use any of those nice gadgets, like the fire bomb (the blackjack is thief's best friend, I say). The sparring area was fun to watch, too.
    Don't let us wait too long for the sequel!

  19. #19
    Registered: Nov 2000
    Location: Australia

    the Shapes menu is your friend

    I think Shadow Majestrate was referring to general brush/architecture detail, or the lack of it. It did seem a bit sparse, especially for the size of the download.

    Hidden Agenda might be a good mission to plunder for ideas if you're continuing with a Mechanist theme, it has some interesting and diverse Mechanist architecture. Then there's always everyone's favourite testiment to the colour grey, Sabotage at Soulforge...

  20. #20
    Distant Quasar
    Registered: Mar 2002
    Location: New Phlan
    John D, you are climbing the DromEd ladder very quickly!!! I'm getting jealous! I had to stop playing just to write this post - I am very impressed. Nice texts, nice use of new objects, but most of all, a challenging mission which is not frustratingly hard, and gives you a high degree of freedom. Keep up the good work!
    - eep!

  21. #21
    Registered: Dec 2001
    The FM is very good. But was it all? No zombie fights, no killed Arbez.

    But where does the seize of almost 9 mb come from? I attended some cool fights.

    But good work at all.

  22. #22
    Registered: Jan 2001
    Location: 37.941, -122.485

    I just finished this one on Killer. Very fine job as always!

    One thing though,
    I was hoping to facilitate an undead invasion of the fortress. With that in mind, I looked for door controls but didn't find any. I think I explored most of the structure but because I didn't blackjack any Mechanists or disable any robots (anticipating the later fight), I may have missed something. Is it possible in this mission, perhaps on a different difficulty level?

  23. #23
    Taking a break
    Registered: Apr 2002
    Location: Rampart Range

    The doors were supposed to lead to the outside area which got cut out of final production because of the errors. There is an small AI fight you can trigger by flipping the switch to the medlab doors, I had a bigger AI battle planned for the outdoor area but it had to be cut too.

    Dont worry, barring catastrophic errors, the next one will have


    There is one AI fight (see above) Arbez isnt home, you have to get to the old Hammer Citadel on the other side of the island to reach him (that will be in my next FM)

  24. #24
    Registered: Dec 2001
    Okay, John D. thank you for the info.

  25. #25
    Registered: Apr 2000
    Location: montreal
    hey John
    i'm playing the harder level now hehehehe
    i like the difference between each level
    one question tought why can 't i pick up the mechanist with the golden steel head after they're dead?
    veru good mission can't wait to play the sequel
    I may be blind But I found my way

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