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Thread: Basic

  1. #1
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA

    Basic

    HeLp sTuCk In BASiC sNd M0r DruGz TnX
    - J<

  2. #2
    Member
    Registered: Sep 2002
    Location: USA
    If you're in Basic, you've had all the drugs you can handle!

  3. #3
    Member
    Registered: May 2005
    Is there a way to complete this mission? I got 2500 in loot by now. What does the switch near the dancing lantern do? I hear walls moving when I press it but I'm unable to find a secret entrance.

  4. #4
    Member
    Registered: Apr 2007
    Location: Where treasure is!
    sees original post date.....

  5. #5
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    spoiler:
    Well as far as I can see, the button opens an invisible secret door that does nada. The last nugget is unobtainable as it is placed out of the world and there are no objectives. D'Oh!



  6. #6
    Member
    Registered: May 2005
    OK, thanks. I consider myself finished then.

  7. #7
    Member
    Registered: May 2005
    I replayed Basic today. Some missions that only feature standard rooms, guards and objectives are pretty much gone from my memory after 12 years. In contrast, I remembered Basic, especially the red brick walls, the HorrorZeros and Mr. Apple.

    Awesome to know it is possible to use the MOD format for background music in Thief fan missions! I listened to "Extremia" by Ravebusters a lot on my Amiga 1200 twenty years ago.

  8. #8
    Member
    Registered: Oct 2012
    dml courtesy Glypher, which means you can now finish this spectacularly good gem of a mission....

    Fixes:

    - starting point (correct position)
    - primary goal (now visible and working)
    - loot
    - scripts

    Code:
    DML1
    //T1 FM: Basic (Contest 4) by GOB / Fixes: miss20.mis.dml
    
    //starting point
    ObjProp 10 "Position"
    {
    	"Heading" 4000
    }
    
    //primary goal
    +ObjProp 15 "DiffTurnOn"
    {
    	"quest var values" 0, 1, 2
    }
    +Link 15 16 "ControlDevice"
    {
    }
    +Link 15 17 "ControlDevice"
    {
    }
    +Link 15 18 "ControlDevice"
    {
    }
    +ObjProp 15 "Scripts"
    {
    	"Script 0" TrapSetQVar
    	"Script 1" TrapRelay
    }
    +ObjProp 15 "TrapQVar"
    {
    	"" =2500:goal_loot_0
    }
    +ObjProp 16 "Scripts"
    {
    	"Script 0" TrapSetQVar
    }
    +ObjProp 16 "TrapQVar"
    {
    	"" =0:goal_state_0
    }
    +ObjProp 17 "Scripts"
    {
    	"Script 0" TrapSetQVar
    }
    +ObjProp 17 "TrapQVar"
    {
    	"" =3:goal_type_0
    }
    +ObjProp 18 "Scripts"
    {
    	"Script 0" TrapSetQVar
    }
    +ObjProp 18 "TrapQVar"
    {
    	"" =1:goal_visible_0
    }
    
    //loot
    +ObjProp 38 "Loot"
    {
    }
    
    //mr apple
    ObjProp 102 "Scripts"
    {
    	"Script 0" IntrinsicPlaque
    }
    ObjProp 103 "Scripts"
    {
    	"Script 0" IntrinsicPlaque
    }
    ObjProp 104 "Scripts"
    {
    	"Script 0" IntrinsicPlaque
    }
    ObjProp 105 "Scripts"
    {
    	"Script 0" IntrinsicPlaque
    }
    ObjProp 109 "Scripts"
    {
    	"Script 0" IntrinsicPlaque
    }
    ObjProp 110 "Scripts"
    {
    	"Script 0" IntrinsicPlaque
    }

  9. #9
    Member
    Registered: May 2005
    Surely one of the most important DMLs ever created.

  10. #10
    Member
    Registered: Apr 2021
    wtf is going on in this thread

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