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Thread: CoSaS - Gathering at the Inn Released - 11.2.2003

  1. #101
    Member
    Registered: Oct 2001
    Location: Freetown PEI Canada

    I just got home from my night shift and all my tired brain took in was CoSaS ... released .....aaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhh crap

  2. #102
    Member
    Registered: Jul 2009
    Location: Riverside,CA USA

    well,

    looks like my fun with this one is at an end.

    as soon as i try to give the fire wand to Skarz - CTD!!!!

    AHA AHA AHA!


    EmperorSteele - that crash that both Goldwolf and I were having - NOTHING to do with anything else running - we were trying to have Skarz alter the wand
    without also giving him the pick he had to make it look like!

    no wonder it crashed! we were creating an impossible logic conflict!

    so what was up with that red door across the short outside bridge area (near window to hallway with fire mage room) - was there a key for it???

    REALLY sweet FM btw - cool cutscene and aweome vids at beginning and end!
    Last edited by Garrett's Shadow; 15th Nov 2009 at 10:52.

  3. #103
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by Garrett's Shadow View Post
    um, are the 2 water arrows in the "in case of fire" box at the side of the bar supposed to be non frobable?
    They are unfrobbable until you do what you would do in case of fire...

  4. #104
    Member
    Registered: Jul 2009
    Location: Riverside,CA USA

    i did,

    they still wouldnt highlight, the two upstairs were like that too, it sometimes does and sometimes does'nt highlight.

  5. #105
    Member
    Registered: Oct 2001
    Location: The Crippled Burrick
    It's been years since this thread was on page one. I was feeling nostalgic so I fired this classic FM up today. It must five years since I last visited The Grieving Burrick. Keeping my weapons holstered I gracefully made my way through the familiar corridors and back passages ticking off objectives one by one. The pickles were even better than I remembered. Upon completion of my tasks I ventured back into the basement and cut the power just to mess with Pomok. "Stupid piece of crap!" I made the poor man make three trips to the generator room just for fun.

    This map just goes to show how much game-play and story you can cram into a small space. I feel proud to now be a member of Nightfall's elite group.

    I have to go now. Lord Raputo has designs on The Ivory Rose. I mustn't disappoint Master Nightfall.

  6. #106
    Member
    Registered: Sep 2012
    Location: Germany
    Did anyone ever noticed that the homeless person says "Oh Dankeschön" (German "Oh Thank You") after receiving the free meal coupon? Why does this line happen to be in German?

    Or are my ears playing tricks on me?

  7. #107
    Member
    Registered: Jan 2007
    Location: Germany
    It could be a sound that was shipped with Thief 2 as a part of a conversation.

  8. #108
    Member
    Registered: May 2009
    Location: Germany
    Sounds to me rather like "Oh... thank you, Sir"

  9. #109
    Member
    Registered: Mar 2005
    Don't mind me, just bringing this back from the grave.

    You know, I've finished Mission X, but I never finished this one before because I couldn't get around the omniscient guards. Finally did it, though. This mission really kept well over the years.

    My question is what EXACTLY do you do with the Special Shake? I get that it's used to drug Lord Pearsall, but I can't figure out how. Also, do the other options disappear once you've chosen one method? I used the rat poison, and then I couldn't frob the baby burrick to make the smelly hanky.

  10. #110
    Member
    Registered: Apr 2020
    Location: Germany
    Hello, I got a question about the secrets in "gathering at the inn": Are there 3 or 6 secrets? According to the stats screen I found 3 of 6 secrets, so I checked the lootlist cause I wanted to know what I missed there, but the lootlist only shows 3 secrets aswell. So is it 3 or 6?

  11. #111
    Member
    Registered: Oct 2012
    There are only 3 secrets, the other so called secrets are duplicate links to the original secrets, will get it fixed.

  12. #112
    Member
    Registered: Apr 2020
    Location: Germany
    Okay, thank you very much!!

  13. #113
    Member
    Registered: Oct 2012
    dml to fix end game stats, now shows 3 secrets not 6, plus a few other minor fixes, courtesy Glypher.

    Code:
    DML1
    //T2 FM: Gathering at the Inn (CoSaS 1) by Team CoSaS / Fixes: miss22.mis.dml
    
    //mantling
    +ObjProp 13 "PhysCanMant"
    {
    }
    +ObjProp 68 "PhysCanMant"
    {
    }
    +ObjProp 1647 "PhysCanMant"
    {
    }
    +ObjProp 1648 "PhysCanMant"
    {
    }
    +ObjProp 1678 "PhysCanMant"
    {
    }
    
    //secrets
    ObjProp 11 "Scripts"
    {
    	"Script 0" TrigWorldFrob
    	"Script 1" ""
    }
    -ObjProp 11 "DarkStat"
    -ObjProp 141 "DarkStat"
    -ObjProp 848 "DarkStat"
    -Receptron 848 "PlayerStim"
    -StimSource 848 "PlayerStim"
    +Link 848 1037 "ControlDevice"
    {
    }
    -Receptron 1037 "ScriptStim"
    -ObjProp 1037 "FrobInfo"
    -Link 1037 1037 "ScriptParams"
    -ObjProp 1037 "Scripts"
    
    //doors, windows
    Create -445 "Blocker"
    {
    	+ObjProp "CollisionType"
    	{
    		"" None
    	}
    	+ObjProp "PhysCanMant"
    	{
    		"" false
    	}
    	+ObjProp "Position"
    	{
    		"Location" 27.25, -65.35, -3.5
    		"Bank" 4000
    	}
    	-ObjProp "PhysType"
    	+ObjProp "PhysType"
    	{
    		"Type" OBB
    	}
    	+ObjProp "RenderType"
    	{
    		"" Not Rendered
    	}
    	+ObjProp "Material Tags"
    	{
    		"1: Tags" ""
    	}
    }
    Create -2648 "BW"
    {
    	+ObjProp "Position"
    	{
    		"Location" 27.25, -65, -1.5
    		"Heading" 4000
    	}
    }
    +Link "BW" 407 "Contains"
    {
    }
    -Link 100 98 "ControlDevice"
    ObjProp 76 "StTweqLock"
    {
    	"AnimS" None
    }
    +ObjProp 227 "AI_BlkVis"
    {
    	"" true
    }
    +ObjProp 254 "BlockFrob"
    {
    	"" true
    }
    -Link 254 1600 "ControlDevice"
    ObjProp 254 "Scripts"
    {
    	"Script 1" TrigWorldFrob
    	"Don't Inherit" true
    }
    +ObjProp 314 "AI_BlkVis"
    {
    	"" true
    }
    +ObjProp 314 "BlockFrob"
    {
    	"" true
    }
    +ObjProp 402 "BlockFrob"
    {
    	"" true
    }
    -Link 402 99 "ControlDevice"
    +Link 402 "BW" "ControlDevice"
    {
    }
    ObjProp 402 "Scripts"
    {
    	"Script 0" TrigSlain
    	"Script 1" ""
    }
    +ObjProp 456 "BlockFrob"
    {
    	"" true
    }
    +Receptron 469 "WeaponStim"
    {
    	Min None
    	Max None
    	Effect "Abort"
    }
    ObjProp 492 "StTweqLock"
    {
    	"AnimS" None
    }
    +Receptron 493 "WeaponStim"
    {
    	Min None
    	Max None
    	Effect "Abort"
    }
    ObjProp 493 "RotDoor"
    {
    	"Open Angle" 90
    	"Clockwise?" false
    }
    ObjProp 493 "Position"
    {
    	"Heading" 4000
    }
    -ObjProp 493 "PhysType"
    +ObjProp 493 "PhysType"
    {
    	"Type" OBB
    }
    ObjProp 496 "RotDoor"
    {
    	"Open Angle" 90
    	"Clockwise?" false
    }
    ObjProp 606 "StTweqLock"
    {
    	"AnimS" None
    }
    ObjProp 607 "RotDoor"
    {
    	"Open Angle" 90
    	"Clockwise?" false
    }
    ObjProp 616 "RotDoor"
    {
    	"Open Angle" 90
    	"Clockwise?" false
    }
    ObjProp 616 "Position"
    {
    	"Heading" 0
    }
    -ObjProp 616 "PhysType"
    +ObjProp 616 "PhysType"
    {
    	"Type" OBB
    }
    +Receptron 621 "WeaponStim"
    {
    	Min None
    	Max None
    	Effect "Abort"
    }
    -ObjProp 621 "Scripts"
    +Receptron 711 "WeaponStim"
    {
    	Min None
    	Max None
    	Effect "Abort"
    }
    ObjProp 711 "RotDoor"
    {
    	"Open Angle" 90
    	"Clockwise?" false
    }
    +Receptron 834 "WeaponStim"
    {
    	Min None
    	Max None
    	Effect "Abort"
    }
    ObjProp 834 "Scale"
    {
    	"" 1.4285, 1.4285, 0.714285
    }
    -Link 834 853 "ControlDevice"
    -ObjProp 834 "Scripts"
    -ObjProp 834 "TrapFlags"
    -ObjProp 853 "TrapFlags"
    ObjProp 907 "RotDoor"
    {
    	"Open Angle" 90
    	"Clockwise?" false
    }
    +ObjProp 980 "PhysCanMant"
    {
    }
    +Receptron 980 "WeaponStim"
    {
    	Min None
    	Max None
    	Effect "Abort"
    }
    +Receptron 1088 "WeaponStim"
    {
    	Min None
    	Max None
    	Effect "Abort"
    }
    +ObjProp 1268 "BlockFrob"
    {
    	"" true
    }
    -MetaProp 1268 -2418
    ObjProp 1307 "RotDoor"
    {
    	"Open Angle" 90
    	"Clockwise?" false
    }
    -ObjProp 1307 "Scale"
    +Receptron 1309 "Stench"
    {
    	Max None
    
    	Target Me
    	Agent -1262
    
    	Effect "add_prop"
    	{
    		"Prop Name" Class Tags
    	}
    }
    ++Receptron 1309 "Stench"
    {
    	Max None
    
    	Target 1268
    	Agent 1580
    
    	Effect "add_prop"
    	{
    		"Prop Name" PhysDims
    	}
    }
    ++Receptron 1309 "Stench"
    {
    	Max None
    
    	Target 1268
    	Agent -2418
    
    	Effect "add_prop"
    	{
    		"Prop Name" Material Tags
    	}
    }
    ++Receptron 1309 "Stench"
    {
    	Max None
    
    	Target 254
    	Agent -2425
    
    	Effect "add_prop"
    	{
    		"Prop Name" Material Tags
    	}
    }
    ++Receptron 1309 "Stench"
    {
    	Max None
    
    	Target 970
    	Agent -10
    
    	Effect "add_prop"
    	{
    		"Prop Name" PhysControl
    	}
    }
    +StimSource 1309 "Stench"
    {
    	Intensity 1
    	Propagator "Radius"
    }
    ObjProp 1598 "StTweqLock"
    {
    	"AnimS" None
    }
    
    //chests
    +ObjProp 343 "JointPos"
    {
    	"Joint 1" 90.00
    }
    +ObjProp 430 "JointPos"
    {
    	"Joint 1" 90.00
    }
    +ObjProp 448 "JointPos"
    {
    	"Joint 1" 90.00
    }
    +ObjProp 754 "JointPos"
    {
    	"Joint 1" 90.00
    }
    +ObjProp 848 "JointPos"
    {
    	"Joint 1" 90.00
    }
    +ObjProp 1011 "JointPos"
    {
    	"Joint 1" 90.00
    }
    +ObjProp 1230 "JointPos"
    {
    	"Joint 1" 90.00
    }
    +ObjProp 1230 "CfgTweqJoints"
    {
    	"Halt" Stop Tweq
    	"AnimC" Sim
    	"Primary Joint" 2
    	"Joint2AnimC" Sim
    	"    rate-low-high2" 30, 0, 45
    }
    +ObjProp 1231 "JointPos"
    {
    	"Joint 1" 90.00
    }
    +ObjProp 1248 "JointPos"
    {
    	"Joint 1" 90.00
    }
    +ObjProp 1249 "JointPos"
    {
    	"Joint 1" 90.00
    }
    
    //quest items
    +ObjProp 351 "StackCount"
    {
    }
    ObjProp 1044 "FrobInfo"
    {
    	"World Action" None
    }
    ++Receptron 1086 "GenStim"
    {
    	Min 299.5
    	Max 300.5
    
    	Target Me
    
    	Effect "rem_prop"
    	{
    		"Prop Name" JointPos
    	}
    }
    ++Receptron 1086 "GenStim"
    {
    	Min 299.5
    	Max 300.5
    
    	Target Me
    	Agent -1
    
    	Effect "add_prop"
    	{
    		"Prop Name" FrobInfo
    	}
    }
    
    //keys
    +ObjProp 20 "TrapFlags"
    {
    	"" Once
    }
    -Link 503 20 "ControlDevice"
    -ObjProp 1115 "PhysType"
    -ObjProp 1115 "TrapFlags"
    ObjProp 1115 "Scripts"
    {
    	"Script 0" TrigWorldFrob
    	"Script 1" ""
    }
    ObjProp 1125 "Scripts"
    {
    	"Script 0" TrigContained
    	"Script 1" ""
    }
    
    //misplaced objects
    ObjProp 109 "Position"
    {
    	"Heading" b555
    }
    -ObjProp 109 "PhysType"
    +ObjProp 109 "PhysType"
    {
    	"Type" OBB
    }
    +ObjProp 1090 "Scale"
    {
    	"" 1, 0.8, 1
    }
    ObjProp 1090 "Position"
    {
    	"Location" -169.55, -30, -3.17225
    }
    -ObjProp 1090 "PhysType"
    +ObjProp 1090 "PhysType"
    {
    	"Type" OBB
    }
    ObjProp 1269 "Position"
    {
    	"Heading" c000
    }
    -ObjProp 1269 "PhysType"
    +ObjProp 1269 "PhysType"
    {
    	"Type" OBB
    }
    ObjProp 1354 "Position"
    {
    	"Location" -162.5, -41.95, 0.5
    }
    
    //switches
    -Link 206 834 "ControlDevice"
    -Link 217 853 "ControlDevice"
    -Link 341 1309 "ControlDevice"
    -Link 667 1014 "ControlDevice"
    +Link 667 853 "ControlDevice"
    {
    }
    -Link 1014 667 "ControlDevice"
    -Link 1014 206 "ControlDevice"
    -Link 1014 217 "ControlDevice"
    +Link 1014 667 "FrobProxy"
    {
    	"FrobProxyMask" AllowDirect
    }
    -Link 636 807 "ControlDevice"
    -Link 807 636 "ControlDevice"
    -Link 807 1268 "ControlDevice"
    +Link 807 636 "FrobProxy"
    {
    	"FrobProxyMask" AllowDirect
    }
    ObjProp 648 "Position"
    {
    	"Location" -158.6, -107, 12
    }
    -ObjProp 648 "PhysType"
    +ObjProp 648 "PhysType"
    {
    	"Type" OBB
    }
    ObjProp 1077 "Position"
    {
    	"Location" -123.5, -79.9, -1
    }
    -ObjProp 1077 "PhysType"
    +ObjProp 1077 "PhysType"
    {
    	"Type" OBB
    }
    
    //AIs
    Receptron 363 "GenStim" 002100C1
    {
    	Min 9998.5
    	Max 9999.5
    
    	Target Me
    
    	Effect "rem_prop"
    	{
    		"Prop Name" FrobInfo
    	}
    }
    ++Receptron 363 "GenStim"
    {
    	Min 9998.5
    	Max 9999.5
    
    	Target Me
    	Agent 726
    
    	Effect "add_prop"
    	{
    		"Prop Name" Scripts
    	}
    }
    Receptron 372 "GenStim" 00210038
    {
    	Effect "rem_prop"
    	{
    		"Prop Name" FrobInfo
    	}
    }
    Receptron 372 "GenStim" 0021008E
    {
    	Min 169.5
    	Max 170.5
    
    	Target Me
    	Agent 726
    
    	Effect "add_prop"
    	{
    		"Prop Name" Scripts
    	}
    }
    ObjProp 372 "Scripts"
    {
    	"Don't Inherit" false
    }
    Receptron 575 "GenStim" 00210045
    {
    	Target Me
    
    	Effect "rem_prop"
    	{
    		"Prop Name" FrobInfo
    	}
    }
    ++Receptron 575 "GenStim"
    {
    	Min 9998.5
    	Max 9999.5
    
    	Target Me
    	Agent 726
    
    	Effect "add_prop"
    	{
    		"Prop Name" Scripts
    	}
    }
    +ObjProp 726 "Scripts"
    {
    	"Script 0" TrigSlain
    }
    Last edited by fortuni; 28th Apr 2023 at 02:38.

  14. #114
    New Member
    Registered: Apr 2023
    Hello, I'm trying to play the FM and I get this error message right after clicking Continue on the initial objectives screen after the intro movie followed by a crash to desktop. My setup is Thief II GOG + T2Fix 1.27e + AngelLoader 1.7.1. These are my mods, though I've tried with all of them ticked/unticked - doesn't make any difference.
    This is the only FM that I've encountered this or any similar errors/crashes in nearly ~30 FMs that I've played in recent months. Any help is appreciated, thanks.
    Last edited by Wind_Falcon; 11th Apr 2023 at 05:46.

  15. #115
    Member
    Registered: Jan 2001
    Location: 28454 Cells
    The error is related to the script modules (.osm files). Unfortunately some (or all) of the included files were made specifically for this FM, and there are no updates or source code available. Unless someone can contact Totality, whom I think was the author.

  16. #116
    New Member
    Registered: Apr 2023
    Quote Originally Posted by R Soul View Post
    The error is related to the script modules (.osm files). Unfortunately some (or all) of the included files were made specifically for this FM, and there are no updates or source code available. Unless someone can contact Totality, whom I think was the author.
    Thanks for replying.
    Though I find it kind of strange, considering in the thread it seems people were playing the mission with no problems as recently as 2021.
    It would be quite unfortunate if this FM is lost to time.

  17. #117
    Member
    Registered: Oct 2012
    Loads and plays with me no problem when using FMsel directly, so could be worth trying a different FM loader, if that doesn't work have you tried downloading a new zip or tried a clean T2 install?

  18. #118
    New Member
    Registered: Apr 2023
    OK, I tried reinstalling Thief 2 and tried the mission before applying T2Fix, and got in-game with no error on a clean GOG Thief 2 install + my old AngelLoader set-up. After applying T2Fix 1.27e with all mods ticked in the installer - the error is back. So something in T2Fix is causing the issue.

  19. #119
    Member
    Registered: Oct 2012
    I doubt if it's T2Fix itself causing the problem, more likely one of the mods within T2Fix. I have T2Fix installed but only have T2FMDML package installed along with it, so might be one of the other mods.

    Question: What is NewT2SFX, this mod is not in my T2Fix mod installer options, all the others I recognise and know to be safe so my immediate thought is this maybe the cause of your issue.

    PS. I've sent a PM to Jax to look into this.
    Last edited by fortuni; 11th Apr 2023 at 12:55.

  20. #120
    New Member
    Registered: Apr 2023
    I think NewT2SFX = https://www.ttlg.com/forums/showthread.php?t=119405
    But like I said initially, even with all mods disabled I still get the error message.

  21. #121
    Member
    Registered: Oct 2012
    Guessed it might be the Sound Effects mod as that is how it's named when installing 2Fix via FMsel directly, but there used to be a particle effects file called SFX so thought it maybe that.

  22. #122
    Member
    Registered: Dec 2004
    Location: Germany
    This is not the first time crashes are reported with this mission. Check this thread for more. It even started before NewDark. The thread also includes some of my own babblings concerning this problem, near the end. Currently, the mission does not want to fail for me in Windows 10 or some versions of Linux. Don't ask me why. However, the scripts indeed look like the source of most of these problems.

  23. #123
    New Member
    Registered: Apr 2023
    After a dozen or so clean re-installations of Thief 2 and trying different combinations in T2Fix, I've narrowed down the cause of the issue - it's the Thief 2 Multiplayer optional component that's the culprit for the crash. You can install absolutely everything else and the mission goes in-game with no problem, but installing just the MP and nothing else - the FM crashes.
    Last edited by Wind_Falcon; 12th Apr 2023 at 10:53.

  24. #124
    Member
    Registered: Dec 2004
    Location: Germany

    Quote Originally Posted by Wind_Falcon View Post
    After a dozen or so clean re-installations of Thief 2 and trying different combinations in T2Fix, I've narrowed down the cause of the issue - it's the Thief 2 Multiplayer optional component that's the culprit for the crash. You can install absolutely everything else and the mission goes in-game with no problem, but installing just the MP and nothing else - the FM crashes.
    The Multiplayer component has been causing problems with other missions in the past. It used some different scripts for the "standard game" than the usual single-player game setup. Whether these issues were partially taken care of in the latest T2Fix release (v1.27e) I do not know, the changelog's only entry on this is from v1.27b. AFAIK, in one of the latest T2Fix releases the default selection for Multiplayer is "do not install".

    On the other hand, the problems I had with "Gathering at the Inn" in autumn of last year all happened without the Multiplayer component installed. I had no such problems with "CoSaS: Mission X", which uses the same custom script modules. Most likely, "GatI" does use the custom scripts in a way "Mission X" does not, and therefore, issues with "GatI" come up sometimes. Other influences on the script-related problems might come from the game version used as well as the operating system. And as R Soul mentioned, the chances of someone being able to fix the scipt-related problems in "GatI" are rather small.
    Last edited by baeuchlein; 12th Apr 2023 at 14:34. Reason: typo

  25. #125
    Quote Originally Posted by fortuni View Post
    dml to fix end game stats, now shows 3 secrets not 6, plus a few other minor fixes, courtesy Glypher.

    Code:
    DML1
    //T2 FM: Gathering at the Inn (CoSaS 1) by Team CoSaS / Fixes: miss22.mis.dml
    Where does that code go, exactly? I looked through all the files and folders and there's nothing titled, "miss22.mis.dml".

    Are we to make a brand new file with that code and save it as "miss22.mis.dml"? If so, where do we save it to?

    I see the installation has a "miss22.mis" file, but it doesn't have ".dml" extension. And when opening it in Notepad, it's all gibberish characters, so doesn't seem like I should update this file.

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