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Thread: T2 FM Stowaway (or sunshine getaway) June 2000

  1. #1
    Member
    Registered: May 2001
    Location: Earth Prime

    T2 FM Stowaway (or sunshine getaway) June 2000

    This FM, created by Finial almost 3 years ago, made me fell like I was vacating in the tropics. Bright Sunshine! Curvy architectural lines. No worries. Little personal wealth lying around. Even the characters seem to move in a leisurely motion. Felt a shame having to rob the place.

    This contest submitted FM may be low on suspense and have an objective that doesn't check off; nevertheless, it is worthwhile playing due to its non-standard approach to FM building. Most F'Ms provide illumination so the player can at least see to manoeuvre in the dark. However, Stowaway, appears to have added shadows for the player to hide in at high noon.

  2. #2
    Member
    Registered: Oct 2001
    Location: Freetown PEI Canada
    Thanks DreamWalker , I was stuck in this one until seeing your post . I agree - this one is well worth playing , I'm not sure how I missed it when it was released .

  3. #3
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    As far as anyone has been able to tell, the spice bag counts as loot and doesn't tick off that objective, so I don't think it's possible to finish the level.

  4. #4
    Just played ths rather charming mission.

    spoiler:
    After delivering my kidnap victim to the box on the ship, I was ready to sally forth again in search of the elusive spice bag. Although sure of getting it much earlier on, as it didn't check off I though that maybe it was another one.


    Rather glad I checked the forum first.

    Thank you forum.

    Mary.

  5. #5
    Member
    Registered: Jun 2004
    This mission can be completed with all objectives, but the spice bag has to be stolen first. I have fully tested this, too. If I take spice first, I get the objective complete and taking loot after does not change this completion. If spice taken after first loot, then no objective complete.

  6. #6
    Member
    Registered: Mar 2007
    Location: Spain
    I cannot find any link for this mission, could someone post one please?

  7. #7
    she/her ⚧
    Registered: Dec 1998
    Location: Lyon
    http://www.thief-thecircle.com/download.asp?fid=141

    Also, seems Finial should be having another FM out soon.

  8. #8
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    What? New Finial FM? That would be really great! How did you know?

  9. #9
    Member
    Registered: Jun 2004
    Great news.

    I think, too, that it would be great if he could go back and a do an update on this little gem as well. There are a few things that need fixing and there are several things that I've wanted to see added that would improve this mission nicely. (some additions to the surrounding buildings including a few patroling guards and some archer AIs)

    I'm just making some suggestions, though.

  10. #10
    Archivist
    Registered: Sep 2002
    Location: Museum of the Ancients
    Replayed Stowaway again after years.
    It wasn't as long as i remembered. And way too easy compared with today's missions (all loot found without actually searching for it).
    But it was fun . Too bad about the spice objective.

    Quote Originally Posted by Digital Nightfall View Post
    Also, seems Finial should be having another FM out soon.
    Digi just told me he was talking about Mission X, for which Finial did a large part of the architecture.
    So no new mission by him, unfortunately.
    Last edited by The Phantom; 23rd May 2008 at 15:04.

  11. #11
    Member
    Registered: Mar 2018
    I have played this one recently and thanks to dml fix spice objective works. But loot from this bag of spices isn't collected. To get it you must KO this pirate, then frob him and thanks to auto-search option you will collect bag and this time you get the loot. So getting this loot is a bit weird. I think bag of spices should be collected (not just frobbed, but not collected) and objective should be completed at the same time. Not separately.

  12. #12
    Member
    Registered: Oct 2012
    Just checked and I got 40g added to my loot inventory when I grabbed the spice bag from Burler, didn't need to KO him, no second frobbing of spice bag.

    Don't know why you had a problem but I played via T2Fix 1.27b with FMdml installed so dml automatically applied.

  13. #13
    Member
    Registered: Mar 2018
    I play on Tafferpatcher, so it's only difference. But usually dml fixes work normally with Tafferpatcher. Weird. Read this thread and looks like I can complete this objective and collect loot only if it will be my first loot. Of course I'm not gonna use dml fix in that case.

  14. #14
    Member
    Registered: Oct 2012
    Quote Originally Posted by Galaer View Post
    Weird.
    Can you upload a save, I can ask Jax to compare mine at the same time and see if he can see why yours doesn't work.

  15. #15
    Member
    Registered: Mar 2018
    Quote Originally Posted by fortuni View Post
    Can you upload a save, I can ask Jax to compare mine at the same time and see if he can see why yours doesn't work.
    My first time with Google Drive. Hope it work.

    Quicksave, first save, second save. First save is from before stealing bag, second save is after completing objective, but not getting 40 loot. Quicksave as a bonus - also before stealing bag.

  16. #16
    Member
    Registered: Oct 2012
    Galaer

    Jax confirms that FMdml compensates for the missing word 'Move' as shown by Glypher which explains why the spice bag works correctly for me but not when you manually install the dml. I've asked Nickie to edit Unna dml.

  17. #17
    Member
    Registered: Mar 2018
    Quote Originally Posted by fortuni View Post
    Galaer

    Jax confirms that FMdml compensates for the missing word 'Move' as shown by Glypher which explains why the spice bag works correctly for me but not when you manually install the dml. I've asked Nickie to edit Unna dml.
    All right, I tested and finally I can grab this bag of spices. But there is another problem. Updated dml fix works exactly the same like before using dml fix. In other words - if I get loot before getting this bag of spices, then it doesn't complete the objective, it just add loot. Now that'as double weird.

    Edit: OK, nevermind. Previously I just copied new lines over old and it failed loading dml fix. But after creating new dml fix from the very beginning and adding new lines, it worked perfectly fine.
    Last edited by Galaer; 29th May 2020 at 03:19.

  18. #18
    Member
    Registered: Oct 2012
    Glad all is ok now, and thanks for bring this little issue to our attention, however seeing you manually make dml's please let us know of any other 'failed' dml's you come across.

    All our testing is done via T2Fix with the current latest ND and up to date patches so such issues will always fly under our radar unless brought to our attention.

  19. #19
    Member
    Registered: Oct 2012
    Updated dml courtesy Glypher

    Fixes

    - goal 0, 5, 6, 7 (spice mentioned in post above, end goal checked off at start of mission, killing gena)
    - doors
    - trophies
    - misplaced objects (bucket, transformer, scroll)


    Code:
    DML1
    //T2 FM: Stowaway by Mike Peers (Finial) / Fixes: miss25.mis.dml
    
    //goals
    +ObjProp 512 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 512 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 512 "TrapQVar"
    {
       "" =1:goal_final_6
    }
    +ObjProp 513 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 513 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 513 "TrapQVar"
    {
       "" =0:goal_state_6
    }
    +ObjProp 514 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 514 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 514 "TrapQVar"
    {
       "" =0:goal_state_7
    }
    +ObjProp 515 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 515 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 515 "TrapQVar"
    {
       "" =515:goal_target_0
    }
    +ObjProp 516 "TrapQVar"
    {
       "" =1:goal_state_5
    }
    +ObjProp 516 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +Link 146 516 "ControlDevice"
    {
    }
    +ObjProp 146 "Scripts"
    {
       "Script 0" TrigContained
    }
    +ObjProp 103 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 103 "TrapQVar"
    {
       "" =1:goal_state_0
    }
    +Link 135 318 "ControlDevice"
    {
    }
    +ObjProp 135 "Scripts"
    {
       "Script 0" TrigRoomPlayer
    }
    +Link 288 103 "ControlDevice"
    {
    }
    +Link 288 135 "Route"
    {
    }
    +ObjProp 288 "Scripts"
    {
       "Script 0" TrigRoomObject
    }
    +Link 316 103 "ControlDevice"
    {
    }
    +ObjProp 316 "Scripts"
    {
       "Script 0" TrapSetQVar
       "Script 1" TrapDestroy
    }
    +ObjProp 316 "TrapQVar"
    {
       "" =1:goal_state_6
    }
    +ObjProp 317 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 317 "TrapQVar"
    {
       "" =1:goal_irreversible_6
    }
    +Link 318 316 "ControlDevice"
    {
    }
    +Link 318 317 "ControlDevice"
    {
    }
    +ObjProp 318 "Scripts"
    {
       "Script 0" TrapRequireAll
    }
    +Link 319 318 "ControlDevice"
    {
    }
    +ObjProp 319 "Scripts"
    {
       "Script 0" TrapNonFinalComplete
    }
    
    //doors
    +ObjProp 19 "PickCfg"
    {
       "LockBits 1" 1
       "Pins 1" 1
       "TimePct 1" 3
    }
    ObjProp 21 "RotDoor"
    {
       "Open Angle" 90
       "Clockwise?" false
    }
    ObjProp 121 "RotDoor"
    {
       "Open Angle" 89
       "Clockwise?" false
    }
    ObjProp 340 "RotDoor"
    {
       "Open Angle" 90
       "Clockwise?" false
    }
    
    //trophies
    +ObjProp 136 "FrobInfo"
    {
    }
    +ObjProp 136 "NoDrop"
    {
       "" true
    }
    +ObjProp 138 "FrobInfo"
    {
       "World Action" Move
    }
    +ObjProp 138 "NoDrop"
    {
       "" true
    }
    +ObjProp 139 "FrobInfo"
    {
    }
    +ObjProp 139 "NoDrop"
    {
       "" true
    }
    
    //misplaced objects
    +Receptron 143 "EarthStim"
    {
       Max None
    
       Target Me
       Agent 200
    
       Effect "add_prop"
       {
          "Prop Name" PhysControl
       }
    }
    +StimSource 143 "EarthStim"
    {
       Intensity 1
       Propagator "Radius"
    }
    -ObjProp 352 "PhysType"
    ObjProp 352 "Position"
    {
       "Heading" 8000
    }
    +ObjProp 352 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 745 "PhysType"
    ObjProp 745 "Position"
    {
       "Location" 68.17, 89.88, 25.15
    }
    
    //safe keys
    +ObjProp 296 "SlayResult"
    {
    }
    +ObjProp 587 "SlayResult"
    {
    }
    
    //junk
    +ObjProp 519 "FrobInfo"
    {
       "World Action" Move
       "Inv Action" Move
    }
    +ObjProp 519 "InvType"
    {
    }
    +ObjProp 520 "FrobInfo"
    {
       "World Action" Move
       "Inv Action" Move
    }
    +ObjProp 520 "InvType"
    {
    }
    +ObjProp 632 "FrobInfo"
    {
       "World Action" Move
       "Inv Action" Move
    }
    +ObjProp 632 "InvType"
    {
    }
    +ObjProp 633 "FrobInfo"
    {
       "World Action" Move
       "Inv Action" Move
    }
    +ObjProp 633 "InvType"
    {
    }

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