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Thread: T2 FM Stowaway (or sunshine getaway) June 2000

  1. #1
    Member
    Registered: May 2001
    Location: Earth Prime

    T2 FM Stowaway (or sunshine getaway) June 2000

    This FM, created by Finial almost 3 years ago, made me fell like I was vacating in the tropics. Bright Sunshine! Curvy architectural lines. No worries. Little personal wealth lying around. Even the characters seem to move in a leisurely motion. Felt a shame having to rob the place.

    This contest submitted FM may be low on suspense and have an objective that doesn't check off; nevertheless, it is worthwhile playing due to its non-standard approach to FM building. Most F'Ms provide illumination so the player can at least see to manoeuvre in the dark. However, Stowaway, appears to have added shadows for the player to hide in at high noon.

  2. #2
    Member
    Registered: Oct 2001
    Location: Freetown PEI Canada
    Thanks DreamWalker , I was stuck in this one until seeing your post . I agree - this one is well worth playing , I'm not sure how I missed it when it was released .

  3. #3
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    As far as anyone has been able to tell, the spice bag counts as loot and doesn't tick off that objective, so I don't think it's possible to finish the level.

  4. #4
    Just played ths rather charming mission.

    spoiler:
    After delivering my kidnap victim to the box on the ship, I was ready to sally forth again in search of the elusive spice bag. Although sure of getting it much earlier on, as it didn't check off I though that maybe it was another one.


    Rather glad I checked the forum first.

    Thank you forum.

    Mary.

  5. #5
    Member
    Registered: Jun 2004
    This mission can be completed with all objectives, but the spice bag has to be stolen first. I have fully tested this, too. If I take spice first, I get the objective complete and taking loot after does not change this completion. If spice taken after first loot, then no objective complete.

  6. #6
    Member
    Registered: Mar 2007
    Location: Spain
    I cannot find any link for this mission, could someone post one please?

  7. #7
    The Architect
    Registered: Dec 1998
    Location: Lyon
    http://www.thief-thecircle.com/download.asp?fid=141

    Also, seems Finial should be having another FM out soon.

  8. #8
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    What? New Finial FM? That would be really great! How did you know?

  9. #9
    Member
    Registered: Jun 2004
    Great news.

    I think, too, that it would be great if he could go back and a do an update on this little gem as well. There are a few things that need fixing and there are several things that I've wanted to see added that would improve this mission nicely. (some additions to the surrounding buildings including a few patroling guards and some archer AIs)

    I'm just making some suggestions, though.

  10. #10
    Archivist
    Registered: Sep 2002
    Location: Museum of the Ancients
    Replayed Stowaway again after years.
    It wasn't as long as i remembered. And way too easy compared with today's missions (all loot found without actually searching for it).
    But it was fun . Too bad about the spice objective.

    Quote Originally Posted by Digital Nightfall View Post
    Also, seems Finial should be having another FM out soon.
    Digi just told me he was talking about Mission X, for which Finial did a large part of the architecture.
    So no new mission by him, unfortunately.
    Last edited by The Phantom; 23rd May 2008 at 15:04.

  11. #11
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Here's a small fix for this mission. Save it as miss25.mis.dml

    Code:
    DML1
    //Fix spice goal in T2 FM Stowaway//miss25.mis.dml
    
    
    +ObjProp 498 "TrapQVar"
    {
        "" =1:goal_state_5
    }
    +ObjProp 498 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +Link 146 498 "ControlDevice"
    {
    }
    +ObjProp 146 "FrobInfo"
    {
        "World Action" Move, Script
    }
    +ObjProp 146 "Scripts"
    {
        "Script 0" Trigworldfrob
    }
    Last edited by Unna Oertdottir; 29th May 2020 at 02:42. Reason: edited dml frobinfo

  12. #12
    Member
    Registered: Mar 2018
    I have played this one recently and thanks to dml fix spice objective works. But loot from this bag of spices isn't collected. To get it you must KO this pirate, then frob him and thanks to auto-search option you will collect bag and this time you get the loot. So getting this loot is a bit weird. I think bag of spices should be collected (not just frobbed, but not collected) and objective should be completed at the same time. Not separately.

  13. #13
    Member
    Registered: Oct 2012
    Just checked and I got 40g added to my loot inventory when I grabbed the spice bag from Burler, didn't need to KO him, no second frobbing of spice bag.

    Don't know why you had a problem but I played via T2Fix 1.27b with FMdml installed so dml automatically applied.

  14. #14
    Member
    Registered: Mar 2018
    I play on Tafferpatcher, so it's only difference. But usually dml fixes work normally with Tafferpatcher. Weird. Read this thread and looks like I can complete this objective and collect loot only if it will be my first loot. Of course I'm not gonna use dml fix in that case.

  15. #15
    Member
    Registered: Oct 2012
    Quote Originally Posted by Galaer View Post
    Weird.
    Can you upload a save, I can ask Jax to compare mine at the same time and see if he can see why yours doesn't work.

  16. #16
    Member
    Registered: Mar 2018
    Quote Originally Posted by fortuni View Post
    Can you upload a save, I can ask Jax to compare mine at the same time and see if he can see why yours doesn't work.
    My first time with Google Drive. Hope it work.

    Quicksave, first save, second save. First save is from before stealing bag, second save is after completing objective, but not getting 40 loot. Quicksave as a bonus - also before stealing bag.

  17. #17
    New Member
    Registered: Aug 2012
    Galaer add "Move" here (but you have to restart):
    Code:
    +ObjProp 146 "FrobInfo"
    {
        "World Action" Move, Script
    }
    Last edited by Glypher; 28th May 2020 at 18:03.

  18. #18
    Member
    Registered: Oct 2012
    Galaer

    Jax confirms that FMdml compensates for the missing word 'Move' as shown by Glypher which explains why the spice bag works correctly for me but not when you manually install the dml. I've asked Nickie to edit Unna dml.

  19. #19
    Member
    Registered: Mar 2018
    Quote Originally Posted by fortuni View Post
    Galaer

    Jax confirms that FMdml compensates for the missing word 'Move' as shown by Glypher which explains why the spice bag works correctly for me but not when you manually install the dml. I've asked Nickie to edit Unna dml.
    All right, I tested and finally I can grab this bag of spices. But there is another problem. Updated dml fix works exactly the same like before using dml fix. In other words - if I get loot before getting this bag of spices, then it doesn't complete the objective, it just add loot. Now that'as double weird.

    Edit: OK, nevermind. Previously I just copied new lines over old and it failed loading dml fix. But after creating new dml fix from the very beginning and adding new lines, it worked perfectly fine.
    Last edited by Galaer; 29th May 2020 at 03:19.

  20. #20
    Member
    Registered: Oct 2012
    Glad all is ok now, and thanks for bring this little issue to our attention, however seeing you manually make dml's please let us know of any other 'failed' dml's you come across.

    All our testing is done via T2Fix with the current latest ND and up to date patches so such issues will always fly under our radar unless brought to our attention.

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