TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 25 of 25

Thread: TG: WoodKey Resthouse Mission Help - 2002-10-01

  1. #1
    Member
    Registered: Jan 2002
    Location: RI, USA

    TG: WoodKey Resthouse Mission Help - 2002-10-01

    Edit. Fix for this mission here.



    I found this little mission on Komag's page. I have completed all of the objectives but I can't find all the loot in the game. I am playing on expert but I am still lacking keys to all the doors and would like to know what am I missing. I already have all the weapons and searched the house for any secrets I might have missed but no luck!

  2. #2
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA
    I wasn't aware that this mission was intended for release. Can someone verify that it is supposed to be circulating?

  3. #3
    Member
    Registered: Apr 2003
    Location: North Carolina
    There is a key between the end of the blue treasure box and the wall. I cannot get the key to light up so I can grab it. Anyone have any luck with this?

  4. #4
    Member
    Registered: Jan 2002
    Location: RI, USA
    Yes, I managed to pick up the key in the secret compartment with the blue box on the first floor. All you have to do is fire a fire-arrow at it, this will cause the key to fly off and you can grab it then. I tired this twice to make sure and the key generally ends up in the same room but in a different location depending on the blast. Unfortunately this is not a new key, it becomes a #2 silver key, so this doesn't help. But that is a great find non the less, I never noticed it before. Keep on hunting and maybe there is another key lying around like that.

  5. #5
    Member
    Registered: Apr 2003
    Location: North Carolina
    I shot a fire arrow at the chest previously. I was trying to break it up so I could get the
    key. It didn't break up so I left. Good catch on your part. Did anyone figure out what the
    lever on the balcony triggered?

  6. #6
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    IIRC, the lever
    spoiler:
    open a passageway back in the room over the fireplace, in the shadows
    .

  7. #7
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    I stopped this because Lady Rowenas (Top-)FM arrived.
    Does anyone knows how to open the 2 doors at the inn ? And i think there are some doors in that mansion left. But found no more keys or where to use that explosive....
    Anyone finished this ?

  8. #8
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I finished it but came up short as far as the maximum loot, though I got enough for Expert. I had 574 out of 869 listed as available.

    There was one door I could never open in the mansion, the metal one downstairs. I blew open the two wood ones upstairs in the mansion, but there's no rooms behind them, so they should have been unfrobbable. I couldn't get the second trap door in the Inn open either, or the door that would supposedly go into the pub, but I doubt you're supposed to get in there. The total of the items that could have value but aren't frobbable is still 100g. short of what I found.

  9. #9
    Member
    Registered: Jan 2002
    Location: RI, USA
    Yes, I also have over 500 loot but was unable to open the downstairs metal door. Its too bad we can't figure this out, its a nice small mission. I especially liked the fire ball surprise.

    I have no experience in this, but can someone else open this mission in Dromed to see if there is anything behind the metal door downstairs and maybe trace it to where a key or secret button for it is located?

  10. #10
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    Thanks, Nightwalker.
    then i will have to search for the rest of the loot (act. 474) in the known areas. I assumed the level to be bigger....

  11. #11
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    It was originally intended for a contest mission, so it's quite small.

  12. #12
    Member
    Registered: Nov 2002
    I just opened this mission up in Dromed, and can confirm that the downstairs metal door does not have a room behind it (ditto for the two upstairs doors).

    I also just finished with 574 loot (as did Nightwalker), but it is very difficult to navigate this mission in Dromed to look for the extra 295 (I can't seem to get "solid + selection" to work), so I'm going to live with 574.

    I love these small missions you can finish in a half hour or less!!

  13. #13
    Member
    Registered: May 2002
    Location: staring out to sea
    I haven't heard Syd Barrett in years........

  14. #14
    Member
    Registered: Aug 2000
    Location: BC Canada
    I couldn't find this on Komag's site, could someone please post a url? I also found out I missed the last contest, so I'm downloading like crazy. I don't care how small the missions are, we love to play them all.

    Thanks

  15. #15
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    It's on Komag's site, but you can also download it here

  16. #16
    Member
    Registered: Aug 2000
    Location: BC Canada
    Thanks. After I posted, I went to Jason's site and found the updated Jenivere, and there a bit lower on the page was Woodkey I forgot to edit my post after I got it.

  17. #17
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    I can't even get started on this mission. Can't seem to climb down the ladder from my loft.

  18. #18
    Member
    Registered: Jun 2003
    Location: Downers Grove, IL
    Originally posted by Nightwalker
    It was originally intended for a contest mission, so it's quite small.
    Alright, just read the responses again, and answered my own question.

    [Just a general response below... not to the quote above]:

    Hey I just want to say, I love these contest missions! Since they only represent a small fraction of the designer's abilities since they have severe design restrictions and a small time limit, I'm pretty impressed with what some talented people can dish out here.

    Also... this mission has some problems in it, but don't compare this mission to regular thief missions because of its small restrictions and such placed upon it. I know Komag would probably agree and so would everyone else.

    So far I've played the 4th contest missions and I really liked the Burrick's Head Inn, for a contest mission it's fantastic fun although if I was nitpicking it by comparing it to regular thief missions, I could come up with some problems with it.

    Anyway, thanks for these guys!
    Last edited by Bobotsin; 23rd Jul 2003 at 01:35.

  19. #19
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Have you played the new version of Burrick's Head Inn? It's a bit larger, has a few of the problems smoothed out and has a nice easter egg to find.

  20. #20
    New Member
    Registered: May 2013

    blackjack

    is there one in this mission? i miss my lovely lovely blackjack
    tia paddy xx

  21. #21
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    My notes on this mission say there is one. It's with the rest of your equipment. You need to find a key near the beginning of the mission to access the room where it's kept.

  22. #22
    New Member
    Registered: May 2013

    ooh - i'll go back and check..i got impatient so i got the guards to chase me one at a time back to the inn where the hammer killed them, twas a thing of beauty to behold..Builder be praised.

  23. #23
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    I made small dml fix for this nice mini mission - the unreachable key next to a chest mentioned in this thread and the loot

    Code:
    DML1
    
    //Fix for Woodkey Resthouse; Key next to a chest; Loot
    ObjProp 332 "Position"
    {
    	"Location" 119.15, -24.12, -8.14
    	"Heading" fc87
    }
    +ObjProp 332 "PickDist"
    {
    	"" 7.00
    }
    ObjProp 311 "Position"
    {
    	"Location" 133.98, -1.38, 2.16
    	"Heading" fc87
    }
    +ObjProp 311 "PickDist"
    {
    	"" 5.00
    }
    +ObjProp 315 "FrobInfo"
    {
    "World Action" Move
    }
    +ObjProp 290 "FrobInfo"
    {
    "World Action" Move
    }
    +ObjProp 288 "FrobInfo"
    {
    "World Action" Move
    }
    +ObjProp 316 "FrobInfo"
    {
    "World Action" Move
    }
    +ObjProp 289 "FrobInfo"
    {
    "World Action" Move
    }
    +ObjProp 317 "FrobInfo"
    {
    "World Action" Move
    }
    Save this as miss20.mis.dml
    Instructions how to install dmls
    http://www.ttlg.com/forums/showthread.php?t=145374
    Last edited by Unna Oertdottir; 30th Apr 2016 at 07:45.

  24. #24
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by Unna Oertdottir View Post
    I made small dml fix for this nice mini mission - the unreachable key next to a chest mentioned in this thread
    Thanks, I can confirm it's frobable now, also that it's a duplicate of another gotten in one of the downstairs bedrooms, which does open the armory where the blackjack is but that door is also pickable. I'm pretty sure 574 is all the attainable loot.

  25. #25
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    There's a forgotten purse in the void - 100g
    The other loot doesn't have the frobinfo
    I fixed it in the dml. See above.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •