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Thread: TG: WoodKey Resthouse Mission Help - 2002-10-01

  1. #26
    Member
    Registered: Jun 2011
    where can i get the black jack?

  2. #27
    Member
    Registered: May 2005
    Hint #1: In the house you are robbing.
    Hint #2: On the second floor.
    Hint #3: You have to find a lever that opens a secret tunnel.
    Detailed description of how to get the blackjack: Find the fireplace on the second floor. On the balcony next to it, there is a lever. Pull it to open a secret tunnel above the fireplace. Crawl through that tunnel. It leads to a room with three wooden crates beside a wall. Part of the wall behind these three crates will highlight, revealing a secret door to another hidden room. Go through the wooden door in that room, avoiding the guard nearby. You will end up in yet another room with two metal doors to your right. Pick the lock of the second metal door from where you entered. Behind it is a small room with three locked chests that can be picked. In the one left of where you enter, you will find the blackjack.

  3. #28
    Member
    Registered: Sep 2011
    This little mission was somewhat unique and fun, I played it a few days ago but forgot to post, thanks for resurrecting this thread

  4. #29
    Member
    Registered: Oct 2012
    Updated dml courtesy Glypher

    Fixes:

    - goal 3 (now final and irreversible)
    - loot
    - AIs (positions, conversations)
    - duplicate key
    - doors (open angles, scaling)
    - misplaced objects (chests, crates)
    - fireplace

    Code:
    DML1
    //TG FM: WoodKey Resthouse by GOB / Fixes: miss20.mis.dml
    
    //final goal
    +ObjProp 159 "DiffTurnOn"
    {
     "quest var values" 0, 1, 2
    }
    +ObjProp 159 "Scripts"
    {
     "Script 0" TrapSetQVar
    }
    +ObjProp 159 "TrapQVar"
    {
     "" =1:goal_final_3
    }
    +ObjProp 160 "DiffTurnOn"
    {
     "quest var values" 0, 1, 2
    }
    +ObjProp 160 "Scripts"
    {
     "Script 0" TrapSetQVar
    }
    +ObjProp 160 "TrapQVar"
    {
     "" =1:goal_irreversible_3
    }
    
    //loot
    +ObjProp 140 "PickDist"
    {
     "" 5.00
    }
    +ObjProp 288 "Loot"
    {
    }
    +ObjProp 289 "Loot"
    {
    }
    +ObjProp 290 "Loot"
    {
    }
    +ObjProp 311 "Loot"
    {
    }
    +ObjProp 315 "Loot"
    {
    }
    +ObjProp 316 "Loot"
    {
    }
    +ObjProp 317 "Loot"
    {
    }
    +ObjProp 413 "PickDist"
    {
     "" 5.00
    }
    
    //AIs
    -ObjProp 3 "Shadow"
    -ObjProp 5 "Shadow"
    +ObjProp 5 "InvRendType"
    {
     "Type" Alternate Bitmap
     "Resource" ramireca
    }
    -ObjProp 307 "Shadow"
    -ObjProp 362 "Shadow"
    -ObjProp 385 "Shadow"
    -ObjProp 385 "AI_AlertCap"
    -ObjProp 385 "AI_Vision"
    ObjProp 385 "Position"
    {
     "Location" 104.6, -10.5, -7.8
    }
    -ObjProp 386 "AI_AlertCap"
    -ObjProp 386 "AI_Vision"
    ObjProp 386 "Position"
    {
     "Location" 106.5, -20.7, -7.8
    }
    -ObjProp 386 "Shadow"
    -ObjProp 395 "Shadow"
    
    //doors
    +ObjProp 7 "FrobInfo"
    {
    }
    ObjProp 92 "RotDoor"
    {
     "Open Angle" 90
     "Clockwise?" false
    }
    +ObjProp 155 "FrobInfo"
    {
    }
    +ObjProp 169 "FrobInfo"
    {
    }
    ObjProp 195 "RotDoor"
    {
     "Open Angle" 270
     "Clockwise?" true
    }
    ObjProp 195 "Scale"
    {
     "" 1.05, 1.05, 0.895
    }
    +ObjProp 203 "FrobInfo"
    {
    }
    +ObjProp 240 "FrobInfo"
    {
    }
    ObjProp 280 "Scale"
    {
     "" 1.05, 1.05, 0.895
    }
    -ObjProp 339 "PhysType"
    +ObjProp 339 "PhysType"
    {
     "Type" OBB
    }
    ObjProp 366 "RotDoor"
    {
     "Open Angle" 90
     "Clockwise?" false
    }
    
    //chests
    ObjProp 133 "JointPos"
    {
     "Joint 1" 90.00
    }
    +ObjProp 293 "JointPos"
    {
     "Joint 1" 90.00
    }
    +ObjProp 360 "JointPos"
    {
     "Joint 1" 90.00
    }
    ObjProp 360 "Position"
    {
     "Heading" 4000
    }
    -ObjProp 360 "PhysType"
    +ObjProp 360 "PhysType"
    {
     "Type" OBB
    }
    ObjProp 390 "JointPos"
    {
     "Joint 1" 90.00
    }
    ObjProp 390 "Position"
    {
     "Heading" 8000
    }
    -ObjProp 390 "PhysType"
    +ObjProp 390 "PhysType"
    {
     "Type" OBB
    }
    
    //fireplace
    ObjProp 168 "PGLaunchInfo"
    {
     "Min time" 2.00
     "Max time" 2.50
    }
    ObjProp 172 "PGLaunchInfo"
    {
     "Min time" 1.50
     "Max time" 1.50
    }
    
    //convos
    ObjProp 276 "AI_Converation"
    {
     "   Argument 1"[1] ""
     "   Argument 2"[1] 274
     "   Argument 1"[2] ""
     "   Argument 2"[2] 274
    }
    ObjProp 277 "AI_Converation"
    {
     "   Argument 1"[1] ""
     "   Argument 2"[1] 220
    }
    ObjProp 345 "AI_Converation"
    {
     "   Argument 1"[1] ""
     "   Argument 2"[1] 370
     "   Argument 1"[2] ""
     "   Argument 2"[2] 345
     "   Argument 1"[3] ""
     "   Argument 2"[3] 370
     "   Argument 1"[4] ""
     "   Argument 2"[4] 370
    }
    
    //duplicate key
    -Link 307 332 "ControlDevice"
    +Link 307 332 "Contains"
    {
    }
    
    //crates
    ObjProp 354 "Position"
    {
     "Location" 112.9, 4.5, 3.15
    }
    -ObjProp 354 "PhysType"
    +ObjProp 354 "PhysType"
    {
     "Type" Sphere Hat
    }
    ObjProp 355 "Position"
    {
     "Location" 112.9, 10.5, 3.15
    }
    -ObjProp 355 "PhysType"
    +ObjProp 355 "PhysType"
    {
     "Type" Sphere Hat
    }
    ObjProp 398 "Position"
    {
     "Location" 112.9, 2, 3.15
    }
    -ObjProp 398 "PhysType"
    +ObjProp 398 "PhysType"
    {
     "Type" Sphere Hat
    }
    ObjProp 399 "Position"
    {
     "Location" 119, 2.5, 3.15
    }
    -ObjProp 399 "PhysType"
    +ObjProp 399 "PhysType"
    {
     "Type" Sphere Hat
    }

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