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Thread: Cassandra V1 Discussion: No Spoilers.

  1. #26
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Yuk.

    Make sure you use some kind of download manager. I'd hate it to die half way through.

    KG

  2. #27
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Originally posted by Brem_X_Jones
    Other ones are relatively shorter, unless you deliberately go looking for rambling conversation.
    Ah, didn't articulate my nitpick properly - some examples may be in order: in the initial cutscene the coach stops for just longer than I'm comfortable with the first time (although it's an NE, and they seem to take their time with everything so it is probably right...) and the camera move over Charlotte's shoulder into the bar is just a little slow.. It isn't the amount of dialog that bothers me (quite the opposite).

    Subjective and hardly important though, so feel free to ignore me.

    As for the rest.. well, I need to play it through once more at least (probably a couple of times) but I am mightily impressed with this (I wouldn't be playing it through again if I wasn't!). Some of the little details are great

  3. #28
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Originally posted by The Watcher
    Ah, didn't articulate my nitpick properly - some examples may be in order: in the initial cutscene the coach stops for just longer than I'm comfortable with the first time (although it's an NE, and they seem to take their time with everything so it is probably right...) and the camera move over Charlotte's shoulder into the bar is just a little slow.


    Yeah - I can see what you mean. The Cutscene is something we're oddly proud of, being a really late addition to the game, and not really what we're all about. And, of course, Cut Scenes in DX are ludicrously difficult to actually work properly, requiring altering of small things all the way through to even make one change. Once we had it working to our vague satisfaction, we thought it probably best to concentrate our efforts on stuff which had more of an impact to the player when they play the thing.

    Originally posted by The Watcher
    As for the rest.. well, I need to play it through once more at least (probably a couple of times) but I am mightily impressed with this (I wouldn't be playing it through again if I wasn't!). Some of the little details are great
    Excellent. Glad you're going back through - it was created to let people have a reiterative approach through it. There's certainly more detail than I think anyone could go through in one go, and there's all those multiroute stuff in certain parts. There's a few things which people will only discover when they actually try to break or subvert the game, for example. Won't give any clues yet though...

    KG

  4. #29
    Member
    Registered: Oct 2001
    TCP is simply awesome. The weapons are all superior to the originals and the script is excellent. There are non-linear bits,
    spoiler:
    (discovery of the killswitch)
    which work incredibly well. And there's so much detail (I'm liking 3.2's game collection). It seems as though every action has a consequence (e.g checking people's computers).
    The looping elevator sound is funny but everything here is of high quality.

    While I go back and explore everything else I missed, how's part 2 coming along?

  5. #30
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Originally posted by Brem_X_Jones
    Once we had it working to our vague satisfaction, we thought it probably best to concentrate our efforts on stuff which had more of an impact to the player when they play the thing.
    Good choice - as I say, it's just a subjective thing and it isn't a problem.

    Originally posted by Brem_X_Jones
    [B] There's a few things which people will only discover when they actually try to break or subvert the game, for example. Won't give any clues yet though.../B]
    Ah, a challenge )

  6. #31
    Member
    Registered: Sep 2001
    Location: Sat at my desk.
    We'll talk about the second episode after the initial shock of actually releasing something has waned a bit.

  7. #32
    SubJeff
    Guest
    Well I've posted a lot in the spoiler thread, but just wanted to give some props and big-ups to you guys.

    I do think the voice acting isn't as high-quality as the rest of it. And CW's accent is. . . odd. Where is the actress from?

    Small nitpicks aside - I like it. Alot.
    Did someone say weapons?

  8. #33
    New Member
    Registered: Jun 2003
    Location: Germany
    wow i love that mod...
    and directly 2 new mirros:
    http://www.deusexzone.info/downloads.php?file_id=375
    our mirror filefront will have it on their ftp in 45 minutes or so

  9. #34
    New Member
    Registered: Aug 2002
    Location: UK

    *#!!?*&

    Originally posted by Brem_X_Jones
    Make sure you use some kind of download manager. I'd hate it to die half way through.
    [/B]
    Too late!

    First explorer.exe goes, taking all open windows with it, except one. The download. Phew.
    About 10 minutes later kernel32 goes, restarting my computer.But it seems to be downloading now so yay!

    Also, would anyone be kind enough to host the Mod using a Bittorrent tracker. Assuming several people get it using this method, it should save on bandwidth.

  10. #35
    SubJeff
    Guest
    Use Opera. Faster. Better.

  11. #36
    New Member
    Registered: Aug 2002
    Location: UK
    Originally posted by Subjective Effect
    Use Opera. Faster. Better.
    I actually have opera installed, but I've never actually given it a real chance. I'll try using now. Especially now I know there's a download manager in there.

  12. #37
    Member
    Registered: Feb 2001
    Location: Cumbria, England
    This is excellent. The real test is the quality of the first proper mission but apart from a few bits of voice acting and sound, it's just has professional as Deus Ex apart from the story/dialogue/plot which is better.

    I'd really love to see this made into a proper comerical release.

  13. #38
    Member
    Registered: Jan 2003
    Location: Leeds, UK
    Okay, then. Initial reactions:

    Nice start. A good cutscene opening - though I couldn't agree more about the length of the coach stop and the delay before the explosion. Thought it had frozen.

    Into the game proper, then, and... hang on! Why the hell is Johnny Casino Denton?

    That aside: no offence to whoever voiced Charlotte, but that acting is cringingly forced. The actress /obviously/ doesn't have that accent; she /clearly/ doesn't have that tone of voice.

    Aside from these two problems: it's bloody funny in places. Stuart is a fantastic character; and, as much as I love our British indie-rockers, the Coldplay gag was excellent.

    (Except that, from my first-hand experience, Coldplay gigs are quite lively).

    Good work so far. I'm just heading back up to see Casino now. I'll report more later.

  14. #39
    Member
    Registered: Mar 2001
    Location: Oxford, England
    I disagree. I think the voice of Charlotte works well. Granted, its unrealistic, but its not as if any of the characterisation is striving for realism. The voicing has the same charm as some of the ludicrous "English" accents in Buffy The Vampire Slayer.

  15. #40
    Member
    Registered: Sep 2001
    Location: Manchester
    I've played through, but I have an uncanny feeling that I've missed a lot of contact. Overall impression is that this is a high quality piece of work. The changes in the game mechanics work well, I really like the way the multitool functions differently depending on what you are trying to hack. The work put into the the weapons has paid off - they look good and are satisfying to use.

    I'm curious about how DX would play if you introduced the TCP mechanics - how feasible would it be to do this?

    The level design is also impressive, both on a large scale (esp. Journey into TCP HQ), and in the level of detail. Charlotte's observations on personal posessions add to the immersion of the game.

    Script/Dialogue was initially irritating, until I got used to having mixed vocal/text dialogue again. Some sections could be called overly wordy, but as these are delivered as text it isn't a problem.

    So, overall it's very good. A second episode would be great, but this mod seems to have been made by people with real lives, rather than the usual 16-year old spotty uber-geek efforts, so I'd be suprised if you had the time.

    BTW:
    spoiler:
    Is it possible to get into the experimental weapons room in the armoury?

  16. #41
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Spoiler answer: That'll be telling.

    KG

  17. #42
    Member
    Registered: Sep 2001
    Location: Sat at my desk.
    For the original game to use our mechanics every lockpickable, multitoolable item in the game would have to be replaced manually plus the weapons would also have to added into strategic places (unless you started with a loadout). Col's aiming system should slot straight in though.

  18. #43
    Member
    Registered: Jul 2000
    Location: Brittyland!
    Utterly fantastic in every way but the voice acting... please excuse me, I'm off to play it some more.

    Bah, these drinks machines are ripoffs, one quid for a can?! what kind of inflation is going to happen in the next year to make that happen then
    Last edited by ACT SMILEY; 2nd Jul 2003 at 16:04.

  19. #44
    Member
    Registered: Feb 2001
    Location: Cumbria, England
    Originally posted by Unheard Of
    I'm curious about how DX would play if you introduced the TCP mechanics
    It would become about 500 times better when you replaced the pissant thing you get in DX with the Cassandra Project assault rifle.

  20. #45
    Member
    Registered: Apr 2003
    Location: Not Here
    Downloading and reinstalling Deus Ex especially

    And I thought Rossignol was taking the piss...

    Isn't this exciting

  21. #46
    Member
    Registered: Jun 2001
    I'm floating....
    I can sense... a disturbance...
    I... can feel a lot of potential in this one, as I always felt, and it's being realized now...
    No.... power to establish a connection... not now, while trying to unravel the inner workings of the Universe...
    Must. concentrate.

    (I don't have a net connection except at Uni where I can't download stuff, and have to study for physics exams next week, will play it after that. Congratulations on the enormous accomplishment of actually releasing such a high ambition mod.)

  22. #47
    Member
    Registered: May 2002
    Location: Sin Twitties, MN
    Hah, and here I was lamenting that innovation was dead. I'm posting this as today's news on my gamesite (www.wickedtoast.com) right now. Now I *really* want to take off early...

    Oddly, I had just installed DE on my machine again after bemoaning that nothing out there was worth playing; I found it (again) to be far superior to just about any other game in terms of continuity and nonlinearity.

    Can't wait to see what you've done to it with this...5 more hours. Sigh.

  23. #48
    Fifster
    Guest
    I'm a big DX fan, though I've never tried mods before. I found by way here through the slashdot rabble that's no doubt cost you a lot by now, but I've got one question..is there going to be a Mac version of the mod? I'm not sure how mods are made for DX, but usually modded games are in a game-specific format, as opposed to a platform-specific one, so my guess is that the .exe file for download is only to ease the patching process. If that's so, a mac-usable format with instructions on what needs to go where would be much appreciated, if possible. The mod looks amazing from what I've read so far. Thanks!

  24. #49
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Originally posted by Fifster
    I'm a big DX fan, though I've never tried mods before. I found by way here through the slashdot rabble that's no doubt cost you a lot by now, but I've got one question..is there going to be a Mac version of the mod? I'm not sure how mods are made for DX, but usually modded games are in a game-specific format, as opposed to a platform-specific one, so my guess is that the .exe file for download is only to ease the patching process. If that's so, a mac-usable format with instructions on what needs to go where would be much appreciated, if possible. The mod looks amazing from what I've read so far. Thanks!
    I'm not actually sure how to make DX stuff workon the map - I know there's guys out there who can do it though. We're planning on releasing a straight ZIP version of it by early next week, for people who are having problems with the installer, which will probably be of use.

    Honestly - we haven't looked into it. We know it's doable. And we're idly hoping a Mac Deus-Ex head will turn up and tell us how to do it

    KG

  25. #50
    diskret
    Guest

    mac ?

    Hi there ...

    just came across the project and I'd love to play it ..
    do you think that there is any chance to install without the proper .exe file
    - i am on a mac and loved Deus Ex, would be great to get the mod. Now I can totally understand that you can't deal with every OS flavour - but i managed to install a number of mods for games with similar engines (UT) on the mac .... maybe there is a chance to get the files seperate somewhere and install them seperately !?

    thanx for your reply

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