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Thread: Cassandra Episode 1: Spoilers

  1. #51
    Member
    Registered: Feb 2001
    Location: Cumbria, England
    Originally posted by Count Hans von Hekeldicht
    If you think they're bad, consider that many people's solution to the situation is to BLOCK THE TRIPWIRES with chairs so that they don't later BLOCK THE TRIPWIRES with their feet.
    [/B]
    I found the box that turns them off.

  2. #52

    Just dropping by to say, "gimme gimme gimme"

    Hello forum,

    I wasn't a member of this forum prior to downloading TCP, and I can't say that I'll be around often, but this seemed to be the only way to forward compliments to the people responsible for it.

    This first installment really does glisten from all of the sweaty hours invested in fleshing out its details, from all of the snippets of text, to the dialogues, to the all sorts of stuff I can't continue to enumerate because I need to jump back into the game to see if there's anything I missed.

    In any case, it was just very nice to once again drop into a game-world that was crafted with talent and focus. All I can say is, "please please please please oh god let there be more installments that was reeeeally fun I'll give you a kidney please please please".

    Thanks.

  3. #53
    Seeing as how this is the spoilers section, give us some spoilers people! Tell us all of the easter eggs you've found in this KICK ASS mod! This is by far the best mod I've EVER played! Only one thing I'd like to see.... MORE OF THIS STUFF!!! EXCELLENT JOB!!!

  4. #54
    Member
    Registered: Aug 1999
    Location: Bath, England.
    You know, when someone is so positive, I always assume they're being sarcastic.

    Since when did I become so cynical, eh?

    KG

  5. #55
    Member
    Registered: Sep 2001
    Location: Manchester
    But this mod is BRILLIANT! The only way it could be more ACE is if there was more of it! That would be BRILLO!

  6. #56
    New Member
    Registered: Apr 2001
    Location: Lancaster
    Originally posted by [IS]XXX
    The sig sauer silenced... where's the accuracy increase? I see the silenced, and the 15% power decreased, but no 10% accuracy increse. So either I'm blind or you left it out? [/B]
    Correct me if i'm wrong, but in real life (tm) adding a silencer to a weapon actually *decreases* accuracy. The silencer is generally screwed onto the end of the gun barrel, and as such won't line up perfectly with it. It's posible (as in this case) that it would have no effect on accuracy, but it's far more likely to decrease than increase it. The only advantage a silencer has is the vastly decreased noise output.

  7. #57
    New Member
    Registered: Apr 2001
    Location: Lancaster
    Originally posted by Count Hans von Hekeldicht
    If you think they're bad, consider that many people's solution to the situation is to BLOCK THE TRIPWIRES with chairs so that they don't later BLOCK THE TRIPWIRES with their feet.[/B]
    I would have thought a better way of doing tripwires would be to make them invisible. I mean, most laser tripwires in real life are mostly invisible unless you let off a smoke grenade or similar yes? (i'm going on films here, not personal experience). So maybe just have it so that either the X ray vision shows them up if you have it or that you have to notice and shoot out the beam emitters if you don't have the vision mod, and anything blocking the beams sets them off. Of course, that might not be possible using the DX engine, I don't know.

  8. #58
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    That would be nice. very very nice. Narcissus - is it possible?

    Just wanted to add some extra comments -

    The "cerebrality" (think 'celebrity') of this MOD is right up my street. Thanks for not making it a pure shooty shooty bang bang.

    Stealth - part of the fun of stealth is that it is harder, adnit is ahem, more skillful. So it's not a porr option. Us stealthers like it that way, I'm sure. I go 2 steps further - only play on realistic and kill no-one. I'm a man of ethics. And I like it clean. I also like to imagine thier faces when they wake up and realiase they've been done over.

    "MORE MORE", shouted the masses.

  9. #59
    Member
    Registered: Mar 2002
    Location: Germany near Cologne
    Originally posted by marky
    I got a basket! (from the top of the lift).
    What does it do? Open the 'painted on' TopSecret door the new guard is guarding?
    I didn't get a basket.. my ball disappeared.

    Great work, I love it. Only problem I had was with dialogue options not showing completely with my 800x600 or so resolution.
    The nerve gas grenade is so neat. I just wish it'd spawn more gas clouds covering a greater area and not only spread horizontally(s?) but vertically as well.
    A real WMD so to speak. (Maybe it already does some of it I didn't level the demolition skill...)
    All the new weapons are fun.
    I love Debbie!

  10. #60

    BTW, what is the significance of the pawns?

    The two pawns. One floating in the mirror in the restroom, and the one floating in the armory, just by the firing range. When someone caught me shooting the former of the two, they immediately unloaded their weapons into me. When I shot at it from behind a stall door, I got away with it.

  11. #61

    Sorry to be flooding, but I forgot something

    Heh. Can you tell I've been up playing this?

    I've got DX9.0a, an ATI Radeon 9500 pro, and with 4xAA, 4x Anisotropic Filtering on, I find that when about 15-20ft away from people, I can see straight through their clothes, or the layers of their skinning. In fact, I can see straight through Anna's mask, to the machine-like interior of her face (kudos for the level of detail there, unless it's just a glitch, in which case, kudos for something or other). I'm guessing the guards never get naked in the game, because they don't seem to reveal much at that distance.

    Does that count as a bug, or "forgetchu and yer spanky hardware"?

  12. #62
    Member
    Registered: Sep 2001
    Location: Sat at my desk.
    You shot at the prawns?

    Honestly, for some people violence is the answer to everything.

  13. #63
    Member
    Registered: Jul 2003
    Location: Dublin
    Originally posted by Tim Was Already Taken
    I found the box that turns them off.
    I used a HAM grenade, blew the whole room up, a dummy outside, and the glass on the medipack cubbyhole in the next corridor.
    "Why not have him rape some puppies while you're at it. That'd certainly be a
    new direction."

  14. #64
    Member
    Registered: Sep 2001
    Location: Sat at my desk.
    What did I just say?

  15. #65
    Member
    Registered: Jul 2003
    Location: Dublin
    Originally posted by Always_Black
    What did I just say?
    Heh.
    that was the third time I played though, when I took the "If In Doubt, Blow It Up With A Grenade Launcher" solution to every problem.
    I ran out of grenades pretty quickly mind you...

  16. #66
    Member
    Registered: Sep 2001
    Location: Sat at my desk.
    A lesson to be learned.

  17. #67
    Member
    Registered: Jul 2003
    Location: Dublin
    Originally posted by Always_Black
    A lesson to be learned.
    yes indeed.
    Remember children, always make sure to carry extra grenades, and a large, pointed-stick when going on a mission.
    "Why not have him rape some puppies while you're at it. That'd certainly be a
    new direction."

  18. #68
    Member
    Registered: Sep 2001
    Location: Sat at my desk.
    Now you're talking.

  19. #69
    Member
    Registered: Jul 2003
    Location: Dublin
    Some medium to large rocks wouldn't go amiss either...

  20. #70
    Could you guys please make the next installment more vulgar? I wanna see more comments like the horny guards! And...I wanna see some torture to defenseless animals.... and... ooh, I wanna see some little kids die! What? I'm a Phr3@k? oh well...

  21. #71
    In response to the 'cerebrality' stuff... making the player think he or she is clever is good. More of that. Us players likes teh adulation.
    Originally posted by SquareSoft0
    and... ooh, I wanna see some little kids die!
    Haha little dying kids! That would be 0wnage.
    Originally posted by KingGing
    Correct me if i'm wrong, but in real life (tm) adding a silencer to a weapon actually *decreases* accuracy. The silencer is generally screwed onto the end of the gun barrel, and as such won't line up perfectly with it. It's posible (as in this case) that it would have no effect on accuracy, but it's far more likely to decrease than increase it. The only advantage a silencer has is the vastly decreased noise output.
    I believe the silencer is integrated into the pistol, and thus lines up, increasing the barrel length, which I would think increases accuracy.

  22. #72
    New Member
    Registered: Apr 2001
    Location: Lancaster
    Fair enough. If it's integrated, i can see it improving accuracy I s'pose. Didn't look very integrated though. You sure they just didn't have an option to unscrew it from the barrel?

    Anyone who worked on the mod? We asked to be enlightened.

  23. #73
    Member
    Registered: Sep 2001
    Location: Sat at my desk.
    Sorry, it's Top Secret.

    I could show you how it makes it more accurate but then I'd have to shoot you with it.

  24. #74
    Member
    Registered: Sep 2001
    Location: Sat at my desk.
    Quietly and accurately.

  25. #75
    Member
    Registered: Sep 2001
    Location: Sat at my desk.
    Originally posted by JudicatorDex

    Haha little dying kids! That would be 0wnage.
    Why?

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