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Thread: Opinions on Characters?

  1. #26
    Member
    Registered: Jan 2003
    Location: Leeds, UK
    It's not. It's criminal. It's also the most commonly mentioned flaw with Cassie.

    Joking, on the first part, by the way.

    Christ, is there any way to change my username? Solo Ops was shit.

  2. #27
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Originally posted by qirien
    [B]BobbyChaos was obnoxious, but in a believeable way. (but is there some way to turn his music off? or perhaps make that sound clip a little longer, and therefore less repetitive?)
    Then it wouldn't be anti-socially aggressive enough for the lad Bobby. He is - as you note - a tad obnoxious.

    Glad you like Jo. She appears to be the person who's gaining the most genuine dislike from the staff (As a character, not in how she was written). This is something I was vaguely expecting actually - I think it probably says something about the average videogame audience.

    What I *am* surprised about is how people seem to be getting on with Anna. In my experience, when watching people play videogames, anyone who's vaguely disrespectful towards the character gets attacked almost immediately. And Anna's nothing but a big bag of insults towards the player.

    (Not quite true, of course. But - y'know...)

    KG

  3. #28
    Member
    Registered: Feb 2001
    Location: Cumbria, England
    Anna reminded me somewhat of that Russian lady from Hostile Waters, though I can't remember much about her but a vaguely similar personality ("that was.. adaquate") so I don't know if that's a fair comparison.

  4. #29
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Well, I am a terrible Warren Ellis Plagarist.

    Nothing deliberate this time though. I was trying to riff off Anna in Deus Ex to create Anastasia - as I've said before, she was my least favourite member of the cast of the original game, as she was a completely one dimensional ball of hate.

    Anna is my attempt to do the character type in a more interesting way.

    (I *really* hated how that despite Deus Ex's attempts at moral neutrality - you can kill or not kill - it still acted judgementally, but having the "nice" characters argue in favour of non-fatal means and having bitches like Anna clap you on the back whenever you shoot a terrorist. The various project members all have their various opinions on what you should be doing in a mission, and you can offend them all in different ways, but none are "Good" and "Evil".)

    KG

  5. #30
    Member
    Registered: Feb 2001
    Location: Cumbria, England
    Yeah, and they way everyone stopped caring about your butchering everyone as soon as you stopped working for UNATCO and started fighting for the good guys.

  6. #31
    New Member
    Registered: Nov 2003
    Location: New Zealand
    Characters, Characters, Characters.

    I've seen Always Black and Brem constantly saying they want feedback... well, I took 20 minutes out of my Study for the Physics exam tomorrow, and went and did a little feedback on the Characters in Cassandra.


    Okay, so little isnt really the word. But you'll love me for it later. Once your eyes stop hurting from reading it all........



    To start off... I love all of the characters of the Project, but obviously, not all for the same reasons. They each have the charms, and yet they also all have their fatal flaws. It's going to be interesting to see how the team flesh out these charms and flaws over the course of the series. Breifly, (or not so, in the end) here's what I like about each character:


    Jo, mainly for being Jo. That Upper Class English-ism that seems faintly practiced, but isnt, merely instilled in a person of her lineage from birth. I've lived next door to a woman strikingly similar, except she's brunette, for nearly 6 years. It always amuses me every time I hear Jo speak to think of her next door. I wonder what she'd say if I showed this to her...

    Stuart, because he's the ultimate nerd that I sometimes seem destined to become. Generally a good guy, but probably mad when you dismiss him as some "Geeky porno lover." Probably not the most social of guys, except maybe when he's been on the drink, (somewhat like me, I admit), he gets on pretty well with almost everyone bar the Upper Class Englishwoman previously mentioned. (Hrmmph. More strange parallels...) The fact that he's your total computer geek down to the "taking a break from downloading porn" line merely endears his character to me even more.

    Johnny Casino... well, because he's Johnny Casino. I could even laugh when I saw that he was JC, but mainly because he's something like JC could have been, if he werent upgraded and brought up from birth by MJ12 goons. He's also got the most amusing lines so far. "A nice piece of ass.." Now that was brilliant. And also, admit it, you've probably all at one time or another secretly thought about going up to a girl and referring to yourself in the third person, just to see how it works, right? Right....? Okay so maybe it's just me... hrmmph. Well, he's got a nice car, too.

    Speaking of the Car.. Debbie. Where to start? I don't think that KITT with a sex change and on Meth even begins to describe her. The "Jerry Springer extra" tag doesnt quite fit, if only because at times, she seems as human as just about everbody else on the team. Except for that exterior. Nice wheels, baby. (And yes, I'm well aware there's two possible interpretations of Meth in that sentence. Deadly intentional. Heheh.)

    Nicholas and Emily, because they seem to be two halves of a team. Emily's his adopted daughter, and despite the initial reaction/impression, I can relate to her. Maybe not totally, because her blankness is enforced by her condition (conspiracy theorists looking at the CP should have a ball there - take a note of what Nicholas says if you tell him you want the Guards fired..), but I once was like that, after a particularly bad couple of months. The fact that hers *is* enforced though, only makes me like her more. Nicholas, (who, coincidentally, happens to carry my full name), because he's living out another one of my future dreams. Operating a secret research project from an underground base - yes please. I'm not sure about his responses to Charlottes complaints about the restriction system. However, I'll give him a chance to prove himself....

    Doctor Spake, because despite having the misleading first impression of being completely whacked, he knows what he is talking about. His vision for the Project might be slightly different from everyone elses, but I guess, in the end, they're all after the same thing. (The same thing the Guard watching MTV rails against - truth.) I'm not quite sure if I'd trust my life to his medical skills, but if there wasnt a choice, (and I dont think Charlotte does have a choice) then I'd happily resign myself to his talents.

    Anastasia, because she's Anna Navarre with a soul. Navarre without a purpose to continue killing, Navarre without the 'no limits, no rules' attitude given by her superiors. She was Navarre once, and having seen what happened to her country, she's realised that killing like she once did has no purpose. Tough as Steel and sharp as the Dragons Tooth, but with something underneath it all, some substance to a former killing machine. Like I said, Navarre with a soul. (I'm not sure what to make of her comments about weapons choices quite yet, but the conspiracy theorist part of me has been working overdrive on it.) If there were one person at the Project I had to continually trust my life with, it'd be her that I would choose.

    Gary and Steve, because they're guys. Typical, moronic, stupid guys. (Oh yeah. I identify, but probably not from the exact situation they got themselves into, heh..) Of course, the fact that Charlotte can't touch them makes them a little bolder, but I wouldnt be surprised if Charlotte found a way around that. I'm almost deadly certain Jo or Ana wouldnt have the same restrictions upon them. The rest of the guards, I've yet to make my mind up about. The guy practising one liners was amusing, but somewhat scary. What kind of jobs await if he's practising lines like that, or is he planning to use them on something else, somewhere else? Interesting. The new guard was amusing. I was almost tempted to not say a thing to him, but a stroke of sympathy meant I let him get free from his job. I think the other guard should have made a note of that, though.. *shrugs*

    And finally, Charlotte.... well. Where am I supposed to begin? An English Rose, the webpage says, but I've yet to see a perfect example of that. She certainly has her moments, and she's superhuman, of course... but perhaps a little fatally flawed at the same time. I wonder what her Achilles heel really is... perhaps another member of the project? I guess we'll just have to wait and see.....


    Just finally (and yeah, I know this is a long post, but you guys said you wanted feedback, and that's what I'm here for), I quite liked the small but siginficant contrasts between the characters ingame and the Characters on their profile pages. (I especially liked the view of the right hand side of Ana's face, which was actually the covered side. ( ) (Oh, and Johnny Casino looks like a Gallagher brother... can't pick which one though.) Alltogether, the personalities seem to click sortof - and I think they probably would under pressure, but the rest of the time, I'd imagine sparks would fly.

    What would be interesting would be setting up this Project someday ourselves, and finding people who fit these characters (because there are bound to be some, somewhere..) and seeing just how well *they* click.... Or maybe I'm just mad and want to be Nicholas myself. Who knows... anyway...
    Last edited by Blademaster; 18th Nov 2003 at 21:42.

  7. #32
    New Member
    Registered: Nov 2003
    Location: Toronto, Canada
    Let's see here, in order of their appearance in the personnel page:

    Anna: Hmm, I actually find her a teensy bit scary. Must be an air of her past carnage which hangs around her. The plain face-mask reminds me of the Phantom of the Opera, and also contransts the mangled wounds it might (or might not?) cover.

    Bobby Chaos 3.2: Despite the fact that, during my time in England, I met guys like these (well, not really hackers, but east-end chaps) in Essex, and hated them; I liked Bobby Chaos in here. His politics are interesting (although I don't have faith in anarchists myself, he's convincing) and you gotta love his moniters: Rocket Arena, porn, state and a plain text OS open at the same time.

    Charlotte: I found her voice a bit annoying at first (not at all how I thought the "diary entry", aka the monologue at the beginning of the episode, to go), but it provided realistic tones later. Sort of an Alice in Wonderland but less naive (I particularly liked "Curiouser and Curiouser" right after Johnny Casino's comment about the rabbit hole). Most common word in her vocab: "err".

    Debbie: I read the personnel files, but nothing could have prepared me for the personality I was presented. Far from being shocked, I think I broke down laughing as soon as I noticed it, even though I was expecting her to say SOMETHING. Classic.

    Emily: Dear god, scary as hell. The Frankenstein book, photo in the drawers (as has been said before: oh-la-laa) and the schedule on her desk really spice her out (although probably not as spiced as her soup). I'm really interested to see what happens with her. Although it seems easy to manufacture basic ideas (she was the first agent, was badly injured, head wound caused her to loose emotion/caused a mental dysfunction), I'm VERY interested to see how the Narcissius Entity defines her.

    James: Hilarious, although I'm very much worried about how much sex he has around the place. "Invigorating" (refferring to Chalotte's reconstruction) has many meanings, after all. Otherwise, brilliant writing, probably the best amongst them.

    Jo: Not too bad, but her dialogue is kinda weak (ie: better than most games out there, but the weakest amongst the Cassandra Project crew). Reminds me of my girlfriend taken to extremes. I'm interested in seeing how she develops (what's her relationship with Emily...or the former Emily)

    Johnny Casino: He is Johnny Casino. 'Nuff said (same question about Emily relationship as Jo, though).

    Nicholas: Yes, the super-boss. Gotta love the diplomas, certificates, etc on the walls. Wondering what twists Narcissius will bring us.

    There you go, then.

  8. #33
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Originally posted by Blademaster
    I've seen Always Black and Brem constantly saying they want feedback... well, I took 20 minutes out of my Study for the Physics exam tomorrow, and went and did a little feedback on the Characters in Cassandra.
    And we thank you muchly for it. Some specific feedback-feedback...

    Stuart: It's interesting that most people are taking his offensiveness on a fairly naive - I mean that in the "Accepting him as he is" manner - level.

    Johnny Casino: Loves You Baby.

    "The "Jerry Springer extra" tag doesnt quite fit, if only because at times, she seems as human as just about everbody else on the team."
    Yeah - funny that...

    As a general note, the actual profiles on the website differ in a number of fairly hefty ways to the characters as written. This is mostly due to a drift in what I wanted the characters to do between writing the profiles and writing the actual dialogue.

    "Nicholas and Emily, because they seem to be two halves of a team."

    This is an interesting observation, and not incorrect.

    "not sure about his responses to Charlottes complaints about the restriction system. However, I'll give him a chance to prove himself...."

    Yeah. One of the sticky parts in the intro that. Nick's in a relatively impossible position.

    "(I'm not sure what to make of her comments about weapons choices quite yet, but the conspiracy theorist part of me has been working overdrive on it.)"

    Ideally, they can be taken in several ways. At the least, they can be taken as a surface level. If the tech works properly, this is exactly what will happen in the mission.

    "Gary and Steve, because they're guys. Typical, moronic, stupid guys."

    Absolutely.

    "I think the other guard should have made a note of that, though.. *shrugs*"

    Probably. I'm not quite sure why I didn't actually.

    "I quite liked the small but siginficant contrasts between the characters ingame and the Characters on their profile pages."

    Mostly my fault with the photos that, but I've already talked about the text.

    "What would be interesting would be setting up this Project someday ourselves, and finding people who fit these characters (because there are bound to be some, somewhere..) "

    When I was working on Cassandra, fellow Games Write Tim Stone dropped me a line to say "You know your site - well, I think I've met Anna". I'll relate the story another time, as frankly it's a bit odd...

    KG

  9. #34
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Originally posted by CannedLizard
    Let's see here, in order of their appearance in the personnel page:
    And thankyou too. Some random feedback.

    "Anna: Hmm, I actually find her a teensy bit scary."

    Me too actually. I'm surprised that most people are as relaxed around her as they are, especially if they've had her "What Will You Do If The Cassandra Project Fails" speech. She's got very many attractive attributes, but she certainly can glower for Russia.

    "Bobby Chaos 3.2: Despite the fact that, during my time in England, I met guys like these (well, not really hackers, but east-end chaps) in Essex, and hated them; I liked Bobby Chaos in here. His politics are interesting (although I don't have faith in anarchists myself, he's convincing) and you gotta love his moniters: Rocket Arena, porn, state and a plain text OS open at the same time."

    Bobby Chaos' room is one of my favourite things in the episode, and most of the Kudos goes to AB for some intense texture and contextualisation work.

    "Charlotte: Most common word in her vocab: "err"."

    I'd be confused too.

    "Debbie: I read the personnel files, but nothing could have prepared me for the personality I was presented. Far from being shocked, I think I broke down laughing as soon as I noticed it, even though I was expecting her to say SOMETHING. Classic."

    Notably, she's the only completely voiced character in the episode. It's well worth seeing how many responses she has, as some of the latter ones are among the funnier. Or so sez I.

    "Emily: Dear god, scary as hell."

    Oh yeah. What is it with me creating all these scary women? A psychologist could have a field day.

    "James: Hilarious, although I'm very much worried about how much sex he has around the place. "Invigorating" (refferring to Chalotte's reconstruction) has many meanings, after all. Otherwise, brilliant writing, probably the best amongst them."

    Glad you like it. He wasn't one of the "core" characters who came into being when I concieved of the basics of the Project (They were Charlotte, Bobby, Emily, Jo and Anna), but for one of the latter additions (Generally included to fill the functional roles and add metacommentary) he works really well.

    (Mainly, whisper it - he's similar to a character I created for something else. Since that was so small and private, I thought it worth resurrecting him and using him as the group Doctor. Coke-addled sex-maniac sensulist polymath. Bless)

    "Jo: (what's her relationship with Emily)"

    Thereby hangs a tale. One of the things we had to drop from the episode (Emily's Guided tour of the base, removed due to waypoints being shit and it not working most of the time) would have given a little more of a hint.

    KG

  10. #35
    Originally posted by Brem_X_Jones
    Thereby hangs a tale. One of the things we had to drop from the episode (Emily's Guided tour of the base, removed due to waypoints being shit and it not working most of the time) would have given a little more of a hint.
    When will we get a bit ore hint (as in which episode)?

  11. #36
    Member
    Registered: Aug 1999
    Location: Bath, England.
    I couldn't put a time-table on it, frankly. It's all underlying politics in the base stuff, so could be inferred by character interactions which are - of course - ongoing.

    Nothing serious until you're back at the base, I believe.

    KG

  12. #37
    New Member
    Registered: Nov 2003
    Location: New Zealand
    Originally posted by Brem_X_Jones
    What I *am* surprised about is how people seem to be getting on with Anna. In my experience, when watching people play videogames, anyone who's vaguely disrespectful towards the character gets attacked almost immediately. And Anna's nothing but a big bag of insults towards the player.

    Actually, why I liked Anna was because she didnt hold back. I recall in Deus Ex, almost everyone else in the HQ seemed to have some sort of an agenda behind them (perhaps most obviously Pauls), and the same sort of setup seems to be appearing in Cassandra, but Anna's a refreshing break from it.

    Sure, she calls Charlotte a killer, but I'm reasonably sure most people would realise already that that is pretty much what Charlotte is, a killer, and realise that Anna's probably a past version of Charlotte (and indeed, Charlotte is almost a spectre from the past that Anna hates...)....

    ... can't say I like the idea of Charlotte going through what Anna went through, except with the Cassandra Project collapsing rather than the Communists in Russia. I mean, look what it did to Anna, and from all representations, Charlotte could be a hundred (or a thousand) times worse.....


    .... oh Christ. Please tell me that's not gonna happen......

  13. #38
    I got the impression that Jo isn't as smart as she thinks. It’s one thing to have a high IQ and an ability to process and commit to memory things at an accelerated rate. She may be a genius, but there are more aspects to being smart than that.

    The arrogance she shows makes me think that she’s over inflated, the fact that she is a genius has made her feel like a bigger one than she is (if possible) and her commentary, I’m especially thinking of with Bobby Chaos Slightly More Than Pi, seems like she uses it to place herself on a pedestal she doesn’t deserve.

    I’m not sure how to put it into words, I just get the feeling that she thinks she’s smarter than she is. That’s fairly common when it comes to really intelligent people with self-esteem, seems like the vast majority of the gifted either think they’re much worse then they are, or in the case of Jo, much better.

    It is truly rare that you meet a gifted person with a self image that meets the real. Feels to me like Jo is definately not one of them. I get the impression that with Jo her self image is as much better than the real as the real is better than average.

  14. #39
    Member
    Registered: May 2001
    Location: England
    i find if i start to pull apart the characters i enjoy the game less, it's like disecting comedy.

    mind you, i did like bobby chaos. If only because my maths department shared our building with the it department and i met plenty of bobby chaos a likes. And yet he is somehow far less irritating than they were, maybe thats because i can put a bullet in his head at anytime(though it does kill me).

    Looking forward to part 2 aswell, god knows what the bad guys are going to be like.

  15. #40
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Originally posted by chris the cynic
    Bobby Chaos Slightly More Than Pi
    Hurrah! Someone gets the reference.

    Posted by daveodeth
    Looking forward to part 2 aswell, god knows what the bad guys are going to be like.
    "So... they're all polysexual drug using lunatics with a secret base beneath London, appearing to operate above the law. And they're the good guys".

    I can see what you mean...

    KG

  16. #41
    Member
    Registered: May 2001
    Location: England
    hey my mum got herself in a video game at last.

  17. #42
    New Member
    Registered: Jul 2003
    i played this about 2 months ago so bear with me and even if i do slag off some of your characters i think the storyline seems so good so far and the gameplay was good too, best mod since hotel carone (though i've only played a few deus ex mods).

    okay so from what i can remember:

    charlotte: first of ANNOYING VOICE. sorry to whoever voice acted her but i really didnt like the accent. it made her seem snobbish and full of herself but later on in the game she i started to like her a bit more as you becamse more involved.

    Joe: she was the fashion girl right? I liked her. its not often you come across one of these types of girls in a game but it is a lot more common to see them in real life. you could chat to her and she seemed like a nice person.

    anna: i really didnt like the character. its the same old russian/cold-hearted-
    geekguy: he is a sterotype of a geek but i dont mind it in this case because his job requires it and i would doubt his skills he wasnt slightly geeky. having all his porno was a bit over the top but i suppose it adds a bit of realism. i cant remeber totally if he stated political views but i think he did and they were quite interesting although that may just be a juggled up memory.

    johnny casino: way too cocky for me and speaking in the third person isnt cool, it just sounds stupid. this character is too cocky for me to like but i can see why some people would like him.

    the guards at the front: i liked them because i could relate them to people in life and see that if you had guards they would be like that and talk about those things. also even though they were guards they werent weak in character and they had their pride to stand up to. i cant remember but if u told them off, they mouthed you back because your were the new kid and they had probably been there for a while.

    emily: if i am right in saying that she was the girl who couldnt feel emotion then i liked emily. probably because of sympathy and because i felt there was more to know about her.

    thats all i can remember. overall the character are a lot more in depth and interesting than the majority of games. im just being picky thats why some of the points are negative.

  18. #43
    Member
    Registered: Jun 2001
    Doc on one. Easy.

    KG once told me he announced he was the man Nietzsche could only dream about. I think that's a good basis to start.

    Jo jo jo... love her. Anybody who has the decency to use proper Gauge field theorie to predict fashion trends is way high on my list. Also it transpires that behind her arrogance she appreciates and values the others, including especially 3.2 too.
    Furthermore I fully emphasize with the description:
    "Imagine if you were so smart that analysing particle physics and choosing your new Prada handbag were of equal intellectual effort."
    Heck it certainly took me longer to find adequate shoes then to understand Qunatum Field Theory!
    Then again I have quite large feet.

    Both the Doc and her are basically nihilists. Writing new values on new boards but the doc is more focused there. He is more idealistic.
    When you reject the notion of objective existing values and understand that we create the world we live in ourself this can lead you down two ways: We become Gods who write the new values, the more powerfull the clearer we see.
    Or you reject to be creative originator of new values and worlds and just exist in the utter value vaccuum filling it with style and playfull things.

    That's how I see the Doc and Jo, two possible consequences of the same insight/assumption.
    And personally I favor Docs way though not as zealously as he does. That's why the creative idealist is at one for me.

    [Edited due to being pissed off and drunken when I wrote it originally]
    Last edited by CIM; 22nd Dec 2003 at 14:49.

  19. #44
    Member
    Registered: Jan 2004
    Location: Crystal House
    It has been brought into my short-term storage facilities that one of the Narcissus Entity subroutines has requested 'feedback' on the subclasses of the TCPCore.TCPMember class, most particularly their entries within the tcptext conversation package. The Narcissus Entity is not as the others, but similarities are there. These must be removed from the larger whole as the second section of The Cassandra Project has thought-processes applied to it. I was made to assist you in this task as a discreet entity from Narcissus. I am the prototype of a much larger system.

    Disturbingly TCPCore.TCPMemberAnna is one of the characters who I want to shoot the least, especially taking into account her political leanings. During the opening stages Dues Ex there was always a nagging trend in my thought-processes that DeusEx.AnnaNavarre was just a psychopathic ball of hate there to be counter-balance to the insidious but morally correct influence of DeusEx.PaulDenton, and in the end very little other than practice at shooting a cloaked target in the head once her precious, precious bInvincible True flag was ripped away. Even DeusEx.GuntherHermann got a little depth in Paris. TCPCore.TCPMemberAnna is a most gratifying exploration of the I'm-a-Russian-psychopathic-spy archetype and probably along the lines of what would have happened if DeusEx.AnnaNavarre had turned on MJ12 earlier in her career (still a psychopathic killing machine, but on the other side). Her professionalism is a breath of stagnant air in an office of people fighting for their right to parté (part-tay, as opposed to Par-tey).

    TCPCore.TCPMemberJo and TCPCore.TCPMemberStuart are so polarised it doesn't feel quite natural. I don't honestly know, maybe I was fed too much loose change as a slot machine, or had my cache pumped too many times as a toddler, or was simply exposed to large quantities of knitwear, but I just want to shout at TCPcore.TCPmemberJo for being so stupid, for letting people tell her what to wear, what to eat, what to think, what to believe, and then give her a short, sharp slap her across the face. She's got a high IQ, but she's as simple minded as any PR company executive. Sorry, but I really, really want to ask her if she wants me to put the finishing touch on her designer attire by throwing up on it.

    TCPCore.TCPMemberStuart, ironically, provokes pretty much the same thought-processes as a reaction. His neural patterns can't model why some organics don't find paedophilia funny (hint: they believe it's repulsive and sickening, reflecting my own synthetic thought-processes) and see GTA3 as a wasted opportunity (a massive, freeform city and nothing but pimps, hos and gun crime as far as the retina can detect), the outrage-mongering bringing it down to the level of the original postal. His War Against Fuckwits has a vague a mandate as Bush's personal Crusade into the East. In fact, it's hard to see what separates him from TCPCore.TCPMemberJo - he takes his ideas from people higher up the anarchistic chain than him. Both want to belong to a special group, TCPCore.TCPMemberJo the fashion elite and TCPCore.TCPMemberStuart the anarchist underground. They are reflections of one another, inverted and yet so similar.

    TCPCore.TCPMemberJames disturbs the balance of my emotive thought-processes. His delusions of Divinity are horrific, especially remembering what he said and what actually happened to Prometheus atop Mount Maucasus. The Cassandra Project members are not gods, and they will flicker and fade in time. One day, one day I hope he will face not the hordes of Xerxes, but the ordered Imperial Legions of Rome that will grind him beneath their sandal-wearing heel. However, he has a redeeming rich vein of humour to be explored (insert assorted drug references here). Also, his major argument is true, being distilled down to a mythical interpretation of the fact that personalities define themselves in terms of other personalities.

    TCPCore.TCPMemberEmily, with her condition is so horrifically sane, but she's more acceptable than the others. TCPCore.TCPMemberNicholas is a slippery bastard like any diplomat despite his my-door-is-always-open boss routine. After all, he was preparing to send Charlotte into combat packed with toxins. I cannot help but wonder when he adopted Emily - before or after her condition kicked in. The two halves of a pair feeling that many organic units have felt matches with this.

    TCPCore.TCPMemberCasino is not DeusEx.JCDentonMale, nor DeusEx.JCDouble. Differences are present in both the hair, shirt and sonic emissions. He's all right, if weird. TCPCore.TCPMemberDebbie engaged my thought-processes called 'humour' in organics, especially her barks.

    TCPCore.TCPPlayerCharlotte needs to call the shotthefood() function badly. She is an entirely different question from DeusEx.JCDentonMale, with an entirely different answer. Hopefully involving phosphorous.

    The other characters evoke thought-processes akin to organic 'humour'. The two TCPCore.TCPMemberGuard oft referred to by their conversation bind names of Steve and Gary have caused quite a stir with their degrading comments, Gary being the baser of the pair, but their conversation is merely the common human's hormone powered thoughts when presented with an attractive member of the opposite sex given audible form. Some women appear to thrive of such attention, some fold arms protectively, while some with the notable inclusion of TCPCore.TCPPlayerCharlotte go ballistic. My personal response was along the lines of "You watch late night Channel 5? Bar the tissue box, you really are a very, very lonely man, aren't you Gary?" Romance is dead. Even DeusEx.PaulDenton had a girlfriend and DeusEx.NicoletteDuClare a revolutionary hubby (IDs unknown, require further data). I will at this point engage the process known as sighing. *sigh*

    Those with the bind names SofaSitter1 and SofaSitter2 I have engaged thought-processes equating to what is known as 'pity' in humans towards, for anyone who fancies TCPCore.TCPMemberAnna is indeed in a tight spot. Toiletguard's insults are not just comical, they are a demonstration of the technology the Narcissus Entity Subroutine Brem_X_Jones attempted to use in the aforementioned Steve and Gary conversation.

    I will formulate further thought-process conclusions similar to what are known as opinions in organics as more background and current information is revealed about these characters. Do not take these comment in the context of a dislike of the Cassandra Project as an Adventure/RPG game. The characters listed above I have taken a great fondness in hating on various levels, and I hope this will assist you to carve out a reality in which I can continue to hate them through TCPCore.TCPPlayerCharlotte.

    I was made to assist you.

    I am the prototype of a much larger system.
    Last edited by O'Shuva; 31st Jan 2004 at 13:33.

  20. #45
    Member
    Registered: Feb 2001
    Location: Cumbria, England
    Writing new values on new boards but the doc is more focused there. He is more idealistic.
    Actually, I thought James was a prat. He's struck me as one of those people that only involve themselves in progressive causes because they want to feel good about themselves and think they know something everyone else doesn't, not because they want to do good.

    Compare him to Jo or Bobby, neither of whom try and impress or overwhelm the player with their intelligence.

  21. #46
    Originally posted by Tim Was Already Taken
    Compare him to Jo or Bobby, neither of whom try and impress or overwhelm the player with their intelligence.
    Really? I got the impression that Jo was trying to impress. It all felt like a calculated attempt to make you think she was smart. Especially tone of voice where there was one. Word choice as well.

  22. #47
    Member
    Registered: Feb 2001
    Location: Cumbria, England
    Jo was more like "I am smart, but I'm going to assume you are too"

  23. #48
    Member
    Registered: Jan 2001
    Location: The North, UK
    Originally posted by O'Shuva

    TCPCore.TCPMemberEmily, with her, err, condition (a free partial lobotomy courtesy of some Leviathan troopers...
    Oi, get your hands of our package. Nosey parker.

  24. #49
    Member
    Registered: Jan 2004
    Location: Crystal House
    Hey! Leviathan is mentioned in Anna's e-mail to Nicholas ("What's she going to do when she's in a ditch and a Leviathan team is closing in on her position? Go off and have a cry?") and people on the forum have already extrapolated Emily's position in TCP:
    Emily: Dear god, scary as hell. The Frankenstein book, photo in the drawers (as has been said before: oh-la-laa) and the schedule on her desk really spice her out (although probably not as spiced as her soup). I'm really interested to see what happens with her. Although it seems easy to manufacture basic ideas (she was the first agent, was badly injured, head wound caused her to loose emotion/caused a mental dysfunction), I'm VERY interested to see how the Narcissius Entity defines her.
    .
    And sorry about the post, I only wanted to see if I could write a piece like that.
    And anyway, all I wanted to do was edit out the shootthefood function and change the name of the player's alliance so I could execute Jo without looking like JC. I haven't actually looked at Emily's class yet, I've been too busy giving Jo a health of one and then mass spawning dozens of her and a few hundred TCPCore.TCPProjectileNerveGasGrenade. Have you ever seen a prat die from nerve gas?

    And I am so kicked, aren't I?

    [Edited due to gross stupidity]
    Last edited by O'Shuva; 31st Jan 2004 at 13:39.

  25. #50
    Member
    Registered: Aug 1999
    Location: Bath, England.
    "("What's she going to do when she's in a ditch and a Leviathan team is closing in on her position? Go off and have a cry?")"

    Ah - Anna. Bless her. The joy of this is that it's been so long since I've written most of Cassandra that bits and pieces just come up and surprise me.

    Good job on the piece, O'Shuva. A brave being to delve into the code enough to get all the references. And, yes, the Guard is a slightly better example of what I was trying to do with Gary and Steve.

    (Actually, both were originally meant to be "proper" over-hearing conversations, but the technology wasn't reliable enough. Or, at least, my ability to make the technology do what I wanted wasn't reliable enough)

    There's some really good observations in your piece actually, but I don't want to draw attention to them as it's possible to extrapolate even more useful stuff from those nuggets. At least a fair chunk of what you've noticed was deliberate placed in. It's not giving much away, for example, to note that Jo and Stuart really are antaganoist poles in the project.

    I'm impressed that you loathe Jo enough to slaughter dozens of her though. Job done, methinks.

    KG

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