I don't know. I came up 180g. short but that was a long time ago and I don't really remember a great deal about the mission.
I finished this but had just enough loot on expert (Garrett). There's supposed to be about 700 more. Where is it all? Does the......
spoiler:burrick make more if you don't kill him right away?
I don't know. I came up 180g. short but that was a long time ago and I don't really remember a great deal about the mission.
Well, you did WAY better than I did! I think I'll have another look around.
I found a tiara and a sceptre but still missing alot but I'm done.
lol. I guess I should have completed the walkthrough for that level when I still remembered where everything was. The key is treasure looks like regular objects. Here are some things I remember:
There is a chest in one room in the maze.
there is a sword in a stone in the maze.
the lamps going into the electrical room have removeable gems.
there is a gem on the floor to the left (10-20') when you first enter.
there is gem at the bottom of the burrick's pool.
The bedroom desk has coins inside (I think) check the top of furniture here as well.
storage closet has valuable bottles if you jump and if you duck.
I think one one the paintings move to show a cubby hole with stuff (did I leave that in?)
A couple of guards have purses.
I think one of the torches has a coin stack in the flame.
Ummmmm... That can't be everything, but I hope that helps.
Zail
I'm gonna look for some of this stuff. Thanx.
Originally posted by Zail
lol. I guess I should have completed the walkthrough for that level when I still remembered where everything was. The key is treasure looks like regular objects. Here are some things I remember:
There is a chest in one room in the maze.
there is a sword in a stone in the maze.
the lamps going into the electrical room have removeable gems.
there is a gem on the floor to the left (10-20') when you first enter.
there is gem at the bottom of the burrick's pool.
The bedroom desk has coins inside (I think) check the top of furniture here as well.
storage closet has valuable bottles if you jump and if you duck.
I think one one the paintings move to show a cubby hole with stuff (did I leave that in?)
A couple of guards have purses.
I think one of the torches has a coin stack in the flame.
Ummmmm... That can't be everything, but I hope that helps.
Zail
Okay, only 138 short of max loot now. I found a
spoiler:tiara in a torch and the gems in the lights. I had already found the sceptre behind the obelisk, which is probably what you meant when you said "sword in a stone".
Now I feel better about the finish. Never found a movable painting.
dml courtesy Glypher
Fixes:
- final goal is now irreversible
- loot (silver nugget inside burrick now pops out when burrick dies)
- bridge (correct position)
- AIs (correct links)
- minor fixes
Code:DML1 //T1 FM: The Immoral Immortal by Keith Kelly (Zail) / Fixes: miss30.mis.dml #script "nvscript" //final goal +ObjProp 40 "DiffTurnOn" { "quest var values" 0, 1, 2 } +ObjProp 40 "Scripts" { "Script 0" TrapSetQVar } +ObjProp 40 "TrapQVar" { "" =1:goal_irreversible_5 } //burrick / loot +ObjProp 296 "DesignNote" { "" NVDeleteTrapOn="Slain" } Link 296 299 "AIProjectile" { "Ammo" 2 } +Link 296 299 "ControlDevice" { } +ObjProp 296 "Scripts" { "Script 0" NVDeleteTrap } +ObjProp 299 "DesignNote" { "" NVRemovePropertyTrapOn="Launch"; NVRemovePropertyTrapProp="StackCount" } +ObjProp 299 "Scripts" { "Script 0" NVRemovePropertyTrap } //bridge -Link 323 309 "TPathInit" +Link 323 333 "TPathInit" { } +MetaProp 323 -2418 +MetaProp 383 -2418 -Link 383 274 "TPathInit" +Link 383 406 "TPathInit" { } //AIs -Link 39 123 "CreatureAttachment" +Link 39 123 "Contains" { "" Belt } -Link 128 335 "CreatureAttachment" +Link 128 335 "Contains" { "" Belt } //chests +ObjProp 52 "JointPos" { "Joint 1" 90.00 } +ObjProp 53 "JointPos" { "Joint 1" 90.00 } ObjProp 315 "JointPos" { "Joint 1" 90.00 } ObjProp 430 "JointPos" { "Joint 1" 90.00 } //doors ObjProp 171 "RotDoor" { "Open Angle" 90 "Clockwise?" false } ObjProp 171 "Position" { "Heading" 4000 } -ObjProp 171 "PhysType" +ObjProp 171 "PhysType" { "Type" OBB } ObjProp 172 "RotDoor" { "Open Angle" 90 "Clockwise?" false } ObjProp 172 "Position" { "Heading" 4000 } -ObjProp 172 "PhysType" +ObjProp 172 "PhysType" { "Type" OBB } //various objects -ObjProp 191 "PhysType" +ObjProp 191 "PhysType" { "Type" OBB } ObjProp 385 "Position" { "Location" 193.75, 215.8, -31.93 } -ObjProp 385 "PhysType" +ObjProp 385 "PhysType" { "Type" Sphere Hat } +ObjProp 426 "DesignNote" { "" NVRemovePropertyTrapOn="FrobWorldEnd"; NVRemovePropertyTrapProp="FrobInfo" } ObjProp 426 "Scripts" { "Script 1" NVRemovePropertyTrap } ObjProp 471 "Position" { "Heading" c000 } -ObjProp 471 "PhysType" +ObjProp 471 "PhysType" { "Type" OBB }
Last edited by fortuni; 10th Jul 2022 at 06:02.