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Thread: T2 FM: The Night Falcon (Sep. 4, 2003)

  1. #1
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA

    T2 FM: The Night Falcon (Sep. 4, 2003)

    I don't want to steal Christine's thunder, but this has been announced at several other places and indirectly in another thread here. So:

    There's a new seven mission campaign out called The Night Falcon. It's available from
    http://thiefmissions.com/m/Night-Falcon-EnglishV2 (a German version is also available)
    http://thief-thecircle.com/missions/
    http://keepofmetalandgold.com/fmarchive.htm
    http://www.ttlg.de/de/download/navig...M-Download.xml
    http://darklurker.org/T2_DarkOrg.html
    It weighs in at about 170MB.

    I can't say much about the mission as I'm still at work and haven't played it yet, but knowing Christine it's fantastic. Hopefully she will join in with some comments later.


    Quick navigation:
    T2 FM: The Night Falcon -- thread currently viewing
    T2 FM: The Curse of the Falcon (sequel)
    Last edited by Nightwalker; 15th Nov 2012 at 09:17. Reason: added updated links

  2. #2
    Member
    Registered: Aug 2003
    Location: California
    IS there a walkthrough for this? Theres one on Christine's site but I don't speak German...

    More specificly... I'm in the Hammer Monistary mission, I've gotten into everywhere I can find. I just got the dagger, Theres 1 door I can't pick and need the key to, does anyone know where it is?

  3. #3
    Member
    Registered: Mar 2002
    Location: House of Sand and Fog
    Bug report: each time the player walks over a certain area, the bell tolls .. Again and again and again

    That is all. No bugs my arse!

    deadman.
    "I cannot see anything admirable in stupidity, injustice and sheer incompetence in high places, and there is too much of all three in the present administration." -M.M.Kaye, The Far Pavilions

  4. #4
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Well, I'm pretty sure I moved it, and it wasn't BitTorren'ts fault that I didn't specify the new location when I started it up again. I'm also certain it was my fault, not blamable (sp?) on anyone or anything else....

    This mission is ok, but has a few problems...

    Originally posted by deadman
    That is all. No bugs my arse!

    deadman.
    Oh, the buglist for this one is long!!!

    I'll start with misaligned textures on some shelving, a missing eave on a building, several ambients (and not just the bell toll) play repeatedly and seem inappropriate, no AIs in an area then all of a sudden there are a dozen all walking in single file with civilians on same patrol route as guards (wuzzup with that?), the list goes on, but gets increasingly niggling after that... Those are enough, and this is just for A Shopping Walk.

    Still nice to play though.
    Last edited by Hit Deity; 4th Sep 2003 at 01:51.

  5. #5
    Member
    Registered: Oct 2001
    Location: The Crippled Burrick
    Christine is a wonder, is she not?

    @epithumia....are we still going to attempt the CD tree? Just checking. If not I'll just wait until the stampede is over.

  6. #6
    Member
    Registered: Jul 2003
    Location: United Kingdom
    170mb?

    I think Taffer's should include some screenshots of their missions if they are of such big sizes! I won't download a file of such monstrosity unless i see some nice screenshots! Well, after such a download, finding out that the mission(s), are crap is a waste of time!

    Now if it is from a reliable, and well known Taffer then yes, i should download it but i think i've yet to see any of Christine's work. I don't know at this moment.

    Sluggs

    PS. If there are screenshots of this mission pack then do forgive me as i haven't had a look yet!

  7. #7
    Member
    Registered: Jul 2003
    Location: United Kingdom
    AHA!

    Yes i've played a couple of her missions. A Winters night and one of the Lord Ashton missions, i've only seen one part though.

    I liked The Winters Night. Nice Architecture.

    Pity i've only the one PC! If i start a huge download i will be bored for the time it takes to download! I'm on Broadband but it is the slowest one and the max i can squeeze out of it is 17 kb! Is this right? Is something wrong somewhere? I wouldn't call this fast!

    Sluggs

  8. #8
    Member
    Registered: Feb 2001
    Location: Germany, near Cologne
    You see, as the official English release was planned for friday, at least concerning the mission being added to the thiefmissions archive, Christine has not posted a release thread yet. So that's why there are no screenshots around... but I can assure you this campaign is absolutely worth playing, every single bit. Otherwise I guess you'll just have to wait a little...

  9. #9
    Member
    Registered: Oct 2001
    Location: The Crippled Burrick
    If Christine made it I'll stake my blackjack that it is good.

  10. #10
    Member
    Registered: Jul 2003
    Location: United Kingdom
    But you haven't got a BlackJack! Have you?

    Sluggs

    Oh yeah, i noticed that you are the next Stephen Russell!

  11. #11
    Member
    Registered: Aug 2003
    Location: California

    Night Falcon Help

    I need help on the "Hammerite Monastary" mission. I just got into the 4 priests quarters and got a key to the Ancient Dagger, and got that. But now I'm lost. I've been everywhere except in that 1 door that I think you need the holy hammer for, wheres the holy hammer?
    Last edited by Nightwalker; 13th Nov 2012 at 16:35.

  12. #12
    1937-2018
    Gone, but not forgotten

    Registered: Jan 2001
    Location: Seaside, Oregon
    Have not played so can't help you. Unless some hotdog has already or Christine stops by you might have a wait for help.
    Last edited by Nightwalker; 13th Nov 2012 at 16:36.

  13. #13
    Member
    Registered: Apr 1999
    Location: Portland, OR USA

    All those tempting balconies!

    Howdy!

    Not really looking for help, just confirmation I've finished the first mission, A Shopping Walk, but am over 2000 short of the loot total. There were tons of places I could see up high, including a tempting rooftop garden and two separate balconies, but could never figure out a way to get to these places. And of course, lots of houses/buildings with unfrobbable doors.

    Are we supposed to only see and not touch, or am missing something incredibly obvious?

    As alwasy with Christine, the architecture is gorgeous!

    Cheers!
    -M
    Your mileage may vary

  14. #14
    Member
    Registered: Mar 2002
    Location: Louisiana
    By the way, in the readme Christine has a website listed for this...if you speak German or don't mind running it through a translator, there's what looks like a complete walkthrough of all the missions. The website is http://www.zinkchristine.de.vu if you don't feel like checking the readme

    ~Shaz

  15. #15
    Member
    Registered: Apr 1999
    Location: Portland, OR USA

    Wow!

    Thanks for the tip, Shaz. I ran the walkthrough through Babelfish and found the missing loot. Oh my! I'd forgotten how clever Christine is at hiding things and how very fond she is of little coins I'm going to have to be much more thorough at Lord W's...

    Cheers!
    -M
    Your mileage may vary

  16. #16
    Member
    Registered: Jul 2002
    Location: Ontario, Canada
    shadow :use the walkthrough yes i know after tanslating its still crude, but i'm slowing translating it fully so even i can fully understand without getting confused, but i can give you part from walkthough which tells of what you need. but you may have missed a lot to this point. .
    spoiler:
    leave the laboratory. The monastic church --Go back to the input area and open now the doppeltuer. You are now in the church.The Hohepriesterin has the key for the two secondary rooms with him, opens both areas, leaves the doors untouched openly. We need now only the holy hammer of the designer. Leave the church room and go to the left, opposite the statue is a window. At the column right a small switch is, operates it, it opens the window. In the small area behind it the hammer lies
    hopefully that helps a little but does give some bearing, i cut out loot on way of course. sry, bout being crude but i havent finish correcting this part of the walkthrough into perfect english.

    Melissa in shopping walk there are rope arrows and some balconies you have to rope up too to get loot, and lots of secret areas in which loot resides. i only by passed some coins and a bad of spice, too hard to find so i left em .

    or you can do like some of us and slowly decript the walkthrough lol, anyways, i'm getting them done, after learning what some of the untranslateable words, by playing through it, then goin and translating text, i should have all translated by monday or tuesday. i'll keep watch for those who dont want to read the walkthrough before playing a section. in each mission grab and frob everything never know what you might find, lol.

  17. #17
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Where's a damn way to get
    spoiler:
    into the secret room under the stairs in the huge library in the 2nd mission?


    Plus i can't find the
    spoiler:
    scroll i need to complete one of the objectives!


    I've been trekking back and forth looking for that damn scroll and now i'm fed up looking for it!

    Maybe it's
    spoiler:
    behind the secret door under the Library stairs?


    Sluggs

    PS. I liked the spooky contents of the
    spoiler:
    childrens room!

  18. #18
    Member
    Registered: Feb 2001
    Location: Germany, near Cologne
    @sluggs

    spoiler:
    Yes, the scroll is in that secret room. To open the room you just have to look around in the library REAL close ( and then of course use what you find *g*)

  19. #19
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...

    I've got a beef with bashy doors that don't bash....

    This is in the first mission, A Shopping Walk.

    Anyways, enough about the bashy door that gives off little particles like you can break it down but can't ( )...

    How do I get into the Chief's Room? I can't find a key or trigger, and I've spent many, many looooong minutes searching that area and I'm coming up empty.

    I'm hoping that will trigger something along the lines of how to get into Wellhofer's Mansion. I'm stuck at it too. I got to what I think is the front door with two little fenced off areas to each side, but I can't find a way in.

  20. #20
    Member
    Registered: Feb 2001
    Location: Germany, near Cologne
    @hit
    spoiler:
    As for the City Guard, theres a little switch at one of the bookshelves in the room with the guard sleeping at the desk. This will open a secret place behind the banner, the key is in there. The Wellhofer entrance is the one with the (single I recall) guard in front and the "LW" banner. You can switch off the lights at the milman's if you want. Once you got rid of the guard the door should just open by frobbing it, it's one of the "giant port" doors I believe

  21. #21
    Member
    Registered: May 2001
    Location: Austin, TX
    Originally posted by Hit Deity
    This mission is ok, but has a few problems...

    Oh, the buglist for this one is long!!!

    I'll start with misaligned textures on some shelving, a missing eave on a building, several ambients (and not just the bell toll) play repeatedly and seem inappropriate, no AIs in an area then all of a sudden there are a dozen all walking in single file with civilians on same patrol route as guards (wuzzup with that?), the list goes on, but gets increasingly niggling after that... Those are enough, and this is just for A Shopping Walk.

    Still nice to play though.
    In that case, I'll wait for the patched version.

  22. #22
    Member
    Registered: Jul 2003
    Location: United Kingdom
    spoiler:
    Yes, the scroll is in that secret room. To open the room you just have to look around in the library REAL close ( and then of course use what you find *g*)


    Thanx hrothgar

    I've already looked all over the Library for it without success!

  23. #23
    New Member
    Registered: Sep 2002
    Originally posted by stevo
    In that case, I'll wait for the patched version.
    no, the english version works correctly! can confirm from experience
    why thus patch?

  24. #24
    Member
    Registered: Aug 2002
    Location: Germany
    Originally posted by Hit Deity
    Well, I'm pretty sure I moved it, and it wasn't BitTorren'ts fault that I didn't specify the new location when I started it up again. I'm also certain it was my fault, not blamable (sp?) on anyone or anything else....

    This mission is ok, but has a few problems...
    Oh, the buglist for this one is long!!!

    I'll start with misaligned textures on some shelving, a missing eave on a building, several ambients (and not just the bell toll) play repeatedly and seem inappropriate, no AIs in an area then all of a sudden there are a dozen all walking in single file with civilians on same patrol route as guards (wuzzup with that?), the list goes on, but gets increasingly niggling after that... Those are enough, and this is just for A Shopping Walk.
    There will be no update. Christine quit DromEd! She spend more than 1 and 1/2 year to finish Night Falcon, which was supposed to be a Good-Bye-Present. We shouldn't say thank you. We better should hunt down all those 'bugs'.

  25. #25
    Member
    Registered: Sep 2002
    Location: USA

    Re: I've got a beef with bashy doors that don't bash....

    Originally posted by Hit Deity
    I'm hoping that will trigger something along the lines of how to get into Wellhofer's Mansion. I'm stuck at it too. I got to what I think is the front door with two little fenced off areas to each side, but I can't find a way in.
    Have you got all the other objectives checked off? This is the final objective, (you don't actually get into the mansion until the next mission) so you need to do the other ones before this one will work. Then just walk through the first gate and the mission will end.

    At times, I found this level kind of frustrating because there were so many tiny levers. And some of them were extremely important to letting the plot progress (like finding your blackjack and learning what the hammerites are up to, and getting the pocketwatch). Searching for them really slowed me down since I'm not good at lever/key hunts - it got annoying after awhile.

    However, I can't really complain, since the rest of mission is done so very well. Especially the architecture and use of new objects. It is pleasure to wander around in it and just look at everything. This is just the kind of city mission I would like to make some day.

    Thank you, Christine and company!
    Last edited by kfort; 5th Sep 2003 at 16:41.

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