Ah, Rich, you rock...
What software did you use to edit the file?
Hi Folks,
Seeing as that I seem to die quite a bit while playing this game, I thought that the stock death cutscene was a bit too abrupt <G>. This modified one lengthens it just a little bit, and adds a nice fadeout with a few more sound effects mixed in.
Snag it from ftp://207.30.201.112/Weeds/Terra_Nova/nikdie.zip (1,230,230 bytes).
Lemme know if you like it,
Rich Nagel
Ah, Rich, you rock...
What software did you use to edit the file?
Hi Shadowcat,
I decompiled the Smacker animation and it's audio track using the Rad Game Tools. Then I used Animation Shop (that ships with Paint Shop Pro) to do a 15 frame fadeout on the last frame of the Smacker animation.
I cut and pasted some of the audio to lengthen it, and mixed in a few sound effects that I had floating around on my hard drive using Gold Wave (www.goldwave.com) and Cool Edit Professional. Then I recompiled the whole shmear mixing in the new audio track with RGT.
The Rad Game Tools are a real neat set of utilities - You can do almost anything that you would want to SMK Smacker and BIK Bink format animations - As you prolly know, tons of games use one of these two formats for their cutscenes. You can download the Rad Game Tools from www.radgametools.com, it's completely free for non-commercial use -
BTW, it may sound like I really made a career of NIKDIE.SMK, but the whole process took only about a total of 30 minutes [G].
Rich Nagel
Updated URLs for the Modified Nikola Death Cutscene:
http://www.cmoo.com/snor/weeds/Terra_Nova/NikDie.txt
http://www.cmoo.com/snor/weeds/Terra_Nova/NikDie.zip