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Thread: Murder in Featherstone

  1. #1
    Member
    Registered: Mar 1999

    Murder in Featherstone

    I am stuck in Murder in Featherstone. There are 5 doors I have not yet been able to open. There is the door in the tavern, the door next to the weapon shop, the door inside the building with the arrows in the attic, the door next to said building, and the door to the museum. I also have not made it into the graveyard area if that is even possible (I see a ladder leading into the ground in that area so I am thinking it may be possible). I have found the sewer entrance next to the museum but only found a silver nugget. Does anyone know where to find the keys I am missing or how to get into some of these places without keys?

  2. #2
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    The keys aren't labeled and a lot of them are the same color so I've never been able to sort out where I found each of them. If you've been down through the sewer entrance beside the Museum, did you find the way inside? There's a
    spoiler:
    lamp or torch holder on the wall that you frob to open up a door.

  3. #3
    Member
    Registered: Mar 1999
    Thanks, Nightwalker. Getting through all those doors was linked to that single hint. I have managed to get every piece of loot, but still have not found the golden skull. The only places I have not been able to get into are the graveyard (which may not even be possible to get into) and a door in the museum basement. Do you remember where the key to that door is?
    Last edited by Alias; 21st Sep 2003 at 14:59.

  4. #4
    Member
    Registered: Jul 2003
    Location: United Kingdom
    That door is
    spoiler:
    not really important to the mission. Have a frob around where you stand in front of it. As for the 7 witches - Yes, you can enter it. You need to find the key to it which can be found in one of the sewers.


    Sluggs

  5. #5
    Member
    Registered: Mar 1999
    Oh, the 7 witch gate has a key hole? I already have the key you mentioned. Thanks.

  6. #6
    Member
    Registered: Mar 1999
    No wonder I had so much trouble. This mission has some sneaky things in it. I don't think I have ever encountered frobable light sources that were actually on before. I normally don't even check a light source unless it is the only unlit one in an area. I skipped right over both of the ones in this mission without giving either a second thought. The keyhole at the 7 witches gate I just missed because I wasn't expecting the gate to have a keyhole, but that was just laziness on my part.

  7. #7
    Member
    Registered: Jan 2003
    Location: Tailem Bend, South Australia

    Unfound Key

    I'm having trouble getting past the First Gate.

    I have the
    spoiler:
    First two keys (the Weaponsmiths and the Guards). And found where they go.


    When you look in the window next to the gate

    spoiler:
    Garrett says to pick this guy off quickly. On Expert it is no Kills. So I assume there is some gas arrows to be found.


    In desperation,

    spoiler:
    I went into DromED 1 and added a few gas arrows. Then went onto gas everyone available, though enjoyable it hasn't helped.


    Help please, someone.

  8. #8
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    On Expert, there's a
    spoiler:
    flashbomb in the Weapons' shop. I opened the shutters, tossed that in to blind the guard then used a broadhead to hit the button on the end wall that opens the gate. After that, I ran off and hid until everyone settled down, then came back and went in.

  9. #9
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Garrett says to pick this guy off quickly. On Expert it is no Kills. So I assume there is some gas arrows to be found.
    Damn it! I didn't think of that when i made it!

    Sluggs

    PS. That was very naughty of you what you did in desperation! (Sneaky Taffer!)

  10. #10
    Member
    Registered: Jan 2003
    Location: Big Piney Woods of Texas

    Found the skull but am $400 short on loot. What a jigsaw puzzle to put together this has been!!!! Some questions in the museum area: What is the significance of the two statues moving? What does the key on the guard open?

  11. #11
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Those statues are red herrings. As for they key, IIRC, it's for the room under the stairs.

    People are still playing this thing?

  12. #12
    Ghost
    Registered: Aug 2003

    Yes, Sluggs

    Remember, a lot of people started playing FMs after you released this mission... so we stumble across it when we're looking through archives. I just started it today, for example.

    And of course, I'm already stuck! I'm trying to ghost it, and I don't know if it's possible: I was able to get the loot upstairs of the armory (and also the proprietor's key, the broadheads, the flashbomb, and the healing potion). Then I got into the inn by the drunken guard and stole a bit of loot (didn't find a key to the upstairs, though). I have the keys from the patrolling guard, the armorer, and the guard inside the gate-control room for the first gate (the one with the little window you can open and make the guard come over and close). But I haven't been able to do anything else yet.

    In particular, I can't get past that gate. I tried opening the window and quickly shooting a moss arrow at what I think is the gate switch (red lever-switch on the right-hand wall, seen through the window), but it doesn't open the gate. And besides, the people standing near the lamppost usually alert -- though I can probably nudge them so they can't see me (I haven't tried that).

    But is there any other way to get into the area beyond that first gate? And is there any way to get that gate open without using the Nightwalker technique?

    Thanks,

    Dafydd

  13. #13
    Member
    Registered: Jul 2003
    Location: United Kingdom
    NO! I'm afraid the only way in is to fire an arrow at the middle button. A water arrow will also work.

    I'm very sorry that there's no easy way through. It's a bad mission. It really needs remaking for Thief 2 and having things changing and well, it all needs knocking down and rebuilding!

    I'd never even heard the word "Ghosting a mission" back then. Heck, i wasn't even on the Internet either!

  14. #14
    Member
    Registered: Aug 2003
    Location: Self imposed Scottish exile
    People are still playing this thing?
    Absolutely.

    I got stuck playing this one last year, so I left it for a while. This thread reminded me that I've got unfinished business...

  15. #15
    Ghost
    Registered: Aug 2003

    Hah

    I ghosted the gate.

    Dafydd

  16. #16
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    How, Dafydd??

  17. #17
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Quote Originally Posted by Dafydd
    I ghosted the gate.

    Dafydd
    You're telling us that this maybe Ghostable? What about Basso and that Girl next to the gate? Surely they must have seen you fire the arrow at the button and ran off screaming! Hmmm... Maybe they did and the Guards to the far right didn't hear the commotion? As for those Guards, they're going to be tricky to get by. That's done it now! Now you've made me want to install Thief Gold and give it a go myself!
    Last edited by sluggs; 27th Aug 2004 at 09:49.

  18. #18
    Ghost
    Registered: Aug 2003

    Ghosting the Gate

    Sluggs, you're correct -- if you draw a weapon as it stands, Basso and the girl will run off screaming, busting the ghost. So step one is to get rid of them.

    I nudged the girl all the way into the wall, then along the wall towards the gate. I nudged her far enough that when I went back to the window area, I saw her back -- which meant I was behind her, and she couldn't really see me. Then I nudged Basso completely across the street and down the block, away from the gate, until his back, too, was to me.

    Then I went back to the window. I noted that if the guard inside turned towards me while I was shooting at the button, he would alert and run back to hit the alarm button. So I couldn't let him see me.

    I positioned myself near the window, slightly to the left (I had to get the position exactly right, which meant numerous trial runs). Then I waited until the patrolling guard did his turn-around, putting his back to me to walk away from the gate.

    I quickly selected the water arrows, drew the arrow (with the window still closed), and leaned right... then with the arrow drawn, I opened the window. I fired the arrow in the brief moment before the guard noticed the window was open and turned my way, then stopped leaning... by the time he turned, I was out of view. Oddly, I did get a level-one alert from the woman (she said, "is that you, Kevel?") But she didn't go into the level-two "searching" alert, which is the test for ghosting. I unselected the bow and crouched, darting into the corner.

    (Note: I had to try this about thirty times before I actually struck the right button, reloading after each miss !)

    Finally, I got the gate to open. I waited a few more cycles, then went through... but I discovered a new problem: although the gate guard never alerted during the above, and though he never saw me, he would still alert (as would all the guards in that area) if they saw me then; I'm guessing that's a forbidden area where they'll attack if they see me no matter what. But I had to avoid being spotted by the gate guard, who faces directly towards the shadowy, right-hand side of the gate, where I was hiding.

    I knocked out the torch behind him, which darkened the area. Then I looted the armory behind me (yeah, thanks for that chest, you slug; reload!). I crept forward along the right wall until I was at the corner, then crept around the corner to the right, towards the area with the sewer entrance. The wagon in the way was a problem, because I was too well-lit -- this entire mission feels like high noon at midsummer in Tombstone, Arizona! -- and moving around the wagon takes you into direct view of the gatehouse guard. I resolved that by standing and running around it: he saw me, but for only a brief moment; I got a comment but no search.

    Then I just continued that direction, in between the planter and the wall, until I got to the area of the sewer (actually, I deviated around the building -- museum? -- first but didn't find anything interesting).

    Once in the sewer, after collecting the silver nugget, I had a new problem which I haven't yet resolved: that is the brightest-lit sewer I've ever seen in my life, and the spider has good eyes. For the moment, just to explore, I shot the spider; but I'll reload from before that and try to ghost him, too... no idea if it's possible, though. (Past the spider, it's not hard to ghost the cell and the patrolling haunt; I'm currently at the elevator, but as I said, I'll have to reload back to the spider and see if I can ghost past him.)

    But I did ghost the gate, at least!

    Dafydd
    Last edited by Dafydd; 27th Aug 2004 at 17:00.

  19. #19
    Ghost
    Registered: Aug 2003

    Ghosted the Spider

    They key here was to remember the Nightwalker Thesis: spiders sometimes see better out of their butts than their faces. This one sure does.

    spoiler:
    The problem is that you have a light on the left that needs to be frobbed, and you have a door on the right that needs to be entered. I found I was completely unable to cross the corridor in the light/door section of sewer; I was spotted every time. Also, I was unable to creep far along the right-hand wall without being spotted: due to the way the spider was positioned, he could see the right wall better than the left.

    So I decided to ghost in two stages, one to frob the light and the other to get into the door.

    Stage 1: Let's call the section of sewer before the light/door section Sewer-1, and the light/door section itself Sewer-2.

    I started in Sewer-1, pressed into the corner on the left -- where the spider could not see me. I crept around that corner until I could see the spider (and he could see me, but not well enough to react). From that moment, I would only move in the brief intervals when he spun to face me, turning his butt to the opposite wall.

    I crept around the corner to the left, moving as above. Then I crept along the left wall towards the frobbable light. When I started getting close, I would save, wait until the next time he turned towards me, then stand. I wouldn't move. Then, when he spun to face me again, I would lean and see if I could frob the light. Since it was still out of reach, I would crouch again; then the next time he spun to face me, I would creep forward... then go through the whole standing-up routine again, saving each time.

    Eventually, I managed to work close enough that I was able to frob the switch. Now I had to return. Using the same method of waiting for him to face me, I tap-tap-tapped my way backwards (so I would watch him spin) into the lower-left corner of Sewer-2. Save. Then I rotated about forty-five degrees, so using the right-arrow wouldn't move me too fast. I crept a tap at a time into the doorway between Sewer-2 and Sewer-1, then around the corner into the Sewer-1 corner where I had started.

    Stage 2: The secret door was open now, and I was hoping I could use it as a shield. I darted across to the right-hand corner, still in Sewer-1. Then I used the same technique as above to get around that corner into the lower-right corner of Sewer-2. I continued to creep forward along the right-hand wall... and I as I got to the section where I was spotted when I tried before, I noticed the open door was starting to interfere with the spider's line of sight.

    I watched his legs under the door and continued my tapping technique, moving only when he was facing me. Eventually, even his legs were invisible. At that point, I just moved normally (still crouched), and he didn't alert... I guess the rule is if I can't see him through the door, then he can't see me (unless the author deliberately makes the door out of one-way glass!)

    In any event, I made it to the doorway itself without an alert. There, I stood up, held down the shift key, and pressed the forward- and right-arrows simultaneously, which is the strongest Garrett movement. I had to wriggle a bit, but it was just barely enough to get me up and over the little step without having to jump (which probably would have alerted Mr. Spider).

    I shut the door (via the switch) and opened the cell door, then proceeded as before.


    Thus, so far I have an honest ghost going. Maybe Murder In Featherstone will turn out to be ghostable after all. Of course, I don't know what's coming up...!

    At the moment, I'm in the small, locked room just before the cell; I had to pick my way in here, but I can't find anything inside. Is there anything here? If not, I can just move on.

    Anybody? Is there anything to be found in that locked room just before the cell with the body and key?

    Thanks,

    Dafydd

  20. #20
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Awesome stuff Dafydd.

    Yes, there's something in that room. Just a purse though.

    It must have took you some time to nudge Basso and the Girl out of the way!!!

    PS. Sorry 'bout the Footlocker!

  21. #21
    Ghost
    Registered: Aug 2003

    Oh, yeah...

    I forgot, I already got that purse. I'm still ridiculously short on loot, though, and I have no idea where the skull is. Maybe in the Five Witches cemetary?

    Any suggestions? I've sort of been through the museum without finding much of interest.

    Oh, did you mean for the flashbombs from the armory to be non-functional? I throw them, and they just freeze in the air. I can pick them up again, but they don't explode. Not that I can use flashbombs while ghosting anyway....

    Dafydd

  22. #22
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Have you been in the office and found the hidden lever? IIRC, there's a key in there that will get you up into the attic for more loot, i think. There's loot around inside but not much. You will find what you're looking for in the 7 witches cemetary. So called because of the 7 Witches that lie there, above the grounds.

    As for the flashbombs, i've never noticed that problem before and no-one has spoken of it happening, until now.

  23. #23
    Ghost
    Registered: Aug 2003

    I think I may be hosed....

    After leaving the museum, I decided to head back to the area on the other side of the gate, where Basso, the girl, the patrolling guard, and the two stationary guards are... where I'm supposedly allowed to be.

    First, the girl alerts if she even sees me, even though she didn't alert when I shot the water arrow to open the gate. That's all right, I can work around her.

    But -- the guards way at the opposite end, guarding the door that (I believe) I have to enter, go into full attack alert the moment they see me now. I never even went over there, so I don't know why they're after me; but I don't think I can go any further without bashing people.

    Yeesh, what's up with this? Why all of a sudden do they want to kill me? They were too far away to see anything, and they never alerted or moved when I opened the gate.

    No, I didn't find a hidden lever in the office (in the museum, I presume)... which room is the office? Where is the lever?

    Thanks,

    Dafydd

  24. #24
    Member
    Registered: Jul 2003
    Location: United Kingdom
    I can only presume the lassie had alerted them. They probably heard her screaming, went over to investigate whilst you were finding a way into the Museum and went back to their posts, now alerted.

    In the Museum: The office is next to the stairs, to the left of the main doors. At the side of the office is a large support leading to the attic. You'll find the lever at floor level in there. It's a normal size lever, not a tiny one so you shouldn't have any trouble finding it as long as you crouch around.

    I didn't think you'd be able to Ghost past those Guards. I should have put in a Noisemaker arrow, or is that a no no in the ghosting rules?

  25. #25
    Ghost
    Registered: Aug 2003
    I can only presume the lassie had alerted them. They probably heard her screaming, went over to investigate whilst you were finding a way into the Museum and went back to their posts, now alerted.
    No, she wasn't alerted... she gave a comment, but never went into alert. Remember, Sluggs, that after opening the gate, I stayed in that first area, not passing through the gate for several cycles of the patrolling guard going up and down: nobody was alerted, nobody came over to investigate, nobody screamed. In particular, those two guards by the door didn't move, didn't react, did nothing... until I returned from the museum. Then they went ape.

    Same with the girl herself. There is some weirdness either in the mission or in the Dark engine... nobody alerted when I opened the gate; nobody alerted in the two minutes I just sat there, watching to see whether anybody would freak out. They only alerted after I passed through the gate, did the museum, then returned.

    Weird.

    (Oh, and using a noisemaker arrow busts the ghost. No distractions allowed.)

    Dafydd

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