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Thread: Ok, let's talk about tactics...

  1. #1
    Member
    Registered: May 2001
    Location: The Nine Hells

    Ok, let's talk about tactics...

    So, what's your favorite aproach (I know that most missions require a specific or not so specific tactics, so let's talk about Ramdom missions)?

    I personally fit myself and most of my squad mates with Standard suit (I ended the World War difficult level using a standard suit, the only bad thing 'bout it is that you can't use the badass MB-Acellerator).

    I'll set my weaponry depending on the enemies I choose (Pirates will deserve Lasers, Multi Pulsars and grenades, while the MK3 Clones will deserve Ionic Fusion Rifles, Particle Beam and Missile launchers for example).

    Then I'll disable infinite Radar (I want the pleasure of hunting down my enemies, that's good too because I give extra uses to the drones and the zoom)

    Now, on my squad mates side. Eletronic specialists are useless on Random Mission 'cos they are just needed to complete objectives or to rewire turrets, which are none on random missions.

    Demoliton Specialists can set charges which cause devastating damage but need your atention to work, for example, on maps with straight areas or limiting terrain you could place two charges and atract your enemies to your position, as soon as the enemies are on position just blast em.

    Repair Specialists are useful if you don't have that ASF which repairs (can't remember the name) and only when you had set lots of enemies so the mission will take some time.

    Recon specialists are useless if you are good with drones (though they are useless after destroyed...) and zooming to know the enemy position.

    The weapons specialists are the most useful in your team as they have better aim and will consequently kill more enemies.

    Now on squadmates outfit I'll set more or less the same than with me, except that I will give one a scout suit because of the longer sensor range. And may let one of them using a Heavy suit for that emergency MB-Acellerator....

    On pre mission that's all I can think of now. Gonna write more later, feel free to add to this and disagree.

  2. #2

    Remind me not to get in a war against you.

    Myself, I just do the best I can.

    Brad S.

  3. #3
    Member
    Registered: May 2001
    Location: The Nine Hells

    Originally posted by Brad Schoonmaker:
    Remind me not to get in a war against you.

    Myself, I just do the best I can.

    Brad S.
    Sorry, I meant no offense, had I said anything wrong? (if that's the case I'm sorry, I'm new here)

  4. #4


    SPOILER WARNING:
    Several posts in this thread contain spoilers about the game; including ones about the game's conclusion. I would recommend against reading this thread if you have not completed Terra Nova.





    Hi Wargrunt!

    Always great to see a new squadmate in the forums

    To be honest, I don't tend to modify my random mission loadouts to specific enemies; I just decide whether to make things easier or harder for myself on a whim... Lasers for hard missions, Ionic Fusion Rifle for easier ones. Likewise projectile weapons, suit selection, and number of squadmates.

    I sometimes go solo into heavy comnbat with just a scout suit armed with a laser and some grenades. It's not uncommon for me to die doing that

    If I'm going for an all-out slaughter I'll arm my squadmates with heavy suits and personal shields. I often stick to a dynamo for my own ASF, in order to get more out of my beam weapons and jump jets.

    I've actually never tried the final mission on world war with only standard suits! I think I'm going to have to give that a go

    > the only bad thing 'bout it is that you can't use the badass MB-Acellerator).

    Yep! I usually take out half their defenses before even entering close combat, so this would be a real challenge!

    > Then I'll disable infinite Radar (I want the pleasure of
    > hunting down my enemies, that's good too because I give
    > extra uses to the drones and the zoom)

    I confess I usually leave the cheat radar on, as otherwise it can take a while to find them. (If the pirates actively hunted you down, I don't think I'd use it.)

    > Now, on my squad mates side. [....]

    I agree with your comments on specialists. I invariably go with weapons and sometimes repair. The regular exception is that I like to take Maggie along, 'cause she kicks butt

    > Recon specialists are useless if you are good with drones

    I'd use drones much more often if I didn't use the radar cheat. I really ought to play for a bit without infinite radar.

    > and zooming to know the enemy position.

    Oh, I love the zoom

    > Now on squadmates outfit I'll set more or less the same than with me,
    > except that I will give one a scout suit because of the longer sensor range.

    Good tactic. I hardly ever do this, but it's a pretty good move if you have to hunt them down...

    > And may let one of them using a Heavy suit for that emergency MB-Acellerator....

    heh Half the time I don't trust them not to blow each other up with those things!

    > On pre mission that's all I can think of now. Gonna write more later,
    > feel free to add to this and disagree.

    I look forward to seeing more from you. Welcome aboard, soldier!

    [ May 21, 2001: Message edited by: Shadowcat ]

  5. #5

    Wargrunt, you weren't offensive at all. You seem to put a lot of tactical knowledge to use in this game. I was just saying that I wouldn't want to be on the wrong side of a skirmish with you.
    You remind me of another forum member that posted on the old boards many times about Terra Nova campaigns he'd had. It was a little intimidating hearing about it, sometimes.

    As I said, though, a lot of the time I just keep my own at normal difficulty settings. I guess I'm not as much of a commander as some.

    Brad S.

  6. #6
    Member
    Registered: May 2001
    Location: The Nine Hells

    It's a pleasure to be aboard Shadowcat, it's a very good thing to find other loyal TN fans.

    Well, about being efficient in combat the best thing to do is to use "Q;W;E;A;D;Z;X;C" to the controls, this way your hand is closer to numbers letting you punch the 5 to activate the personal shield as soon as the enemy fire at you, it also makes it possible to turn (A and D) and dodge (Z and C) at the same time, this is a basic to play in World War level and come back to New Hope in one piece.

  7. #7

    I'd comletely forgotten there were even alternatives to those keys at all. Cursor keys work as well, do they?

    The side-step-and-turn circling technique is definitely a requirement (especially when using the laser/fusion rifle...)

  8. #8

    > I personally fit myself and most of my squad mates with Standard suit
    > (I ended the World War difficult level using a standard suit,
    > the only bad thing 'bout it is that you can't use the badass MB-Acellerator).

    So I know I'm already getting myself into enough trouble when I try the end-game in a standard suit, but has anyone ever attempted and succeeded this mission at normal-or-higher difficulty with everyone in Scout PBA?

    (Or maybe yourself in in Scout suit, and everyone else in Standard -- I suspect they're not smart enough to survive it otherwise, except by luck...)

    Maybe I could lead the enemy into ambushes outside the gates...

  9. #9
    Member
    Registered: May 2001
    Location: The Nine Hells

    Well, actually the hardest part is to let Brandt alive during the mission... anyway, by holding shift you also move faster but have less control, may come in handy on WW lvl.

    I personaly use the Ion Fusion Rifle, Grenade Launcher and Missile Launcher on the last mission, the Grenades are for the Light turrets(3 of them can take out the turret) and some crowd control, Missile is for those tanks and crowd control too and of course the Personal Shield ASF is a must...

    Now with just scout suits... THAT would be a real challenge...I'll try it.

  10. #10

    D'oh; I'd completely forgotten my own challenge (such as it was) !

    *END-GAME SPOILERS* (if this thread didn't already have enough warnings






    [edit: Ah hell... I only just realised that I left the difficulty on normal for the following attempts. Damn; not as good as I thought ]

    Well I went ahead with my not-completely-suicidal version of the mission, with myself in Scout PBA, and everyone else in Standard. I ate a grenade in my first attempt, and made it out alone on my second. (Brandt bought it on the way out; my fault for not sending him to the pick-up point when I tried to finish the bad guys off... :/ )

    (Actually Brandt went evac early on the first time, but I carried on to see if I could survive...

    I personaly use the Ion Fusion Rifle, Grenade Launcher and Missile Launcher on the last mission
    Yep, that was what I gave the others to play with. Fusion Rifle and Grenades for myself.

    and of course the Personal Shield ASF is a must...
    Well I gave personal shields to the others, but auto-turrets for myself, just as I do with everyone in Heavy PBA. (I maintain that auto-turrets rule in this mission.)

    Now with just scout suits... THAT would be a real challenge...I'll try it.
    Me too. But not tonight

    [ May 20, 2001: Message edited by: Shadowcat ]

  11. #11

    Auto turrets are the life savers of this game.

    I'll let you two play the challenge. I'll just watch the carnage.

    Brad S.

  12. #12

    Okay, my latest tactic (which hasn't worked yet, but I'll give it some time...)

    Arm my Scout PBA with
    * Fusion Rifle
    * EM Grenades(!)
    + Auto Turrets

    (Embarrassingly I keep forgetting to use the turrets. I usually drop them all around Brandt as he works, but we never get quite that far...)

    My hope is that I can disable the clones sufficiently with the EM Grenades that the rest of the squad can take them out. I tried giving them SIR-IVs along with the missile launchers, but they really don't use the SIR-IVs to their best use (it's a completely devastating weapon if everyone fires at once, but try telling the squad that... *sigh*) Also, I think they have a habit of getting into each other's line of fire (more than usual) with the wide area effect of the weapon. Almost as annoying as when they pummel the base walls with missles because there's something on the other side.

    I think I need to make a fast solo run through the base to take out turrets first (I can easily take out that corner heavy turret from the outside with my fusion rifle), and then come back with the team. Maybe put Brandt on 'cautious advance' in case that does any good and actually *use* the damn turrets.

    I'm also simply not sure whether the EM Grenades are having a noticeable effect yet, but we'll see how it goes.

  13. #13

    Just about everything you stated I've noticed, too. The SIR-IV weapons don't get used effectively by 'drones' (the squad) and the auto turrets need to be deployed by the player by telling the squad when and where to place them.

    I tend to go solo on sensitive engagements most of the time. Hence my amazement that you two seem to clean house with squad in tight control throughout. I can't keep them organized because of their tendency to 'slop kill' the area.

    Otherwise a fantastic game. I just wish for multi for this one.

    Brad S.

    [ May 20, 2001: Message edited by: Brad Schoonmaker ]

  14. #14

    I tend to go solo on sensitive engagements most of the time. Hence my amazement that you two seem to clean house with squad in tight control throughout.
    If only I've known them to go evac without a single kill to their name.

    It's more a case of making the most of the situation, and hoping they don't screw up too badly. Or figuring out the best commands or weapons to give them.

    Frankly, I generally just run in and do most of the work on my own, but if you get the weapons and commands right they can do okay for themselves. Probably not *good*, but okay.

  15. #15

    Oh man... I don't think I've ever ended that mission in such dire circumstances.

    We took out the early enemy, then I left the others near the main base entrance while I did a turret run. I took out the south-west and north-west corners first (from the outside), then I dropped inside and started hitting turrets within the base. This attracted quite the fan club, so I left them an auto-turret greeting card behind a building. At that point I got ambushed by a mech and a couple of clones; I'm not sure if my auto-turrets survived to be honest, as there were grenades going off around me, but I like to think they took a few clones down.

    At this point I heard my squadmates entering combat. I took out the mech and made a bee-line for the entrance. A heavy tank was approaching... I emptied my fusion rifle into it, and one of the others finished it off with a missile.

    I prepared myself to stand my ground with the squad, but then the hogs arrived in force. "Ohhhhh crap!"

    I jetted up and back and hurled a bunch of EM grenades into their midst. Realising it was hopeless, I yelled at Brandt to get the fuel dome, hoping he was able to break through, and that the path was clear. Somehow he got through and started on the tank while I took out the remainder of the turrets -- I hadn't realised how many I'd left standing; even more amazing that Brandt survived.

    Gags and Dagger had held off the mob just long enough. Brandt set the explosives and started for the dropship, but got all of about ten feet before the clones descended on him and his suit went sky-high while I watched.

    My scout suit had taken a severe beating, and armour levels were very bad. I spun around franticly looking for a way out, and headed for the east wall -- the only side that was clear. I ran, dodged, and jetted towards the wall as a hail of particle beams lit the air around me. Three or four slammed into my back, destroying the last of my rear armour. I instinctively turned to run backwards in order to take any further impact on my front, but realised my front and side armour was gone as well. I'm pretty sure one more hit would have finished me.

    I spun again and made a panicked dash for the wall, hit the jets, and landed on the other side. I made a run for the hills, launched high into the air once more, and turned back to the base. Full zoom clearly showed streams of particle beams shooting over the walls towards me, but I was out of range at last.

    I allowed myself a brief sigh of relief, glanced at the map, and headed full-speed for the drop ship sure that the Hogs were in pursuit, but not wanting to turn to see how close they were. The pilot's comments as the drop ship took off have never seemed so real.

    Review...

    Gaspard Girraud, Peter DeWitt:
    * Standard PBA
    * Ionic Fusion Rifle
    * Grenade Launcher
    * Missile Launcher
    + Personal Shield
    Status: Evac.

    Brandt ap Io:
    * Standard PBA
    * Ionic Fusion Rifle
    * Grenade Launcher
    * Missile Launcher
    + Demolition Pack
    Status: Evac.

    Nikola ap Io:
    * Scout PBA
    * Ionic Fusion Rifle
    * EM Emitter
    + Auto Turrets
    Status: Alive and groaning.

    Difficulty rating: World War.

    Mission status: Success!

    [ May 21, 2001: Message edited by: Shadowcat ]

  16. #16

    Great job, soldier!!
    Brandt survived? That's a miracle.

    Brad S.

  17. #17

    I'll tell you, I was well impressed with everyone's apparent state of health back at the Wreck afterwards

  18. #18

    Kind of makes the end movie scene worth watching, huh?

    Brad S.

  19. #19

    You betcha -- after a mission like that, you relish every reward the game offers you! There was to be no skipping of cut-scenes that night

  20. #20



    Brad S.

  21. #21

    Oh the pain...

    I tell you, if I ever manage this all-Scout World War finale, I'm never even going to *attempt* it again. Well, not seriously, at least.

    The fun part is that it becomes an extremely tactical mission. The bad part is that as such, each attempt takes a long long time, as you try to make every action count.

    I was doing quite well just now, but the way I got cut down also served to demonstrate how far I still had to go.

    Well, I still have one or two tricks left up my sleeves. Maybe I'll get there yet.

  22. #22
    Member
    Registered: Feb 2002
    Reading this thread again makes me want to try it, as well...hopefully I'll have TN working again soon, I've got a craving for it and I've never tried World War before.
    I've also come up with an interesting tactic (which I used extensively last time I played) that makes an alternative to turrets...
    You need something with good jumpjet capacity (preferably a scout) and mines. Fly over the enemy forces at maximum altitude and drop mines on their head. It does an impressive amount of damage, as long as one of them doesn't just off just as you drop it...

  23. #23
    New Member
    Registered: Sep 2003

    :)

    My tactic... Never fails me

    Place your squadmates high up on a hill with some nice cover, I like to give them particle beams and tell them to hold position. On your own, push toward the enemy, shoot a few bad guys and fall back up the hill. Jump over your squadmates and hey presto, the enemies hit a wall of fire.

    Simple yet effective.

    Hehe

  24. #24
    TTLG.com
    Member

    Registered: Dec 1998
    Location: Platte City, MO
    But that doesn't necessarily get you far in missions like the last one, where, as I recall, the enemy keeps respawning. There isn't a lot of use in drawing off endless hordes of Hogs.

    But I'd certainly agree with other posters that at World War, effective use of your squadmates is a must!


    Sigh. I'm going to have to fire this up again. Where has my free time gone?

  25. #25
    Member
    Registered: May 2001
    Location: The Nine Hells
    My first thread at TTLG revived! And how much my english has improved since then....

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