Sorry about that. Keiron's DX review spent a lot of time ranting about how good it was, and his IW review spent a lot of time smacking it back down ("In fact, sometimes it was a bit rubbish"). Which is a lie. Sometimes, it was a bit average. Which is at least 30% different (50% to 20%). In his old DX review, he spent a lot of time talking about the skills in a positive tone.
I didn't mean to sound like I thought medkits and hazmat suits were redundant, they're not, but they are inventory items, not skills. Which means you decide "I'm going to carry hazmat suits instead of going for the Environmental Resistance aug so I can squeeze more useful augs into my torso, which means I'd better upgrade my environmental training" rather than "I'm going to upgrade my environmental training skill now, so I'd better find some hazmat suits to go with it". But if you did think the latter, then I'm sorry.
My personal opinion is that, and this is really going to hack you off, The Cassandra Project is, in terms of design decisions, more what people might have expected from a Deus Ex sequel than Invisible War. And that either shows how awesomely great the Entity is (obviously) or how much of the "sometimes, it was a bit average" stuff Ion Storm have spent years shaving away (yeah, I do want to get flamed by a subroutine of the Entity. It's a childhood fantasy).
TCP shifts the focus in exactly the opposite way from IW, by making your choice of augs far more restricted (and balancing it by making them more powerful), you have to rely on your skills. Which is why you get a whole raft of skill points at the start, rather than the puny amount you got in DX. This, also, shifts the focus towards the individual's talents rather than the mechanical stuff they've plugged into themselves (as you would expect from anything involving drug makers, drug takers, bisexuals, polymaths, anarchists, egotistical hackers, murderous Russians, bureaucrats, talking cars, Johnny Casino and, worst of all, gossip columnists. How I hate them. Pacifism can go to hell as far as they're concerned).
Oh my God, I'm discussing games design.
spoiler:I feel like the mentor on the fifth paragraph of the hacker's manifesto.
I'm saying it where they aren't any detractors from IW so that I'm not flamed to death like Jo next to a casually thrown napalm grenade. Or ten. I'm new to forums (as you might have guessed).
And I'm being a know-it-all show-off.