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Thread: question about Sound

  1. #1
    Member
    Registered: Nov 2003
    Location: Bonehoard

    question about Sound

    How can I add my sounds in thief without just chanching wave file in snd.crf . . ?
    How can I add my sound object which will open my wave sound file ( ambience sound ) ?

  2. #2
    Member
    Registered: May 2002
    Location: Texas
    This link will give you many tutorials on how to add/use new sounds in Thief.

    Thief-TheCircle

    John

  3. #3
    Member
    Registered: Feb 2002
    Location: Go is to the fountain.
    Any file in a .crf can be deprecated simply by putting a file with the same name in a folder with the name of the .crf.

  4. #4
    Member
    Registered: Nov 2003
    Location: Bonehoard
    I know , that I can overwrite the file with same name , but I want insert and use new . .

  5. #5
    Member
    Registered: Feb 2002
    Location: Go is to the fountain.
    That's more complicated. First you'd need a .wav in \snd, a .sch schema in \schema along with the original ones, then you haveta open the mission in dromed, reload_schemas and save the gamesys. Only then will you be able to play the sound through an ambient marker or script-controlled object.

  6. #6
    Member
    Registered: Nov 2003
    Location: Bonehoard
    I place mysound.wav in snd.crf --> sfx . create myschema.sch in schema folder .
    type in :

    //wind
    schema invwind
    archetype AMB_INV
    mono_loop 0 0
    volume -1
    mysound.wav

    Than I reload schemas "relaod_schemas" , save gamesys . . Place in mission amdient sound , add ambientHacked , type in Schema Name : invwind , type in radius : 30 , set flag - Environmental . . But my sound don't work . .

  7. #7
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Can you hear the sound if you use the play_schema command? If so, it's a problem with your ambient marker or roombrushes. Otherwise, it's maybe a problem with your WAV file. Some sound editors have been known to be incompatible with Thief (I think WAVs saved by Goldwave won't play in Thief).

  8. #8
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    I don't know about any other formats, so it is just safe to use this one: 22,050 Khz, 8 bit mono, PCM --- Something like that would work. I made mine, but it sucks because I have more than one .wav file and it makes it sound hollow, and while your playing, everything else is near to zero volume. Ai, everything....

    -I don't know what program you have, but Sound Forge XP is a good one. It came with a sound card back in 98 I believe. (My thief game came with the sound card too. If that sound card wasn't bought, then I wouldn't have known of thief! Well, I probably would from thief3 or somewhere maybe....)
    My Thief FM Website
    "Those pies had enough grease to drop a Burrick!"

  9. #9
    Member
    Registered: Nov 2003
    Location: ┴W 'ɐlnossᴉW
    For me, (using Thief 2) using the 22,050 Khz 8 bit stereo PCM format works too. I'm using this format in my mission for ambiant sounds. I also tried higher formats as well. It's just best to stay at 22,050 Khz, 8 bit mono, PCM. For me all PCM formats worked. It's just that the higher the quallity, the longer it takes for Thief 2 load it up.

  10. #10
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    For me, I use Sound Forge Xp, and it has PCM 8 bit mono 22,050 khz as a default, so I used it and found that it works. I haven't played around with other formats...... Also, I heard that you are supposed to use this format, or at least something similar.

    Hey, I just had an idea, why don't I look at the format using Sound Forge Xp, to see what it is for sounds from thief........
    My Thief FM Website
    "Those pies had enough grease to drop a Burrick!"

  11. #11
    The standard format for Thief is 22050 Hz ADPCM (not sure if IMA or Microsoft ADPCM,
    anyway try both, and use whichever works, and use Microsoft - which is better - in case
    both are usable). With the ADPCM format you can get better quality than that of 8-bit
    (assuming that you converted to ADPCM from 16 bit), at about half the file size.

  12. #12
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Really? Oh, didn't know that..........
    My Thief FM Website
    "Those pies had enough grease to drop a Burrick!"

  13. #13
    It's IMA ADPCM. Many of Thief's samples are saved at 22.050 kHz; 4 Bit; Mono 10 KB/Sec.

    They can be very small, and they still sound rather good without any discernable hissing.

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