
Originally Posted by Mr. K.
Ok, i got the demo and i really don't like the movement. Garrett feels more like Benny than a master thief with cat-like dexterity (save for the superhuman jumping).
Here's a tweaked
T3PlayerAnims.ini that tries to alleviate this.
Always back up your original .ini files before taffing with them, you know.
Changes made:
- Slower head bob -> Less motion sickness, softer walking.
- Faster strafe transitions -> Better maneuverability (not the best, though)
- Slightly softer breathing when idle. -> Less motion sickness
- Slightly slower weapon animations. -> Feels better
- Faster leaning. -> More thiefy
- Slower fall recoveries -> No fall damage sucks. At least this should make falling a bit more annoying.
- Some other minor thingies.
Overall i think it feels quite better. There are lots of tiny changes (overall, movement, leaning and acting are a wee bit slower while crouched, to compensate for the sneaky bonus to crouch). The only thing that bugs me is the strafing, it's not quite allright yet, and turning the transitions to 0 doesn't help much.
I'd like to know if you like these tweaks or make some of your own.
Also, 3rd person movement is NOT changed at all. This means things will handle differently in 3rd person mode, but you can do the changes yourself.
