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Thread: Thief 3 Tweaks - Requests and Discussion

  1. #76
    Is there a way to subsitute a different font in the load, menu or flavor text? I was thinking of something like Trajan or another large serif font instead of the semi-unintelligible Papyrus font they're using.

    Edited: I found the files the FontMapping lines refer to.

    C:\My Computer, et al\Thief - Deadly Shadows\CONTENT\T3\PCTextures\Fonts

    The files are .cel and .dds files. Whatever they are. I don't suppose there is an editor for them, is there?
    Last edited by trouble_dart; 29th May 2004 at 16:15.

  2. #77
    Thera, your post didn't include the adjusted code for the light gem, so it looked at first like the compass was inside the gem. Easy fix, though:

    [LightGem]
    Type=T3LightGemWindow
    Placement_X=CENTER
    Placement_Y=BOTTOM
    Pos_Y=-50
    Pos_Z=10
    Scale_X=0.5
    Scale_Y=0.5
    Scale_Z=0.5

    Active=VISIBLE
    ChildWindow_0=LightGemLight
    ChildWindow_2=LightGem_Case
    ChildWindow_1=LightGem_Gem

    That will keep the gem the same scale as the compass.

  3. #78
    Member
    Registered: Nov 1999
    Location: The East Coast, Canada
    Quote Originally Posted by trouble_dart
    Actually, if you hit the space bar, it goes right to the loading screen. At least, that was my experience.
    And you're absolutely right! Here I was, pressing Esc, Tab, Enter, ~ just to see if it would skip the cinematic. Man, I feel like such a noob.

  4. #79
    Member
    Registered: May 2004
    Location: Toronto, Canada
    My compass still doesn't quite look like the screenshot. The gem and the letters are smaller, but there is still a large iron framework around the whole thing. Is there something else that should be rescaled?

    Also, is it possible to do the same thing to the weapon and object image in the HUD?

    Edit: nm, I changed the wrong one, the compass now looks fine.
    Last edited by Springheel; 29th May 2004 at 16:11.

  5. #80
    New Member
    Registered: May 2004
    Location: NYC
    D'oh! Thanks trouble_dart.

    EDIT: fixed code in other post.
    Last edited by Thera; 29th May 2004 at 16:31.

  6. #81
    Member
    Registered: Aug 2003
    Location: California
    One thing that annoyed me a lot was the highlight when targeting useable objects. Its bright blue and very annoying, does anyone know maybe how to tint it or change it?

    Also: If you were to change the bind .ini file by changing "Use Item" to RMB and "Activate" (forgot what the real bind is called) to RMB, would it be like the old Thief 1/2 right-click to use item and to activate object?

  7. #82
    Good questions, Shadow.

    I'm eagerly awaiting the answers to them also.

    I'll enjoy the game even more once I can get rid of that ridiculous atomic blue frob... I want stuff I frob to just be upped in basic brightness somewhat... not COLORED like that, sheesh. It makes it impossible to look closely at things to inspect them... because they're awash in this oppressive blue blasting glow.

    If I can do away with that... do away with arrow trails... and make loot glint about half as frequent (the shine comes up just way too often) i'll be a very happy camper.

    Your question about trying to get the use function back as one thing is interesting. Have you tried that?

  8. #83
    Member
    Registered: May 2004
    I'm playing with the lights right now to try and tweak the interface a little more, but in the mean time, here's a quick one:

    If you want to disable the swirling blue smoke that appears in the save/load menu and in your mission briefings, just open T3UISoup.ini and set Active=NOT. You'll now have a pure black background, more like Thief 1 and 2 menus. You might want to raise the intensity of Metagame lights 1 and 2 for better contrast.

  9. #84
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Wow, thanks Mentalespy...that swirling fog bugged the hell out of me. Makes the menus look like they're floating in space somewhere. What exactly does Metagame lights 1&2 do? I notice they're kind of yellow...is that the 3d effect on the text?

    Two things I'd like to be able to do (and you've done things pretty close to them) are decrease the frob intensity and decrease the scale of your selected item/weapon. Any suggestions about where to look?

  10. #85
    Member
    Registered: Apr 2003
    Location: Ormskirk, UK
    On the subject of the frob, check out [FrobOptions] in Default.ini, the regular setting is FrobBiasRaycastType=2, but from the comments level 3 seems more 'accurate', I'd guess that means that your graphics card calculates the normal and bases the blueness intensity from that rather than just approximating? Anyway it doesn't have any particular performance hit for me so I stuck it on 3.

  11. #86
    Member
    Registered: May 2004
    Location: Toronto, Canada
    What was the in-game effect of changing it to 3?

  12. #87
    I dont know if it is anything special but T3UI.ini makes reference (near the bottom) to a debug menu and points to T3Menu.ini

    In T3Menu.ini it mentions debug console etc cheats - fly, invincible etc, camera settings..

    ... maybe someone can figure out if its useful ??

  13. #88
    Member
    Registered: Aug 2003
    Location: California
    Quote Originally Posted by TheDorkProject
    Your question about trying to get the use function back as one thing is interesting. Have you tried that?
    No, not yet, I can't find the .ini file that stores binds, does anyone know which one it is?

    Edit: In inputmen.ini theres two lines:

    leanleft=0
    leanright=0

    Upon changing them to 1, nothing happens. If I could find the bind .ini file I could try adding "leanright=e" and "leanleft=q" and see if anything happens.

  14. #89
    Member
    Registered: Apr 2003
    Location: Ormskirk, UK
    Quote Originally Posted by Springheel
    What was the in-game effect of changing it to 3?
    Just did a layered difference blend of 2 grabs in PSP, there could be a difference, or it could just be that my head bob messed it up If there is a difference, it's extremely slight, and affects edges and the surfaces that angle away from you more than the flatter ones.

    Edit: ahh, of course. Just read the help a bit more. Take a small crate - for collision purposes it's just a box, but for visual purposes it has planks of wood joined together so that the main panels are indented. Level 0-2 'frobbias' takes normals from either the crate's collision boundaries, the geometry of the crate, or a combination of the two. Level 3 makes triangles out of the geometry of the crate and takes normals from each one. Hopefully it'll improve body and non-uniform model frob quite a bit. Nothing a reasonable 3d card can't handle, but perhaps more effort for an xbox.
    Last edited by Nanol; 29th May 2004 at 17:56.

  15. #90
    Member
    Registered: May 2004
    Quote Originally Posted by Springheel
    Wow, thanks Mentalespy...that swirling fog bugged the hell out of me. Makes the menus look like they're floating in space somewhere. What exactly does Metagame lights 1&2 do? I notice they're kind of yellow...is that the 3d effect on the text?
    It's the lighting on the 3D objects in the menus, like the metal framework and your weapons and items. Try setting Intensity=0 and you'll see what I mean- everything's black.

    Incidentally, this also gives you a black background when you right-click on your weapons and items, instead of the annoying spherical gradient (which I can't get any darker than light grey). This gradient doesn't show up when you click the Loot button, so I'm trying to figure out what's different so I can get rid of it.

    Quote Originally Posted by Shadow
    No, not yet, I can't find the .ini file that stores binds, does anyone know which one it is?
    Check out options.ini in the Thief directory in My Documents.

  16. #91
    Member
    Registered: Aug 2003
    Location: California
    Seems the default.ini is littered with dev-induced messages. Heres a funny one:
    ;t3 pc gamepad - Note that Joy1 on the PC gamepad is actually Joy9 on the Xbox gamepad.
    ; Why?? Noone knows. I wish someone did....

  17. #92
    Member
    Registered: Jan 2001
    Location: Tampa
    i have tweaked lightgem (smaller, lower); health meter (smaller, lower), and i have moved the weapon and item inventory display icon, (lower and to the side)

    here's my settings from the UI .ini:
    *** connotes a change and everything after a semicolon is a note to myself

    [LightGem]
    Type=T3LightGemWindow
    Placement_X=CENTER
    Placement_Y=BOTTOM
    Pos_Y=-20 ; *** was-50
    Pos_Z=10
    Scale_X=.8 ; *** was all 1.0
    Scale_Y=.8
    Scale_Z=.8

    [CompassWindow]
    Type=T3CompassWindow
    Placement_X=CENTER
    Placement_Y=BOTTOM
    Pos_Y=-20 ; *** was -50
    Pos_Z=10 ; ***was 10, no idea what this does, maybe tilt
    Scale_X=.7 ; *** added these 3 lines, remove to change back
    Scale_Y=.7
    Scale_Z=.7
    Active=VISIBLE
    CompassWindow=CompassActorWindow
    ...

    [HealthMeter]
    Type=T3HealthMeterWindow
    Active=ACTIVE
    Scale_X=.5 ;*** was 1.0
    Scale_Y=.5
    Scale_Z=.5
    Pos_X=20
    Pos_Y=15 ; *** was -15

    [ItemCycleWindow]
    Type=T3ItemCycleWindow
    Placement_X=LEFT
    Placement_Y=BOTTOM
    Width=200
    Height=200
    Pos_X=0
    Pos_Y=0
    NormalPos_X=30 ; *** was 80
    NormalPos_Y=160 ; *** was 136
    ...

    [WeaponCycleWindow]
    Type=T3WeaponCycleWindow
    Placement_X=RIGHT
    Placement_Y=BOTTOM
    NormalPos_X=170 ; *** was 122
    NormalPos_Y=160 ; *** was 134
    Width=200
    Height=200
    Active=VISIBLE
    ...
    Last edited by p7eter; 29th May 2004 at 18:08.

  18. #93
    Member
    Registered: Apr 2003
    Location: Ormskirk, UK
    Quote Originally Posted by Shadow
    Seems the default.ini is littered with dev-induced messages. Heres a funny one:
    ;t3 pc gamepad - Note that Joy1 on the PC gamepad is actually Joy9 on the Xbox gamepad.
    ; Why?? Noone knows. I wish someone did....
    Yeah the engine coders - for unreal and thief - totally rock, both for their dedication to customisation, and their willingness to leave off the cuff remarks inside the release files

  19. #94
    Member
    Registered: Apr 2002
    Location: United Kingdom

    On the subject of My Documents...

    ...has anyone found a way of changing the save location?

    I detest this new trend amongst games (GTA, Manhunt, NFS Underground, and now TDS!) of saving everything in My Documents. I like to keep my My Documents folder free from clutter, with nice simple structure (Documents, Pictures, Source Code, Websites etc.) and don't want a million and one individual folders for games in there.

    Freelancer had the right idea, putting everything in "My Games", although even that isn't perfect.

    I've seen references to "SavePath" in the default.ini file, but in my copy thats set to ..\Save which is obviously not where the saves are going. Hopefully its not hardcoded!

  20. #95
    Member
    Registered: Aug 2003
    Location: California
    I found out how to lean! In the inputmen.ini there are two lines:

    leanleft=0
    leanright=0

    Change those to 1 and now you can lean, the default lean controls are Q and E.

  21. #96
    Quote Originally Posted by p7eter
    i have tweaked lightgem (smaller, lower); health meter (smaller, lower), and i have moved the weapon and item inventory display icon, (lower and to the side)


    [ItemCycleWindow]
    Type=T3ItemCycleWindow
    Placement_X=LEFT
    Placement_Y=BOTTOM
    Width=200
    Height=200
    Pos_X=0
    Pos_Y=0
    NormalPos_X=30 ; *** was 80
    NormalPos_Y=160 ; *** was 136
    ...

    [WeaponCycleWindow]
    Type=T3WeaponCycleWindow
    Placement_X=RIGHT
    Placement_Y=BOTTOM
    NormalPos_X=170 ; *** was 122
    NormalPos_Y=160 ; *** was 134
    Width=200
    Height=200
    Active=VISIBLE
    ...
    I was just playing with those settings myself (still am tho)

    NormalPos_X=
    NormalPos_Y =
    These are where the chosen weapon icon is placed (I think relative to the gears when you cycle through the weapons)

    Width=200
    Height=200
    These are default. Setting to 400 moved the gears to the centre of the screen.

    I also ADDED
    Scale_X=0.5
    Scale_Y=0.5
    Scale_Z=0.5
    This scaled the size of the actual cogs, but it appeared to scale each to its own centre and so caused them to have a space between each cog. (ie it was no longer a gear)
    Last edited by keeper_Silvas; 29th May 2004 at 18:52.

  22. #97
    Member
    Registered: Jun 2002
    Location: Auckland, New Zealand

    Thief 3 "Minimialist Mod" over at ionstorm forums

    check this thread (sorry to those who know about it)

    http://forums.ionstorm.com/index.php?showtopic=210745

    lots of more ideas - such as getting rid of the weapon glow once and for all yipee

  23. #98
    New Member
    Registered: May 2004
    T3Menu.ini seems to be full of cheats, and graphics tweaks and such. Now we just have to figure out how to use it....

  24. #99
    Member
    Registered: May 2004
    Quote Originally Posted by Schwartz
    T3Menu.ini seems to be full of cheats, and graphics tweaks and such. Now we just have to figure out how to use it....
    Where's T3Menu.ini?

  25. #100
    Member
    Registered: Jun 1999
    Location: Sunny place
    Ok, i got the demo and i really don't like the movement. Garrett feels more like Benny than a master thief with cat-like dexterity (save for the superhuman jumping).

    Here's a tweaked T3PlayerAnims.ini that tries to alleviate this.
    Always back up your original .ini files before taffing with them, you know.

    Changes made:
    - Slower head bob -> Less motion sickness, softer walking.
    - Faster strafe transitions -> Better maneuverability (not the best, though)
    - Slightly softer breathing when idle. -> Less motion sickness
    - Slightly slower weapon animations. -> Feels better
    - Faster leaning. -> More thiefy
    - Slower fall recoveries -> No fall damage sucks. At least this should make falling a bit more annoying.
    - Some other minor thingies.

    Overall i think it feels quite better. There are lots of tiny changes (overall, movement, leaning and acting are a wee bit slower while crouched, to compensate for the sneaky bonus to crouch). The only thing that bugs me is the strafing, it's not quite allright yet, and turning the transitions to 0 doesn't help much.

    I'd like to know if you like these tweaks or make some of your own.

    Also, 3rd person movement is NOT changed at all. This means things will handle differently in 3rd person mode, but you can do the changes yourself.

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