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Thread: Thief 3 Tweaks - Requests and Discussion

  1. #101
    Member
    Registered: Jun 2002
    Location: Auckland, New Zealand
    Nice one Mr K, although I don't mind the movement overall I like your tweaks as they are, they make things feel more thiefy.

    So far I've only played the demo, and after applying various tweaks I must say the experience is getting much better. Hopefully by the time i get the full thing I'll have my .ini files ready to go

  2. #102
    Member
    Registered: May 2004
    YES! YES! YES!

    I killed the background lighting in the item help window, leaving only a flat, dark background with the help text overlaid. If you don't know what I'm talking about, go to your inventory and click the Loot button, then right-click on an item and compare the two window effects.

    This was seriously bugging me. I'll post the code after I tweak it a little more.

  3. #103
    Member
    Registered: Jun 1999
    Location: Sunny place
    Heh heh, i'm in the same boat too. Feels like i'm making the bagagge for when i move on to T3. I'll bring all my nerdy stuff with me.

    Now off to find the atomic frob and arrow trails stuff. The demo is so short! T1 Bafford's demo was great, would have paid money for it.

  4. #104
    New Member
    Registered: May 2004
    Too true. The demo should have been longer. But, methinks another demo is on it's way....

    Can anybody tell me which files I need to delete to eliminate the arrow trails? Please?

  5. #105
    New Member
    Registered: May 2004
    Hey: I just found a line at the top of default.ini wchi reads:
    DebugShowTags=False
    I'm changing it to true, and we'll see what happens...

    EDIT: Backspace seems to be binded, too.... I wonder....

  6. #106
    Member
    Registered: May 2004
    Quote Originally Posted by Schwartz
    Too true. The demo should have been longer. But, methinks another demo is on it's way....

    Can anybody tell me which files I need to delete to eliminate the arrow trails? Please?
    We don't know how to get rid of those yet

  7. #107
    New Member
    Registered: May 2004
    Quote Originally Posted by Schwartz
    Hey: I just found a line at the top of default.ini wchi reads:
    DebugShowTags=False
    I'm changing it to true, and we'll see what happens...

    EDIT: Backspace seems to be binded, too.... I wonder....
    EDIT(2): DebugShowTags=False appears to be, well, debugging, has not much to do with cheats and such.

  8. #108
    Member
    Registered: May 2004
    Okay, to get rid of the spotlight on the item help window, go to the [LargePopupWindow] in T3UI.ini, and comment out these two lines (put a ; in front of them):

    ChildWindow_0=T3UILights.ini:MetaGameLight_1
    ChildWindow_2=T3UILights.ini:MetaGameLight_2

    However, this will darken the buttons in some windows, namely the "Are you sure you want to quit?" window.

    You can do the same with [MetaGameLoadSaveConfirmPopUpWindow] to tone down the glare when you load or save your games, as well as when you confirm that you want to leave the current area.

    Was this bothering anyone other than me?

  9. #109
    Member
    Registered: Jun 1999
    Location: Sunny place
    Oh, i don't mind the spotlight. Not that i ever visit that window. :P

    Mentalepsy, how is that quotes/tips tweak going? The one you were adding quotes from previous thief games instead of the gameplay tips.

  10. #110
    Member
    Registered: Jun 2002
    Location: Auckland, New Zealand
    bugging us all my friend bugging us all..

    I went back to my original .ini files briefly and mannn oh mann

    seriously whats up with ion storm and humungous over the top fonts and effects? DXIW and now this. I mean this is the least they could have tweaked differently for xbox and pc

    anyway back to the tweaking

    PS i've been looking around to see if a lean forward script is possible. Some of the coders out there might be able to do something..

    is the answer somewhere between T3PlayerAnims.ini, MotionTags.ini, and AI_LocoModes_Shared.h (mentioned in motiontags.ini)..?

  11. #111
    Member
    Registered: Jun 1999
    Location: Sunny place
    I've checked those and i didn't see any reference to forward leaning movement at all. However, maybe we could pull some sort of trick that moves the camera ahead and pans it down a little. Sort of making a new 3rd person mode, with negative distance to garrett (ahead) and some panning.

  12. #112
    Member
    Registered: Jun 2002
    Location: Auckland, New Zealand
    yeah that was what i was thinking..
    we'd have to figure out how to give the action a description (ie LeanForward) and so bind it to a key

  13. #113
    Member
    Registered: May 2004
    Does anyone know how to change the font colors for the mission status windows? I know you can change them in the SCH files in the Briefing and Debriefing folders, but it would be tedious changing all of them, and it doesn't fix the objective status. Is there a default font setting somewhere?

    I'd like to brighten it up a little. The blue-gray is hard to read.

    Quote Originally Posted by Mr. K.
    Mentalepsy, how is that quotes/tips tweak going? The one you were adding quotes from previous thief games instead of the gameplay tips.
    Actually, that was Nupraptor

  14. #114
    Member
    Registered: May 2004
    Some font color info:

    The blue-grey color in the briefings and objectives is 97,80,109 (R, G, B).
    The pale blue in most of the pop-up boxes is 191,183,255.
    170,170,150 will give you a dull white, similar to the briefings in Thief 1 and 2. It's bright enough to read on a black background, but not bright enough to kill your eyes.
    Last edited by Mentalepsy; 29th May 2004 at 22:05.

  15. #115
    Member
    Registered: Jan 1999
    Location: Same place as the lost pens
    as before - increase lean speed by changing the 6 lean options (start mid end, front and back) speed from 1 to 1.5 in the T3PlayerAnims.ini. This could be tweak to eliminate any roll (set front and mid high and back low) or for preference.

    Okay so who is going to VB these beauties?

  16. #116
    Member
    Registered: Jun 1999
    Location: Sunny place
    Yep, sorry, i don't know what was crossing my mind.

    This is the best i've been able to do to hack a lean forward:

    At T3Camera.ini:
    CameraMode ThirdPerson
    LookAt ActorsTarget
    SpinWith Stick
    AnchorOffset ActorHeight -0.30
    Stiffness 1.00
    PitchLimit -50 -80
    YawLimit -20 20
    Distance -3
    DollySpeedForwardBackward 1 1
    EndCameraMode

    That uses the third camera to simulate a lean forward. If only the game accepted a negative distance!!

  17. #117
    Member
    Registered: May 2000
    Location: The Maw of Chaos
    Quote Originally Posted by Mr. K.
    Mentalepsy, how is that quotes/tips tweak going? The one you were adding quotes from previous thief games instead of the gameplay tips.
    Here's what I've got so far: http://dark_god7.home.mindspring.com/HelpText.rar

    If you have any Thief quotes not in the file that you'd like to contribute, please contact me and let me know so that I can add them. Also, if you notice any typos or errors, please do the same.

  18. #118
    Hidden_7
    Guest
    Anyone notice that each level has context specific quotes? Anyway to get these new-old quotes in the correct spot, so hammer-specific quotes would come up in hammer levels etc.? Cause that would be cool.

  19. #119
    Member
    Registered: May 2000
    Location: The Maw of Chaos
    Not that I'm aware of. As far as I can tell, the tips are displayed randomly. If they're displayed in a certain context, then it would probably be massive work to decipher it and place all the old quotes in the proper areas.

    Also, Scar Trek on the SA forums just posted this:
    From investigating files in the demo, it's also entirely possible to lessen the frob glow (sounds kinky). It's just a Bink format movie file that's overlayed as a texture, make it darker and hey presto.
    I'm looking into it now. If it's possible to reduce the glow via this method, then it should also be possible to change its color or edit it in any other way. Personally, I don't mind the blue, I'd just like to make it more subtle.

    Edit: Crap
    Hrmm, I'd presumed that the "SelectedGlow.bik" video files, which are an eerie blue glow, were used to texture any highlighted item. I edited them to be darker to test just now, and it appears I am wrong. Rather curious, I'll look into it tomorrow when I'm not so tired.
    Last edited by Nupraptor; 30th May 2004 at 00:35.

  20. #120
    Member
    Registered: Jun 2002
    Location: Auckland, New Zealand
    Hey Mr K good one using the third person camera.. sorry didn't get that's what you meant in your earlier post.

    The best we may be able to do here is actually keep distance as zero and just give a small height advantage to the forward lean cam, with reasonable limits on yaw and pitch... but it's far from ideal..

    unless there *is* a way to do +ve distance

    also noticed that a lot of other cam modes in that file have a dependency on thirdperson cam - would need to be careful it doesn't mess things up

  21. #121
    Member
    Registered: Jul 2000
    Location: The Buckeye Nation
    Anyone know how to get the ghey music off when you're doing the eye zoom?
    I saw the thread about disabling the grey overlay, that works great. But I'd love to get rid of the Deus Ex sound effects while zooming.

  22. #122
    New Member
    Registered: Jan 2003
    One thing I found annoying was that the scrolled text in the menus (for the mission objectives, mission briefing, etc.) only displayed in the upper part of the window, making you have to scroll a lot when the lower half of the window went unused. I found the settings to change this in T3UI.ini. The variable is NumVisibleRows, and instances of it are found under many of the window sections. I changed several of these to 14, and now the text is displayed down to just above the "back" button. Here are the menus I changed:

    [UniqueObjectivesWindow]
    [UniqueLoadWindow]
    [UniqueSaveWindow]
    [UniqueDeBriefingWindow]
    [UniqueBriefingWindow]
    [MissonStatsWindow]
    [ItemsWindow]
    [FenceWindow] (I only have the demo, so I couldn't test this one)

    Note that the number of rows you want to make visible will probably depend on the font size you are using for the menu text. I'm using 0.50 for my font sizes.

  23. #123
    New Member
    Registered: Aug 2003
    Location: Bay Area, CA
    For the die-hard first person users out there, here's how to prevent the camera from going into 3rd person after death.

    In T3Camera.ini, search for the following lines:

    CameraMode DeathCam
    InheritsFrom FarThirdPerson
    EndCameraMode

    and replace with:

    CameraMode DeathCam
    ; InheritsFrom FarThirdPerson
    InheritsFrom FirstPerson
    EndCameraMode

    Enjoy!

  24. #124
    Member
    Registered: May 2004
    Quote Originally Posted by Hidden_7
    Anyone notice that each level has context specific quotes? Anyway to get these new-old quotes in the correct spot, so hammer-specific quotes would come up in hammer levels etc.? Cause that would be cool.
    The Quotes.sch file has the mission name before each quote. You might be able to either add the old quotes into that file and just wipe the tips file, or you might be able to add mission names to the tips file.

  25. #125
    Member
    Registered: Apr 2003
    Location: Ormskirk, UK
    Quote Originally Posted by Mentalepsy
    The Quotes.sch file has the mission name before each quote. You might be able to either add the old quotes into that file and just wipe the tips file, or you might be able to add mission names to the tips file.
    Yeah it'd make sense for quotes to add them to the actual quotes file (or have 2 versions, one with just old school, one with new as well), and then you can have 2 tweaks, one to disable all help text, and one to alter the quotes themselves.

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