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Thread: Thief 3 Tweaks - Requests and Discussion

  1. #176
    Member
    Registered: May 2003
    Location: Sweden
    This might already have been covered in some other thread, lost track.

    With the latest DXTool arrow trails and lootglint can be removed. the relevant textures are in KERNEL_GFXALL

    partlootglint - replace with black texture if you don't like loot glint

    swooshc01 - replace with a texture that is black in the alpha channel to remove arrow trails. it's important to get the alpha right or you'll end up with a black trail instead

  2. #177
    Member
    Registered: Jun 1999
    Location: Sunny place
    It's gonna need an EXE patcher for the people who don't know how to do it. I will do it later on this week if nobody else does.

  3. #178
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Myagi, can you tell us exactly what your patcher does? Is it just the frob effect it changes? Does it rewrite any .ini files? I don't want to lose changes I've already made, and I don't want to remove the loot percentage, but I would like to tone the frob effect down.

  4. #179
    Member
    Registered: Jun 1999
    Location: Sunny place
    The frob patcher only changes T3Main.exe, not any .ini files.
    Always backup any files changed by a patcher/editor before aplpying changes.

    You shouldn't have any trouble with it, works great for me.

  5. #180
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Have any of you lads or lasses figured out a way to make the health bar NOT disappear? I want it to stay up even when I don't have a health potion selected. It's part of the strategy, knowing how much of a risk I can take and all.
    I don't really want it to appear all the time, but is there a way to toggle it to a keystroke or something, so you can see what your health is when you want to?

  6. #181
    Member
    Registered: May 2004
    Location: Toronto, Canada
    The frob patcher only changes T3Main.exe, not any .ini files.
    Does it just change certain lines, or does it rewrite the whole file? I don't like switching CDs back and forth, so I've already made a change to the .exe which I'd rather not lose.

  7. #182
    Member
    Registered: May 2003
    Location: Sweden
    Quote Originally Posted by Springheel
    Does it just change certain lines, or does it rewrite the whole file? I don't like switching CDs back and forth, so I've already made a change to the .exe which I'd rather not lose.
    It only updates a few locations in the current exe so you should be safe. just make a backup and you're safe in case it doesn't work out as you like

  8. #183
    Member
    Registered: Jun 1999
    Location: Sunny place
    Should just overwrite the internal references to the frob shader, the rest of your changes shouldn't be affected. Best way to do it is just backing the file, trying the patcher and seeing if it works allright for you. If it doesn't, just restore the original file and there you go.

  9. #184
    New Member
    Registered: Apr 2001
    Location: Jenkintown, PA
    This is amazing - how fast Thief 3 modifications are coming It just came out a few days ago!

  10. #185
    Member
    Registered: Aug 2003
    Location: The City
    Yep...amazing what people can do when they're motivated by the effects of consolitis, eh?

    Hopefully Ion Storm (or whoever may or may not develop Thief 4) gets a clue and learns to do the PC version CORRECT next time...

  11. #186
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Ok, I've run the frob patch, but honestly I don't see any real difference in-game. Could someone post a screenshot of what it should look like afterwards?

  12. #187
    Member
    Registered: Aug 2003
    Location: The City
    Um, select something...note the lack of blue.

  13. #188
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Maybe there's something I'm supposed to do but I'm not. I still see the blue frob. I unzipped the downloaded file, and ran the patch. Up popped a dos window saying hit a key to continue. I hit a key, window disappears. If it did anything, it was very fast. I've done it about three times now, and I still see the frob. Am I missing something?

  14. #189
    Quote Originally Posted by Mr. K.
    I'd recommend people to try setting the frob color to 0.04 0.04 0.02
    How did you determine those values? I know zilch about pixel shading, but I wouldn't mind testing a few settings. Is there a reference or software you use to determine values?

    Many thanks to Myagi... the patch works perfectly. And thank you Mr. K for providing it.

  15. #190
    Member
    Registered: Aug 2003
    Location: The City
    Read the readme.txt in the ZIP at http://tnlc.com/eep/thief.html

    Quote Originally Posted by Springheel
    Maybe there's something I'm supposed to do but I'm not. I still see the blue frob. I unzipped the downloaded file, and ran the patch. Up popped a dos window saying hit a key to continue. I hit a key, window disappears. If it did anything, it was very fast. I've done it about three times now, and I still see the frob. Am I missing something?

  16. #191
    Member
    Registered: May 2003
    Location: Sweden
    Quote Originally Posted by Springheel
    Maybe there's something I'm supposed to do but I'm not. I still see the blue frob. I unzipped the downloaded file, and ran the patch. Up popped a dos window saying hit a key to continue. I hit a key, window disappears. If it did anything, it was very fast. I've done it about three times now, and I still see the frob. Am I missing something?
    that any key message only comes up when there's an error, what does the error message say. Either that you didn't unzip in the system dir or that you don't have a version it supports (like running the v0.1 tool on the demo).

    EDIT: noticed a bug in the tool, it doesn't actually say that you ran it from the wrong location. so that probably what happend. The patch exe has to be in the same dir as the t3 exe.
    Last edited by Myagi; 30th May 2004 at 20:47.

  17. #192
    Member
    Registered: Jun 1999
    Location: Sunny place
    Quote Originally Posted by Surreal Imposter
    How did you determine those values? I know zilch about pixel shading, but I wouldn't mind testing a few settings. Is there a reference or software you use to determine values?

    Many thanks to Myagi... the patch works perfectly. And thank you Mr. K for providing it.
    The 3 numeric values are the colours of the frob., Red, Green and Blue.

    0 0 1 would be an all blue frob, 1 0 1 would be an all (red+blue) purple frob, and so on. You can mix the colours in many ways. You've probably done a similar thing with crayons or acrylics back in school when you were a samll taffer.

    0.04 0.04 0.02 gives a rather transparent, not bright frob that looks slightly yellowish. (frob colours are real numbers ranging from 0.000 to 1.000)

    If you want to try different colours, many drawing programs (photoshop, painshop pro...) have a colour palette that gives you the relative values of the colours, in ranges from 0 (non existant) to 255 (max intensity). You just have t otranslate those to ranges from 0 (non existant) to 1 (max intensity) In this case, a darker frob will make it more transparent, and a brighter frob will look similar to the atomic frob we have by default.

    You have a RGB colour table here:
    http://eies.njit.edu/~kevin/rgb.txt.html

    It has the values both in decimal (0-255 range) and hex (00-FF range). Just translate the desired value colours to 0-1 range. (for example, mid grey would be 128,128,128 on the table, which is half of 255,255,255, so the 0-1 values for the frob patch would be 0.5 0.5 0.5)
    Last edited by Mr. K.; 30th May 2004 at 20:50.

  18. #193
    Gotcha! Many thanks Mr. K.

  19. #194
    Member
    Registered: Aug 2003
    Location: The City

    RGB-to-Thief color

    http://tnlc.com/rw/files.html#rgb2rwcolor for a utility to translate between RGB and 0-1 color; it's for another program but will work for Thief 3's frob (and probably other) colors too.

  20. #195
    Member
    Registered: May 2004

    Question for Myagi about arrow trails

    Okay, so I downloaded DXTBMP, but have no clue what I'm doing.

    I think I found the file you're talking about for the textures, in [Thief3 directory]/CONTENT/T3/Maps/Kernel_GFXALL.ibt

    I don't know how to access the textures stored in this mipmap (?) file (if that is correct). Can DXTBMP even do that or is it only good for looking at single bitmaps? I can view the .DDS textures in the Bitmaps folder, but DXTBMP doesn't know what to make of the ibt file. Is there another program I should be using? Thanks for the help so far!

  21. #196
    Member
    Registered: Aug 2003
    Location: The City
    The textures are most likely in each level's file(s), with more common ones perhaps in the file you mentioned. These files will need an extractor (most likely DDS-format textures but who knows) before they can be viewed with a DDS viewer.

    Perhaps there's a Deus Ex: Invisible War texture extractor that will work with Thief: Deadly Shadows since they use the same engine.

  22. #197
    Member
    Registered: May 2004
    Yeah, I guess we should ask Myagi how the textures were extracted.

    [edit - OH, I guess it's DXTool, sorry I'm slow.. I was thinking dxtool the driver for directx, and was thinking, 'how could you edit textures with that?' didn't know there was an editor of the same name... doh ]
    Last edited by Ishtvan; 30th May 2004 at 22:43.

  23. #198
    Member
    Registered: May 2000
    Location: The Maw of Chaos
    Awesome work, guys. Trying out a few things now. I actually kind of like the blue frob highlight, but I wish it was more subtle. For now, I'm going to try out the T1/T2 style highlight, and then try tweaking it later.

    Also, I'm currently going to try removing Garrett's scar from his character model using DXTool. If it works, and if anyone's interested, I'll post the new texture after I'm done.

  24. #199
    Member
    Registered: Jun 1999
    Location: Sunny place
    I don't mind the scar much, he's butt ugly with or without it. I'd have liked if the model (here and in T2) was made so you couldn't quite see his face. Makes him more mysterious and lets the player imagine him in their own way.

    For subtle blue frob, i guess try 0.01 0.01 0.05 or something like that. I'm just fed up with the blue colour in the game. Everything's bloody blue.
    Last edited by Mr. K.; 30th May 2004 at 23:00.

  25. #200
    Member
    Registered: May 2000
    Location: The Maw of Chaos
    Quote Originally Posted by Mr. K.
    I don't mind the scar much, he's butt ugly with or without it. I'd have liked if the model (here and in T2) was made so you couldn't quite see his face. Makes him more mysterious and lets the player imagine him in their own way.
    I mind the scar because there's not real reason for it being there. Also, since it's not present in the cutscenes, it makes for inconsistency. I can try and see if I can someone make his face less visible under the hood, as well. I'll get back to you.

    And yeah, the new frob highlight makes Garrett look ghostly any time you're not in direct light. Kind of a shame, since I do like messing around in third person every now and then.

    Edit ~ Ok, Garrett_face_d in Kernel_GFXALL and MainMenu_GFXALL do not appear to be the face used for him in-game. I hope I don't have to edit garrett_face_n, as well.
    Last edited by Nupraptor; 30th May 2004 at 23:14.

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