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Thread: Thief 3 Tweaks - Requests and Discussion

  1. #201
    Quote Originally Posted by Ghost Shell
    anybody figure out how to disable the two circles with "nothing" written under them, when you're lockpicking, climbing, etc.?
    Or when carrying bodies. I prefer the old method, what with the little picture and words "Unconscious Body" and "Corpse." The "Nothing Nothing" does not impress.

    Also, does anyone know the way to remove the version number from the loading screens? Besides the golden bar -- which by the way is a background element in a DDS file; see files in CONTENT\T3\PCTextures\DynamicallyLoaded -- that's one of the only elements that remains in the load screens. I haven't been able to track down where it appears in the .ini files, but I'm not teh leet haXX00r like a lot of the other forum posters.

    I'd edit those DDS files myself, but I'm not sure what settings are needed when saving, and NVIDIA's tool ain't talkin'.

  2. #202
    Member
    Registered: May 2004

    Finding and using DXTool

    I finally found a version of DXTool to download. The main download site for it seems to be down, there are several download locations at DeusEx2files.com , although things like filefront, etc, do not agree with my browser, so I had to use this Israeli link to version 1.35 (1.4 is the latest) : http://community.msn.co.il/comm_link...seqLinkID=1199 (everything's in Hebrew! (just click the link below the english text DXTool)

    Now my problem is, when I run DXTool, I get "cannot determine DX:IW base path; DX:IW is not installed" now I know that, but I was hoping I could at least run the texture editor, etc by itself. Is there any way to get around this, or trick it into thinking Thief3 is DX2 so the freakin' thing will run?

  3. #203
    Member
    Registered: Jul 2002
    Location: tampere,finland
    a utility to translate between RGB and 0-1 color
    err? just divide the desired value with 255

    127/255~0.5

  4. #204
    Member
    Registered: Jun 1999
    Location: Sunny place
    127.5, standard rounding ups it to 128.
    [/anal competition]


    Ishtvan: i ran into the same problem, seems DX2 tools don't like working if you don't have DX2 installed. Maybe emailiing the author about it would net some results.

  5. #205
    Member
    Registered: May 2000
    Location: The Maw of Chaos
    Did you get the version posted on the Ion forums? It still gives you the same error, but then proceeds to list all the textures just fine.

    http://forums.ionstorm.com/index.php?showtopic=210800

  6. #206
    Member
    Registered: Jul 2002
    Location: tampere,finland
    oh yea, i forgot
    it's an even number of colors
    there's no absolute 50% grey

  7. #207
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Wow, thanks Myagi! Once I put it in the right directory, it was great. I really appreciate the ability to decide my own colour too. I changed it to 0.04 0.04 0.08 for a faint blue-grey frob. You rock!

    (for those wanting to know what the new frob looks like, this is it set to .4 .4 .8

    Last edited by Springheel; 31st May 2004 at 08:17.

  8. #208
    Member
    Registered: May 2004
    Yeah, the issue of using DXTool to edit Thief 3 has been brought up with the author (see this thread at Ion Storm: http://forums.ionstorm.com/index.php...%BDentry326988 ) It looks like the author has no plans to do it right away.

    Probably the best bet would be for someone to just modify the texture map file (maybe two files, one arrow trails removed, and one with both removed.. don't know anyone who would want to remove loot glint and keep arrow trails ).

    So anyone have DX2 and DXTools (like Myagi ) that can create a new Kernel_GFXAll, we could just replace that file?

    I wish there were just a standalone DX2 texture extractor. Argh!

  9. #209
    Member
    Registered: Jun 1999
    Location: Sunny place
    Replacing the whole file wouldn't be too good, it's 8MB large. You need a .EXE that patches up some parts of the file. I'd do it myself, but i can't extract the textures because i don't have DX2 installed (nor in the shelf, for that matter)

  10. #210
    Member
    Registered: Jul 2002
    Location: tampere,finland
    he should just opensource the damn thing so people with interrest could fix it
    it's not like it's got any trade secrets in it

    edit: just read the thread
    seems he does have plans for it, but not immediately

  11. #211
    Member
    Registered: Jun 1999
    Location: Sunny place
    You got a point there.

  12. #212
    New Member
    Registered: May 2004
    I failed to mention that default.ini was marked as read-only during my testing, so I'm still gonna continue to dink around until i find something else

    Thanks for the suggestion though, Mr. K

  13. #213
    Member
    Registered: May 2004
    Wow! Miyagi, this is great. For me, the atomic blue frob and the atomic blue interface were the two single most un-Thieflike aspects of the game. We got rid of the latter, and now you've gotten rid of the former. In fact, when you said the new frob was more Thief 1-style, I thought you meant you just changed the color from blue to dull white or something (which would still be an improvement, I think), but this is really good. I particularly enjoy no longer seeing a loaf of bread light up as if it were made of metal. Thanks!

    Regarding the removal of the lockpick interface, my first reaction was "Uh, why would you want to do that?" Then I thought for a moment and realized that it would mean trying to pick the lock by hearing alone, and that that might actually be fun... I'll definitely give it a try...

    Again, I need someone to host these tweaks on their webspace for me. I can't add any more to the opening post (20,000 character limit).

    Quote Originally Posted by Mr. K.
    For subtle blue frob, i guess try 0.01 0.01 0.05 or something like that. I'm just fed up with the blue colour in the game. Everything's bloody blue.
    Not anymore
    Last edited by Mentalepsy; 31st May 2004 at 06:27.

  14. #214
    New Member
    Registered: Aug 2003
    Location: Bay Area, CA
    Figured it out! To kill the lockpick hud:

    In T3UI.ini, under the section [LockPickHUDWindow]:

    Scale_X=1.0
    Scale_Y=1.0
    Scale_Z=1.0

    change to

    Scale_X=0.0
    Scale_Y=0.0
    Scale_Z=0.0

    Make sure you comment the following line out:
    ChildWindow_8=T3UILights.ini:LockpickLight1

    so that it looks like this
    ;ChildWindow_8=T3UILights.ini:LockpickLight1

    Enjoy!

  15. #215
    Member
    Registered: Aug 2003
    Location: The City
    Why doesn't this website or thief-the-circle.com host the tweaks, since there's already a tweak FAQ for the previous Thiefs?

    Just split it up into 2 (or more) forum posts with a table of contents linking to the various sections (like the FAQ). That way you can expand it as much as you want--each topic gets its own post.

    I'll offer to host the T3 tweaks if that doesn't pan out, but I don't see why it wouldn't.

    Quote Originally Posted by Mentalepsy
    Again, I need someone to host these tweaks on their webspace for me. I can't add any more to the opening post (20,000 character limit).

  16. #216
    New Member
    Registered: May 2004
    Location: Madison, WI
    Myagi, Mr. K, you're both my heros. The dreaded Atomic frob is vanguished, and I can now enjoy the game. I like your color settings Mr. K, though I'm wondering if it is possible to make the shader more or less fully transparent, but full-bright the frobbed object. Thanks for all your hard work everyone!

  17. #217
    Quote Originally Posted by xiev
    Seems that there is an issue with modifying the [difficulty] field in the default.ini

    I attempted to modify the visual and auditory acuity settings to make the game even more difficult after beating it, but the changes will not stick. I first noticed this when playing through the first real level (ie. not the training level) and upon rezoning back into the front portion of the map, it seemed to me that the guards had reverted back to their initial settings. I did some further testing by reducing their senses to 0.0 and porting back in and found that the same thing occured, they had recovered their abilities.

    I really cannot find what might be causing this to happen, so thought I'd put it here to see if anyone else has been experimenting with this.
    Yeah, I have the same issue. Sort of. The changes work fine in the first two missions but none of the others. Doesn't matter if I set them higher or lower, no go. Read-only didn't change it.

    Also, the health meter always-visible thing didn't work.

  18. #218
    New Member
    Registered: Aug 2003
    Location: Bay Area, CA
    To get rid of the 'Nothing' messages for both items and weapons, open the UI.sch (in content\T3\Books\English\String_Tags)

    For items, search for the section titled T_ItemCycleNoItem, and under it you should see

    lang_english 2004-02-29 21:48:00 "Nothing"

    replace with

    lang_english 2004-02-29 21:48:00 " "

    For weapons, go to the section right below, T_WeaponCycleNoWeapon, and you should see

    lang_english 2004-02-29 21:48:00 "Nothing"

    replace with

    lang_english 2004-02-29 21:48:00 " "

    Additionally, the section under T_WeaponCycleNoWeapon is T_LootPickupLoot, where you can remove the words "Loot:" that precede in the message of amount of loot stolen.

  19. #219
    New Member
    Registered: May 2003
    Quote Originally Posted by revelation2k
    To get rid of the 'Nothing' messages for both items and weapons, open the UI.sch (in content\T3\Books\English\String_Tags)

    For items, search for the section titled T_ItemCycleNoItem, and under it you should see

    lang_english 2004-02-29 21:48:00 "Nothing"

    replace with

    lang_english 2004-02-29 21:48:00 " "

    For weapons, go to the section right below, T_WeaponCycleNoWeapon, and you should see

    lang_english 2004-02-29 21:48:00 "Nothing"

    replace with

    lang_english 2004-02-29 21:48:00 " "

    Additionally, the section under T_WeaponCycleNoWeapon is T_LootPickupLoot, where you can remove the words "Loot:" that precede in the message of amount of loot stolen.
    awesome!! Thank you. All that is left is disabling arrow trails, and I'll be a happy camper.

  20. #220
    Member
    Registered: Aug 2003
    Location: California
    How do you use the T3 patcher by Myagi? When I double-click the .exe it comes up with

    "T3 Patcher by Myagi"
    "Press any key"

    and when I press any key it closes. How do I use it?

  21. #221
    New Member
    Registered: May 2003
    Quote Originally Posted by Shadow
    How do you use the T3 patcher by Myagi? When I double-click the .exe it comes up with

    "T3 Patcher by Myagi"
    "Press any key"

    and when I press any key it closes. How do I use it?
    you have to put it in the system folder.

  22. #222
    Member
    Registered: Aug 2003
    Location: The City
    http://tnlc.com/eep/thief.html to download the latest version with error-checking. Read the readme.txt too.
    Last edited by Eep; 31st May 2004 at 03:37.

  23. #223
    New Member
    Registered: Jan 2003
    Quote Originally Posted by Springheel
    I did this for 'uniquebriefingwindow', and I noticed about three lines of text are now written over top of each other at the top of that window...?
    I bought the full game today and had this problem as well. I changed it to 10 instead of 14 and the 2nd mission's briefing looked fine.
    Last edited by Goboperlaminiki; 31st May 2004 at 02:54.

  24. #224
    New Member
    Registered: Aug 2003
    Location: Bay Area, CA
    Ok, I'm having a weird problem. Whenever 'Nothing' is chosen on both the item and weapon selection, the "clamps" that grip the gear are at an odd position. Is there a way to fix them or make them disappear altogether? Plus, when carrying a body or mantling, the items that are in your hands move up on the screen, supposedly to indicate that they are unavailable. Is there a way to get them to move off the screen instead?

  25. #225
    Member
    Registered: May 2004
    tried dxtool out of this thread http://forums.ionstorm.com/index.php?showtopic=210800

    but when I export a texture and import the same texture again a save game doesn't load...

    probably the bits get messed up somehow

    somebody? wanted to get rid of the arrow trails

    this thread needs to be sticky and in several chapters...

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