Any feedback is good feedback. As long as it's your thoughts, they're interesting.Originally Posted by DarkForge
Thanks. The characters are something we spent a lot of time on. Glad you digged them.The characters intrigue me greatly: I find James Spake particularly humourous, and Bobby Chaos' personality is just something else! And it's thanks to Jo Parkes that I now have the phrase "Bless. Double Bless" stuck in my head!
They're cheat weapons, basically. The plan is that the door can only be opened fairly in game after you've played through the rest of the episodes - ala Resident Evil or Metal Gear Solid's unlocked slightly oddball stuff once you've completed the game. In other words, you've cheated to get in, so already broken the game world - well, here's some random silly toys.The only problem I have in this respect is with the "experimental" weapons behind the locked door (again, I got curious and Ghosted my way through). It's not a major complaint, but after exploring the sci-fi but still realistic world of TCP, to suddenly find weapons like the Pimp Gun kind of ruined the atmosphere for me. No offence, but I just didn't see the point in it. Unless the Pimp Gun really is something that could have only been dreamt up by a collaboration of Chaos and Spake's imaginations, I can only hope that it's something temporary and (apparently) comical to stand in for whatever might appear in the future. And if it's the first of those, why would Anna allow it into her armoury? - I guess that's why it's behind a locked door eh?
Similarly, since you've broken the game world by cheating to get in, you do kind of sacrifice your right to complain about realism. If you play the game as it is, it's internal realism remains.
No comment here, really.- Again, about those chess pawns: I won't ask exactly what their purpose is. But can I be assured that they do have something to do with TCP's story/events, and aren't just in there as a little pointless easter egg for the fans to find?
We wanted to leave room to expand in future if we wanted. We also planned for you to be able to swap which AUG you selected if we ever reached future missions.- Can I ask how many Apollo Modifications you plan to have available in total? Cheating isn't normally my thing, but for experiment's sake I used the "allaugs" cheat to get vision, environment and internal protection all together. There were still 3 empty slots, but does this mean there's only 3 more augs to appear? Or will you have a choice of 2 augs for each slot like in DX?
Aw, shucks. Thanks.In short: you've made an incredible mod and one which I've enjoyed playing through immensely! Thank you for making it happen - if and when the next installment arrives, I'll be waiting!
Er... don't hold your breath on the second mod, alas.
KG