so those guys had bigger balls than you?
look do yourself a favour and don't make assumptions you know nothing about...Originally Posted by Raven
First rule: Learn a little bit about the stuff you are postingsqueeze a line or two in about the brilliance of looking glass, ion storm and eidos, how the DOOM3 mod has been created in homage to the above, promise not to sell the editor/mod/adapted engine or any subsequently created missions packs, add that the mod has nothing to do with the above companies or anything really to do with doom 3 and you should be square go.
Second rule: Don't assume you know about the stuff you don't know anything about.
You might check the Saphire Scar site which was subsequently name System Shock Rebooted and which had a big sticker saying that they are doing this in hommage of a great game. Which helped them exactly - NOHTING! Because copyright law doesn't care about commercial or non-commercial usage or if you are a fan or not it simply cares about COPYRIGHT!
That maybe for you the case. For me it's quite different because I play the game primary for the gameplay and not for a story. I also don't really care if there is a plot or not in an FM because it doesn't make the game more interesting for me or only for a minor part.It is hard enough playing fan missions with the same presence of mind as the original missions, but having glaring marketing ploys like that will be unbearable,
Well, that is their problem. If Eido cracks them down, we can't do more then warn them. We don't want to take the risks because we spend a lot of time and effort to make this come true, and I wouldn't risk this just on a stupid name.and yourselves know that any 4th person FM creators will not think twice about using the already present thief universe norms.
If that means so much to you you can simply rename it.Having all the models called different things from the expected names will just be frustrating.Nobody can tell you what to do in your own house.
I guess you must be truly a remarkably copyright lawyer. I would be glad if I had you in the court in such a case - for the other party.If eidos wanted to do you for IP theft they probably could easily build a case against yous all now anyway, changing the name of the groups is not going to protect you if they fix their legal eyes on you… which they won’t... unless you try to sell the product.![]()
so those guys had bigger balls than you?
whoops, double post
If your intention is to somehow ignite a flame fury, look elsewhere. If, on the other hand, you're interested in joining the team and contributing knowledge in an area we may have missed during our research, please drop me a line at recruiting@thedarkmod.com. I'm all ears when it comes to "damn the man", "blaze of glory", "pronto tonto" approaches.Originally Posted by Raven
Sound propagation hopefully will not limit map size, if I can help it. In very general terms, sound propagation systems use a simpler, abstract geometry based on the map geometry (as described in the TDP dev logOriginally Posted by sparhawk
). As you make a map bigger, the sound prop. geometry grows as well.
It's possible that there will be a tradeoff, in that we can make a big map, but it will have to have more "coarse" sound prop. geometry (ie, less spatial resolution for determining which rooms/which parts of rooms a sound occurs in/travels to).
Done.Originally Posted by New Horizon
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Well I dunno about the rest of youse, but if the Dark Mod ever sees the light of day, my mission is going to have Hammerites, Garrett, Pagans, the City, and everything. It wouldn't be any fun if it wasn't the same universe - I've said it a million times before - atmosphere is everything.
Besides, by then, Eidos will be out of business and Thief will be long forgotten, unless they decide to resurrect it, in which case it'll probably be a Splinter Cell knockoff or World War II simulation.
Fixed.a Splinter Cell knockoff World War II simulation.
Sounds pretty cool actually.