TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 11 of 11

Thread: Darkloader compatibility for "Down We Go!" and "Guardhouse 1"

  1. #1

    Darkloader compatibility for "Down We Go!" and "Guardhouse 1"

    I was just wondering if anybody around here could make those 2 missions Darkloader compatible. They may be really old and slightly crappy, but they're still Thief fan missions! They deserve it!

    Doing the same for "Roller" probably wouldn't hurt either.

  2. #2

    I hate to do this, but....


  3. #3
    You'd best ask the authors for permission to alter their missions, first.

  4. #4
    Well its not altering.
    Its just setting them up so they run.
    Besides, I have no idea where either of them are.

  5. #5
    Registered: Jul 2004
    Location: namedrocalypse
    Roller? What's Roller?
    "Bin gar keine Russin, stamm' aus Litauen, echt deutsch." *
    --Thomas Stearns Eliot
    *There's nothing Russian about me, I'm from Lithuania, and German through and through.

  6. #6
    Registered: Dec 2001
    Location: Marlboro, MA, USA
    Yeah but there are dozens of non-darkloader old fms, should we convert them ALL? I say no, just load up Dromed and try them out, in most cases there is a reason it was never finished up.

  7. #7
    They arn't THAT bad.
    I think they deserve some love. Heh.
    What fan missions am I forgetting about?

  8. #8
    Registered: Feb 2005
    I think those are mostly demo FMs. I haven't played either mission so I wouldn't know how good they are.

  9. #9
    Yes, most of them are demo missions.
    But "Guardhouse 1" and "Down We Go!" are fan missions....
    2 of the first fan missions every released I believe.

  10. #10
    Registered: Sep 2003
    Location: Frederikssund, Denmark
    Down we go,
    Anyone got this in a Loader compatible version?

  11. #11
    Registered: Sep 2002
    Location: College Place, WA
    Loader compatible down we go:

    Requires NewDark.

    Change log:
    I added goal text in intrface\miss15\goals.str
    I added strings\missflags.str

    I had to edit the mission file to add entries for miss path, and mission number.
    I fixed the broken escaperoom objective by creating the escaperoom, and specifying the objective target, so the mission can be completed.

    I also reportalized.

    Nothing else was changed, and you can tell. Just about everything is broken in this mission. Mad props to the original author "Shadow", who built this mission in the dark ages, before anyone knew how to do anything.

    I've also included the original unmodified mission file in the subfolder "Original Unmodified Mission"
    Last edited by AntiMatter_16; 2nd Sep 2014 at 23:55.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts