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Thread: What are you working on RIGHT NOW? - Community WIP thread

  1. #276
    Holy sh**, that looks amazing. Am I the only one who thinks that the contest should allow for slightly bigger files?

  2. #277
    Member
    Registered: Sep 2004
    Location: my brain, population: 20
    Good job guys, keep up the good work.

  3. #278
    Indeed, why not remove the file size limitation (since it's always going to be large) and instead use a grid size limitation?

  4. #279
    Member
    Registered: Apr 2005
    Location: Scotland
    for my next trick...



    coming when it's done.

  5. #280
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Ziemanskye
    for my next trick...

    http://img281.echo.cx/img281/1797/mi...omo17fn.th.jpg

    coming when it's done.
    Yummy

  6. #281
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    Yeah, love the silhouette of the window ironwork on the benches. How do you get up on the balcony though (or shouldn't I ask)?

    Reminds me of Caduca's chambers (I think), I climbed up to the balcony at the front and it was just... empty.

  7. #282
    Member
    Registered: Apr 2005
    Location: Scotland
    Balconies are now accessible via stairs down the back - they weren't when I took that shot because it was so pretty I felt I had to show it off immediately.
    The bit the camera is standing on (lecturn, podium, speaker's stand? I'm not good at church or architectural lingo) has also changed a lot.

  8. #283
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    Quote Originally Posted by Ziemanskye
    Balconies are now accessible via stairs down the back
    \o/

    Down with nonsensical architecture!

  9. #284
    Member
    Registered: Apr 2005
    Location: Scotland
    Quote Originally Posted by GlasWolf
    Down with nonsensical architecture!
    No, don't Down with it, it's fun and easy, and makes the place look prettier!

    The problem with "real" architecture is that you have a horrid feeling that it ought to do something, or lead somewhere, or have something of value on it. There's only so many types of reward you can give for exploration you know,

  10. #285
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    Well OK, but only if it's miles out of reach! Seriously though, I do find it rather lame and immersion breaking when I see stuff like the fake balcony in Caduca's, or the only-accessible-via-crawlspace one in the Rutherford Mansion. Hey ho, it's a balcony more than I've ever created so I guess I'm in no position to criticise...

  11. #286
    Member
    Registered: Apr 2005
    Location: Scotland
    Nah, I get what you're saying Glas - as a gamer I started on Tomb Raider, so the question for me is always "How do I get there?", so if you manage it and there's nothing and it wasn't worth it, it's annoying.

    Such 'looks pretty, does nothing' design is something I'm always very serious about saying "You Cannot Get Here, Ever" with regards to, because it annoys me more when I can get somewhere without purpose than when I can't get somewhere and investigate.

  12. #287
    Irrational Games
    Registered: Feb 2005
    small update on the neverending mission.


  13. #288

    How do you take a screenshot? Am i missing something obvious?

  14. #289
    Member
    Registered: Apr 2005
    Location: Scotland
    you can use the print screen button on your keyboard, then paste into your paint program of choice, or find some external means of screengrabbing (I use PaintShopPro's Import>Screen Capture tool).

  15. #290
    BANNED
    Registered: Dec 1999
    Location: Idiocy will never die
    I'm doing some terrain tests with TerraEdit. I don't know how well you can see this but there are only 2 BSPs in this shot and some static meshes (walls in the foreground).

    There is the containing subtraction brush and the terrain brush, designed specifically to fit into a corner.

    I'm doing some experiments with sections. The room actually has 3 brushes in it in total. 2 are TerraEdit terrain brushes and they are designed so that they fit together. It's still pretty rough and I forgot to smooth before export on these. We'll see though.

  16. #291
    Member
    Registered: Mar 2005
    Location: Corvallis, Oregon
    Sweet

  17. #292
    BANNED
    Registered: Dec 1999
    Location: Idiocy will never die
    I may go the static mesh route though. It may be in my head but even in that small room the frame rate was nothing to write home about.

  18. #293
    Member
    Registered: Mar 2005
    Location: Corvallis, Oregon
    I can't tell from the screenshot but are the texture flags set to cast shadows? That could be a problem framerate-wise.

  19. #294
    Member
    Registered: Mar 2005
    Location: Scotland
    A working combination lock!



    It's for my FM, Trytos Tamuran, which is a Hammerite mission. Unfortunately, nowhere else is finished enough to take pictures of.

    You can't tell much from the pic, but the lock works in pretty much the same way as the one in Inverted Manse. I'll have a tutorial for it in a few days time.

    Now to go and get Garrettloader!

  20. #295
    Member
    Registered: Jun 2001
    Location: Tatry Mountains, Poland
    Quote Originally Posted by Rantako
    A working combination lock!
    Great! You, guys, really make me think that TDS FMs might be as good as T1/2 FMs. Good job!

    Waiting for the tutorial...

  21. #296
    Member
    Registered: Nov 2004
    Location: The Kingdom of Prester John

    Library, unfinished. Dynamic shadows = yes.

  22. #297
    Member
    Registered: Nov 2003
    Location: Shalebridge
    It's really inspriring to see all the great work that's being done in the editor now. Here's part of my effort (very much work in progress):

    Shalebridge Road

    Needs more detail I think, washing hanging on lines, etc.

    cheers
    str8g8

  23. #298
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Did you make the sign yourself?

  24. #299
    Member
    Registered: Nov 2003
    Location: Shalebridge
    Did you make the sign yourself?
    yes, most of the smeshes in that shot are custom (the window and the door are standard) ... that's why it's taking so long

  25. #300
    Member
    Registered: Jul 2004
    i like the lighting for shalebridge road... very moody

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