Thanks to both of you.I like "painting" sceneries like this one by using the whole look of Unreal/Flesh. It's quite clear now, though, that my half-timbered texture does not compare.
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Heh, if I wasn't stuck with this huge FM and if my head wasn't full with the next project, I would have thought more about an idea of mine to make an FM in a completely impressionistic or aqua color setting. AIs would still be sharp, of course, but I'd like to see a setting with impressionistic-styled textures.