Looking good. You might want to scale the screenshot down to 640x480 or put a link to it instead, though. David will do it for you otherwise.
Mh... nothing special:
http://www.manic-aeon.de/teures_host...ndre/Kamin.JPG
Edit: Done, Eshaktaar
Last edited by Pistole2k; 5th Mar 2005 at 14:17.
Looking good. You might want to scale the screenshot down to 640x480 or put a link to it instead, though. David will do it for you otherwise.
Rosd, that's looking pretty sweet! ReapMyster, I agree that it could potentially enhance things, but I only want to do it if I can find a way to make it distant. I can see it working if it lit up a part of the sky on the horizon, with the occasional distant rumble, but lightning that lights everything up would be too immediate and abrupt for the mood I hope to create.
If you're serious about sound production, I may actually take you up on that in the future.
"..but lightning that lights everything up would be too immediate and abrupt for the mood I hope to create."
makes sense to me
and yes im pretty keen on doing some soundwork, whether it be producing sounds / music or just cleaning them up
if you want any examples of stuff ive worked on just pm me some details or somethin
I'm just working on a house, just to mess around and get familiar with the editor before trying anything remotely ambitious.
Whee! I made something
http://www.geocities.com/smitemeister216/testscreen.jpg
If clicking the link doesn't work, copy+paste it.
Here's the map I'm working on. I keep changing my mind about what it's going to really be, but I think the large building (the one you can enter) is going to be a hospital. Anyone know how I can add a nice red glow to the hammer in the entrance?
http://www.sherlockholmesarmy.org/testmap.unr
doctormidnight, if you want to give the hammer a nice red glow add a light in front of it, and add the Lighting properties LightColor, LightShape, and FleshLightType. Now, change the lights color to red, bump the light's radius down and change the FleshLightType to FL_AmbientVertex. The light you'll make will hardly affect the walls, but any static meshes in it's radius will be a bright red.
Here's some screenshot of the location I am currently working on (not finished):
While you've been working with water, I paid some attention to fire. Now I have my own fire elemental. It's made of fire (duh), looks a bit humanoidal (but only a bit), makes fiery noises, and has its own source of light, which becomes brighter, when elemental is angry. It doesn't throw fireballs, but you better don't get close, 'cause it deals a lot of damage to anyone it touches. A good thief can kill it with just two water arrows... if he can live long enough to launch them.
Great looking skybox, Bukary.
*drools* at mention of old-school foes (fire elemental).
Nice looking skybox Bukary! Looks like it was worth all the extra work with those emitters in the end. I can't wait to see that in action. Zillameth, any chance you can show us your fire elemental? It sounds awesome. Just imagine one of those walking through the door of the room your in and lighting up your cover, or having to hide behind a column and stay out of it's light when it walks by.
That is pretty damn impressive, Buk. I like it.
Originally Posted by Rosd
I finally got around to fooling with this, almost have it the way I want it. I'm gonna go back and make the ones on the outside of the building a tad dimmer. Don't know why I liked the hammers upside down. Hey maybe there's a new Hammerite faction setting up shop! Images below linked for size
http://www.sherlockholmesarmy.org/hammer1.jpg
http://www.sherlockholmesarmy.org/hammer2.jpg
Hey, is that a Hammerite stripclub...?
"thy wouldst require a lapdance, brother?"
"verily."
I could add some pulsating blue and some techno music, if only I knew how to add music.Originally Posted by toolman
Oh well, may as well show you the thing causing me so much trouble. It's a Hammerite chapel/cathedral thing.
Just to warn you it's a 1280*1024 ingame capture, hence the url to it.
So far....
Building this location made me understand that T3Ed does not like open spaces with no zones and portals. And one more thing: I hate all this navmeshes stuff. (DromEd was really easy, guys!)
wow creepy screenshots
Things are progressing along still, so I have a few new screens for you of my test mission, that might even make it into a real mission if things keep up the way they're going.
ugh hurry up i want a fan mission dammit!
Those lights will kill your framerate (I have no idea why)- if you are getting very poor performance, try a different type of light.Originally Posted by bukary
I'm working on a castle-like inn with a cavernous secret room where smuggled goods are kept.
Also I'm working on modifying Zillameth's fire elemental to create water, moss and light elementals (maybe a gas or electricity one too, good idea Zillameth).
Obviously that's just for my own personal learning, and to see what one looks lie, I'd need Zillameth's permission to actualy use or release them.
No, you wouldn't. Besides, I wouldn't bother to write a detailed description, if I didn't want others to make use of it, right?Originally Posted by ProjectX
You are a very cool person.
Nearly completed the gas elemental (an easy one, not much changed) just some tweaks to the scripts and it'll be done. I'll post a screen of it when I'm done.