Very nice, this looks somehow unique. But ERH+ should take care about the geometry and design not being too cube-based. A square block in DromEd is a room, but in TDS it's obvious that it's just a square block. That's why the TDS designers put in a lot of vault and rafter meshes to "break" the image of a flat cube-like ceiling or wall. This makes the architecture far more organic, which is what he needs IMHO for this kind of mission.