I had to shelve my FM due to real-life activities, but I'm trying to write a piece on Thief3 performance issues, and engine scalability with hardware. There seems to be some sort of improvement with better specs, at least with number of polygons rendered without performance hit. I didn't have time to create a nice looking environment, so I did something more abstract for my tests That scene runs in 60 PFS in 1440p with maximum (i.e. awfully resource-consuming) in-game multisampling.