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Thread: Mine Shock, Main shock . . . whatever! Just get me past the first doors!

  1. #1
    Member
    Registered: Dec 2003
    Location: Texas

    Mine Shock, Main shock . . . whatever! Just get me past the first doors!

    OK - I lowered the bridge and ran into the building to find two unfrobbable doors and some platforms leading up the wall - there is a haunt in there and I don't know what to do next. All I know is that I "died" awhile back, but I'm still able to play the mission! So, two questions:

    1) Am I supposed to be dead now?

    2) Where the heck do I go from here?

    By the way - I'm playing the Thief Gold version right now. Haven't tried the T2 yet - maybe it's more explanatory.

  2. #2
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    I have played Mine Shock T2, which I think is quite a good mission, after you get past a little
    spoiler:
    climbing puzzle.
    I just loaded up this one for the first time. It is totally different at the beginning from the T2 version, and it is just plain crazy. My biggest problem with it is that I cannot save and reload a game. It crashes to desktop. I guess that is intended - you have to play it through in one sitting. So I can't complete it tonight.

    Anyway, JIS always has an angle. And in this one, the angle I can figure so far is that
    spoiler:
    you are invulnerable after you die, which is inevitable, and you have an unlimited supply of mines. So, you can blast away at whatever you are blasting without worrying about taking further damage yourself.
    In the case of the Haunt,
    spoiler:
    when you kill him (it takes a long while), a door opens up. You find another haunt with a gold colored key. I haven't figured out where to go from there.
    Maybe in a couple of days I'll have time to see it through. Let me know if you get any further.

  3. #3
    Member
    Registered: Dec 2003
    Location: Texas
    thanks for the reply, I'll try murderizing the freak tonight!

  4. #4
    Member
    Registered: Aug 2002
    Location: Greece
    It's been a long time (or should i say lots of missions) since i played that one but iirc JIS decided half way to the project to abandon it in order to do a much improved T2 version (Mainshock). The architecture of that mission however is quite different. I remember after fixing the crash upon loading, i went further into the mission until i got stuck. I think there was an unfrobbable switch at some point which would prevent you from opening a door and moving along (unless i missed something REALLY big here). In the editor however, there was quite more rooms to explore, what seemed to be different areas that weren't connected between them (i think) hence i had to modify my starting point sth like 3 times in order to explore them because i loved the look of the mission and wanted to see it. Those areas weren't empty btw, enemies were there. Anyhow, i'm a huge fan of JIS and all Japanese FM's, they're different and i love them for that.

  5. #5
    Member
    Registered: Jul 2004
    Location: namedrocalypse
    Waht doors? The LC-type doors? They can be opened. Don't remember where the button/whatever is, but I think it's in a close or relatively close proximity to the doors. I vaguely remember a
    spoiler:
    button being linked to a staue for some reason.
    If you do get through, be careful
    spoiler:
    there's a nasty mage in there.


    Forget it; I have no idea what I'm talking about.
    Last edited by metal dawn; 8th Mar 2005 at 21:02.
    "Bin gar keine Russin, stamm' aus Litauen, echt deutsch." *
    --Thomas Stearns Eliot
    *There's nothing Russian about me, I'm from Lithuania, and German through and through.

  6. #6
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Quote Originally Posted by aville
    I remember after fixing the crash upon loading, i went further into the mission until i got stuck.
    Would you care to share that fix with us? I would really like to proceed without leaving my computer running for days....

    I am a JIS fan, too.

  7. #7
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Well, I got a lot farther this evening, exploring quite a few passages in the church. metal dawn's decription is accurate, but not with respect to the doors.
    spoiler:
    The statue thing is a not-so-secret passage.

    I messed myself up by missing a rope arrow shot (an easy shot that I had made before), and that is it. No spare rope and no reload, so I have no place to go and must start over. Or maybe not. At this point, it seems similar to Mine Shock T2 (but still different), so I think maybe the T2 version is the way to go until a fix to the reload problem in this version is made available.

    Hint, hint....
    Last edited by smithpd; 9th Mar 2005 at 03:01.

  8. #8
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Quote Originally Posted by aville
    I think there was an unfrobbable switch at some point which would prevent you from opening a door and moving along (unless i missed something REALLY big here).
    I found that unfrobbable switch, and I think I may be at a dead end as a result of it. I did not have time to search exhaustively for an alternate route, but I did search quite a bit. JIS is fond of little remote buttons, but I have never seen him put a dummy switch next to a door that is opened by a button. It could happen though. He is very sneaky.

    It would be nice if someone went into dromed and fixed a few things like that switch and the no reload problem.

  9. #9
    Member
    Registered: Aug 2002
    Location: Greece
    To fix the crashes upon loading, you must load the mission into DromEd, then open the "editors" drop-down menu, select "mission parameters", you should see boxes for the number and name of the mission. In our case, "Mine Shock" has a no.20 miss file so you should enter "20" in the number box and "mis20" in the name box. Save the file and you should be able to play. There's a chance that the objectives will not work anymore (empty boxes) buy hey, it's not as if we could understand a thing beforehand eh?

  10. #10
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    That works find if you do dromed. I don't, unfortunately. And it helps only one person at a time. Is there a file you can change and post somewhere?

    Also, if you want to do it, it would be nice to fix that unfrobbable switch so more of the mission can be reached.

  11. #11
    Member
    Registered: Aug 2002
    Location: Greece
    Unfortunately the problem rests in the "mis" file which is practically the whole level. As for the unfrobbable switch, who knows if that wasn't meant to be like that? Like you said, JIS is a sneaky taffer and its Thief 1 we're talking about with some completely dark corners that could have a hidden switch. Whatever, without permission from the author, we can't do a thing unfortunately (though i could have sworn that someone had fixed "Lady Sakura's Dragon Eye" 2 years ago? ) There are few missions that suffer from that little problem besides that one, perhaps 4 or 5 more but seriously, that small procedure i mentioned is a piece of cake (even if you do not know anything from the editor). It's nothing to be worried about, i'm talking about 2 minutes max here. Do try it. Oh well, i really miss JIS and his missions tbh.

  12. #12
    Member
    Registered: Aug 2003
    Location: Belton Missouri
    This mission is simply not finished. I checked the mission quest data and found no objectives. This place is fairly big but only if you use Dromed. There is simply no way to get to the other areas. There are 4 seperate sections all unlinked to each other without teleport traps or anything. Some doors have no link data at all. Which means they can never be opened. Alot of the rooms have no sound. The architecture is impressive and reminds me of the T2 version. Many areas arent even in T2 as well. Kind of like the differences between Elevator 1 and 2. Not sure why he got this far and quit. No more than a months work I think.

  13. #13
    Member
    Registered: Jan 2005
    Location: Kouvola, Finland
    Somebody took contact with JIS like a year ago. After a short time e-correspondence, JIS said that he was quitting dromeding and said farewell to the community. So he's not going to fix his missions anytime soon, if ever.

    I can't remember the taffer's nick who took contact. Anyone else?

  14. #14
    Member
    Registered: Aug 2003
    Location: Belton Missouri
    Its smithpd, the main poster in this thread

  15. #15
    Member
    Registered: Dec 2003
    Location: Texas
    Is there a ghosting cheat in Thief that can be used to get to these areas?

    I gotta tell you, I loved the infinite mines! That was pretty cool just dropping dozens of them at a time and creating a cloud of fire! I wish someone would incorporate that into another FM!

  16. #16
    Member
    Registered: Aug 2003
    Location: Belton Missouri
    Not sure what a ghosting cheat is but the only way to get to the other areas is either update this one or use Dromed.
    spoiler:
    There is a lockbox on the beam above the lava pit, you need to rope arrow up to it and while on the rope unlock the box to get into the last room possible.

    Not sure spoiling was necessary since you cant beat it, but that will get you as far as possible.

    Edit: Reading previous posts over again I realized that there are 3 seperate sections instead of 4. How did I miss that
    spoiler:
    statue secret
    . Im going to scan this more thorough now and see if I can come up with anything else.

    Edit again: No more than I can see, since it (seems ) easy enough Ive started to finish this up myself. Im thinking of giving it one objective and that would be to get to a final room. Should I leave Garrett invincible while Im at it.
    Last edited by Vlad Midnight; 11th Mar 2005 at 10:36.

  17. #17
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Quote Originally Posted by Vlad Midnight
    No more than I can see, since it (seems ) easy enough Ive started to finish this up myself. Im thinking of giving it one objective and that would be to get to a final room. Should I leave Garrett invincible while Im at it.
    I am thrilled that you decided to finish it, Vlad. If you need a tester, you know who to contact.

    If you do not leave Garrett invincible, then you may need some tuning of the game play and AI patrols so more people can get through it. Frankly, I think that invincibility aspect is an interesting feature. To leave it that way keeps JIS' (apparent) concept of the mission, which is always a good thing. Only with this feature can you experience the extreme fire storm of multiple mines exploding around you, which is something unique, if not quite Thiefly. In comparison, the T2 version, which is somewhat similar in the interior, is mainly exploration and is more sterile. So it makes sense to me to keep them different. You could always add an optional objective to stay alive.
    Last edited by smithpd; 11th Mar 2005 at 22:13.

  18. #18
    Member
    Registered: May 2008
    Location: Southern,California
    great mission
    Last edited by downwinder; 7th Dec 2016 at 19:11.

  19. #19
    Zombified
    Registered: Sep 2004
    great necromancy

  20. #20
    Member
    Registered: Oct 2012
    Updated dml courtesy Glypher

    The author deliberately added the "FrobInert" meta property to all the loot, but forgot to remove the loot value, so Unna's dml above is incorrect, no loot is meant to be available

    Code:
    DML1
    //T2 FM: Main Shock by JIS / Fixes: miss20.mis.dml
    
    //final goal
    +Link 1094 863 "ControlDevice"
    {
    }
    +ObjProp 1094 "Scripts"
    {
       "Script 0" TrigContained
    }
    +ObjProp 863 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 863 "TrapQVar"
    {
       "" =1:goal_final_1
    }
    
    //loot
    +ObjProp 743 "Loot"
    {
    }
    +ObjProp 744 "Loot"
    {
    }
    +ObjProp 897 "Loot"
    {
    }
    +ObjProp 1109 "Loot"
    {
    }
    
    //mask
    +ObjProp 1081 "StackCount"
    {
    }

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