Hmm, maybe we can look foward to a Thief 4.
Warren Spector has re-emerged with his new company comprised of 12 mostly ex-Ion Storm members and including Art Min a former Looking Glass staff member to create "Junction Point Studios".
DX fans (or maybe even Looking Glass fans) will realize the legacy of the title Junction Point and if not you can read all about it over here.
Great news I think... awesome news.
He's doing two speeches at GDC this week so hopefully we'll get some tasty morsels of information.
I just checked some URL's and came up with this official site??? Looks like.
Last edited by The Nay-Sayer; 8th Mar 2005 at 21:21.
Hmm, maybe we can look foward to a Thief 4.
Not from Spector, I imagine; the franchise belongs to Eidos, and I suspect Warren has his heart set on doing something new.Originally Posted by Speesh
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...they can't even manage that with out using tables for layoutOriginally Posted by The Nay-Sayer
[/standards police]
Otherwise yay. Still got lots of time for Warren Spector. Gameplay injector.
The site's registered to Arthur Min of Austin Texas, so yes, that would appear to be the official site. Interestingly enough, the domain was created on July 16, 2004. I guess that means this was planned quite a while ago?
Good news! I would love to see a thief 4 tooOC thats pushing, PUSHING luck
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Good to hear. But what I don't understand is this whole process of leaving a studio you run, to run another studio. I mean couldn't they have brought some new guys in and still made the same exact game at ION Storm? Not like they closed due to bankruptcy, more like lack of direction after the top guys left.
Just seems odd to close a business just to change its name.
Eidos closed ISA. As far as I know (about 2 inches), Junction Point isn't related to Eidos.
...and that name sounds really familiar. edit: I bet I'm thinking of some anime with ghosts/exorcists that had the name Junction in it.
:wq Navyhacker
Last edited by Navyhacker006; 9th Mar 2005 at 00:24.
Did all the people who want T4 play T3 yet?
Sure, I thought T3 was a lot better than most people on these forums thought it was, but really, I think it is time the franchise ends.
And I say that as a guy who plays thief.
I'd rather Spector make something else good.
Eidos owned Ion Storm. Like, completely and totally.
Due to various things happening at Eidos (like profit warnings practically every quarter for the past two years), consolidation happened. That's corpspeak for "jettisonning everything that isn't absolutely vital"
Great to see Art Min isn't at a loose end, though. Last I heard of him, he'd let Valve use his face on a Half Life 2 character... Buggered if I know which one, though.
There might be more dues ex, because there were six titles planed in that series, and only three titles planed in the thief series.
I tried three times, but the best post I can come up with is
w00t
w00t! w00t! w00t!
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I didn't see a link to the Gamespot article, so here comes:
http://www.gamespot.com/news/2005/03...s_6119959.html
[Edit: oh well, there it was on the first post....]
GBM, do you know who the 12 ex-ISA people are?
I don't know where people get this "Six Deus Ex Titles" idea but it sounds like shit to me... everything I ever heard (and I heard nearly everytrhing) about DX was basically "we don't know what will happen in the future but we can tell you it's always going to be different or testing the boundaries in different ways."
I hate the way people try and... imbue some kind of grand design genius to people who have none. You shouldn't be appreciating Thief or DX because of it's grand 3 part plan or whatever. You should be appreciating what you're playing. The game that you have.
Anyway, I also disagree with everyone here saying "I hope they make DX or Thief"... I hope they DONT. I want them to start fresh without the bile-spitting crybaby baggage of the DX and Thief games... were I making a game that I knew was goign to be scrutinized by an extremely vocal group of people that were goign to whinge about ANY tiny change possibly costing success I wouldn't be making that game.
Let them start a new franchise... why would anyone want more Thief's or more DX's when you've already seen what can happen? Is it not enough to love something you have to drag it into the street and beat it to death with a stick hoping to squeeze out the last few drips of quality? Let it live for christ's sake. Why soil the legacy?
I see no point in repeating series' ad nauseum. Move on and make something new without the pressure of an asshole publisher like Eidos. Make a name for yourselves as your own entity. If they go and strike a deal with Eidos for the rights to make DX games or Thief gmaes then they're going to end up slaves to them just like ISA did.
They'd be much better off embracing a Valve/Irrational style system of self-publishing based on aiming a game directly toward specific audiences rather then trying the "make it for everyone" idea.
Anyway... time will tell.
Oh, and "woot" hehe.
We design the future.
I really don't care about this. Warren has said and done so much that makes me goI don't see why should.
HEreTIC. We might still see BACKYARD WRESTLING <s>II</s> III
Backyard Wrestling 2 is already out.
Oh man, that game looks great! Why on earth haven't I bought it yet?
Like what? Deus Ex? System Shock? Ultima Underworld?Originally Posted by Subjective Effect
I don't care about anything he's produced or advised or anything... when he makes games and takes full responsibility as their leader they're great.
AS far as I'm concerned if DXIW and TDS failed (and that can be debated) it was because of Eidos enforcing stupid dev times not Spector or anyone inside ISA.
DXIW was made in like half the time DX1 was made and it's trying to be twice as complex (in terms of coding the story options etc). It seems to be the hallmark of modern PC gaming failures: stupidly short development time and the publishing of incomplete games.
The recent downfall of companies like Troika or Ion Storm is just further proof.
We design the future.
What on earth does that mean?Originally Posted by The Nay-Sayer
What do you think Spector does for a living?
Personally speaking, I wasn't that impressed by TDS or DX2, but I'm glad to see WS and some ex-lgsers embarking on a fresh start. Hopefully the relationship with their publisher won't be quite as incestuous this time round.
Personally, I felt very let down by Deus Ex: IW and then by some of the comments that Warren made, particularly those pertaining to "PC gamers just didn't get it" or along those lines. Quite frankly, before I'll care what he does again he'll have to prove himself I guess. I'm not going to get excited about another let down.
It's quite simple... you seem to be "blaming" him for DXIW and Thief 3 and he didn't make those games... the last game he was "Project Lead" on was DX1.Originally Posted by Gingerbread Man
I thought IW was great in the end... sure it's VASTLY different to the first one but it's still quite an achievement. It has alot of great elements but most of those elements are hindered by HUGE flaws and they tend to offset it alot.
FOR EXAMPLE, I think that using realtime dynamic shadows was a mistake simply becasue it put too much pressure on the renderer resulting in small levels and long load times... this was the BIG problem with this game and it was frustrating to spend 20 seconds on a map, run to the exit and then spend 30 seconds in load screens again...
Apart from that I don't really share some of the hatreds people seem to have. Maybe that's coz I'm more open-minded about games or something, I dont know.
I didn't necessarily like alot of the things in the game but I'll atleast give IS props for trying. Ion Storm (or atleast the Austin part of it) was formed with a motto of trying to push the boundaries of what a game was. IN the case of DX they broadly expanded the definition of what an FPS could be... with DXIW all I see is that they tried the same thing... they tried to make a well integrated story with MANY branches on it, they tried to allow for all kinds of playstyles and they (instead of stagnating) changed up alot of the central mechanics of the first game (for example ammo)... I don't see what's wrong with this. If it wasn't for this kind of experimentation DX would never have existed in the first place. You can't admonish them for trying something new on one game and praise them on another... it's just stupid.
Even if I think they failed in particular things I can see what they were trying to achieve and I'm happy they did try it. Coz someone had to do it and I'm sure they'll take that knowledge they've gained and apply it to the next games they make...
It's no different to SS2 having guns that break. It may be frustrating and way too quick but atleast now you know that it's frustrating and way too quick and next time you can fix it. If everyone was just being safe all the time then games would suck quite frankly.
Last edited by The Nay-Sayer; 9th Mar 2005 at 07:50.
We design the future.
I thought XBox's lack of RAM was the reason most of the areas were kept rather small? Textures and geometry are memory intensive, but I was under the impression shadows just killed GPU.