Bump?
I want to have Garrett's mechanical eye act broken through part of a mission.
Can I force the zoom overlay to appear using a script?
Bump?
The properties you are looking for are called BaseFOV (Garrett's base field of view) and MechEyeMaxZoomFOV (the lower value, the stronger zoom). If you set them to same value, using mechanical eye will not change player's field of view. I don't know whether this will get rid of special effects of eye usage (noise and tint), because they don't appear on my machine anymore (is this an effect of using Minimalist Project?). Both properties can be set in a script. If you use "player starts map" as condition and attach script to Player Start object, the effect will be (literally) visible since the beginning of mission.
Thanks, I'll look into this more tomorrow.