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Thread: Forcing zoom overlay

  1. #1
    Member
    Registered: Nov 2003
    Location: Poland

    Forcing zoom overlay

    I want to have Garrett's mechanical eye act broken through part of a mission.
    Can I force the zoom overlay to appear using a script?

  2. #2
    Member
    Registered: Nov 2003
    Location: Poland
    Bump?

  3. #3
    Member
    Registered: Jun 2003
    The properties you are looking for are called BaseFOV (Garrett's base field of view) and MechEyeMaxZoomFOV (the lower value, the stronger zoom). If you set them to same value, using mechanical eye will not change player's field of view. I don't know whether this will get rid of special effects of eye usage (noise and tint), because they don't appear on my machine anymore (is this an effect of using Minimalist Project?). Both properties can be set in a script. If you use "player starts map" as condition and attach script to Player Start object, the effect will be (literally) visible since the beginning of mission.

  4. #4
    Member
    Registered: Nov 2003
    Location: Poland
    Thanks, I'll look into this more tomorrow.

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