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Thread: Improving some low-quality original objects?

  1. #951
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    I think downwinder just had an orgasm.

  2. #952
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

    Alternative picture......

  3. #953
    Member
    Registered: Mar 2001
    Location: Ireland
    Good job finding the source for that chair, as always.

    I agree with ZB, though - while that is undeniably the source, those chairs in Thief always gave the impression of being a gilded wooden chair.

    That is, a wooden chair covered in a thin layer of gold decoration.



    Somehow, I think I'll go for the version of the painting without the dewdrop.

  4. #954
    Member
    Registered: May 2002
    Location: Texas
    Quote Originally Posted by Nameless Voice View Post
    Somehow, I think I'll go for the version of the painting without the dewdrop.
    2nd here.

  5. #955
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Ah, you guys are no fun.
    Edit: Perhaps gold plated chairs were the Medieval equivalent of a couch wrapped in plastic? Uncomfortable but durable.

  6. #956
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    I predict the dewdrop and plumsie version will show up in some FMs in the future.

  7. #957
    Member
    Registered: Mar 2001
    Location: Ireland
    Or someone will make a mod to replace all the paintings in the game with it.

  8. #958
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    heeeheeeehaaaaahaaaaHARRRRHARRRRRBWHAHAHAHAHAHAHA

  9. #959
    Member
    Registered: Nov 2013
    Hi
    i have started work (again) on T3 HD Mod which could also include meshes from Enhancement pack. Does anyone have still some source unconverted meshes? Of course i can convert back BIN files buts its quite time consuming, so i want to avoid this when possible. I will appreciate all help
    Thanks

  10. #960
    Member
    Registered: Mar 2001
    Location: Ireland
    Wouldn't T2 objects look completely out of place in T3?

  11. #961
    Member
    Registered: Nov 2013
    Hi. T3 textures color pallete and overall graphic style is quite "unitary" in comparison to previous Games in cycle. The idea for this mod is to make T3 visual style more similar to T1 / T2. Colorful graphic can also be stylish and consistent (see darkmod or dishonored). Regarding possible polygon count concerns - in general EP meshes/textures are higher quallity than original ones.

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