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Thread: Burrick's Head Inn, Vintage Edition (20/08/05)

  1. #26
    Member
    Registered: May 2002
    Location: Texas
    IIRC
    spoiler:
    there is a tiny button on the wall close to where the Thief was at the beginning of the fight.


    I didn't find the stash.

  2. #27
    Member
    Registered: May 2002
    Location: The Netherlands
    Thanks Mosley and John, I don't understand. I searched these walls inch by inch ...... probably not close enough!
    Well, just need some loot now......... I gues it has to come from room 4 then???
    Any spoilers on that one?

    Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  3. #28
    Member
    Registered: Mar 2005
    Gloria to find the Angel Tear
    spoiler:
    You have to go into room n° 6 upstairs where the thief is standing. There's a bed in this room To the right of the bed there's a grey desk and chair.
    spoiler:
    Go to the right of the desk and search the wall at your right and you'll hilight a small golden button this is the switch you're looking for

  4. #29
    Member
    Registered: May 2002
    Location: The Netherlands
    Thanks Mosley!
    I'll go and check on that!!!
    WHY didn't I see that???!

    Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  5. #30
    Member
    Registered: Sep 2003
    Location: Frederikssund, Denmark

    Easter egg?

    Need a hint for that one, please!

  6. #31
    Member
    Registered: Mar 2005
    For that one
    spoiler:
    Try one of the chimneys using a specific object hi hi

  7. #32
    Member
    Registered: Mar 2005
    Karstenpontoppi
    spoiler:
    er I mean one of the fireplaces not chimneys (sorry)

  8. #33
    Member
    Registered: Apr 2002
    Location: Germany
    Quote Originally Posted by john9818a
    I didn't find the stash.
    spoiler:
    Examine the bedroom of room 4 as closely as room 6 for the Angel's Tear.

  9. #34
    Member
    Registered: Sep 2003
    Location: Frederikssund, Denmark

    Easter egg!

    Thank you, Mosley.

  10. #35
    Member
    Registered: May 2002
    Location: The Netherlands
    OK Mosley: I'll admitt it!! I''m stupid !!!!
    So tell me what object it is I must use on one of the
    spoiler:
    fireplaces
    ???!!!!

    Could this be a language problem ......or what?
    Thát could mean I'm nót as stupid as I think I am ......

    Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  11. #36
    Member
    Registered: Mar 2005
    Oh no Gloria you're not stupid you're a very nice a person and clever (speaking three languages) and you have an immense sense of humour which is what I love above all - humour- it's my own funny way of giving hints which is misleading you: here it is
    spoiler:
    to find the Easter egg you must go to the basement and shoot a water arrow into the fireplace (this is what I meant by using an object : the water arrow ha ha)

  12. #37
    Member
    Registered: May 2002
    Location: The Netherlands
    OK. Thanks, also for the compliments!
    (I actually speak more languages than three ......some just a bit, some more than that ........... but shhhhht!!!)

    Gloria Creep

    :
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  13. #38
    New Member
    Registered: Jan 2005
    Location: Czech Republic
    I played the normal version a long time ago and absolutely loved it, I'll have to try this one out just to read that notice about the cow's head in the toilet cabin

    BTW this mission probably features the tiniest secret switches ever.

  14. #39
    Member
    Registered: May 2005
    Location: United Kingdom
    Quote Originally Posted by Lobster
    Garrett Loader doesn't seem to recognize this mission for me.
    Any one else have this problem?
    I dont think GarrettLoader recognize's FM's with _ in the ZIP file name in Version 1.02...it seems to work OK for me but i'm using a different Beta version. Ask potterr if you're having problems

  15. #40
    Member
    Registered: May 2002
    Location: UK, Suffolk
    The new version of GL picks this up fine, I think it may be more down to the Rich Text File readme that is not being scanned properly (the new version of GL has better scans, and will be released for beta testing later this week)

  16. #41
    Ok i got the easter egg, and everything else that was obvious, now the no so obvious part, how to get into room 4 and 6.
    Maybe I am just not looking closely enough?

    A small hint would be nice.
    Last edited by arcana imperii; 30th Aug 2005 at 18:58.

  17. #42
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Small hint:
    spoiler:
    The key to Room 4 is somewhere in the basement.

  18. #43
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    Were the banner flinders meant to be coloured?

  19. #44
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    No, that was an oversight.

  20. #45
    Member
    Registered: May 2002
    Location: staring out to sea
    I loved the early twentieth century feel to this, and the photo's added to the ambience. Sort of like Miller's Crossing only with swords! The music was great too.

  21. #46
    New Member
    Registered: Jun 2001
    Can I find the key to room nr. 4
    spoiler:
    in the basement without opening the closed door (for which I cannot find a key)
    ? Hint please?

  22. #47
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Quote Originally Posted by madwolf
    The music was great too.
    I have to agree with this.
    I've been a fan of this period's music since university, and I can't tell you how happy I was to hear it here. (Although I missed the classical music - esp at one particularly "dramatic" moment where it added a lot ... on the other hand, now I have the best of both worlds)

    One thing you can say about Yandros ... his FMs always have great soundtracks.

  23. #48
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Thanks guys. Just wait for the missions I'm working on now... lots of nice music... DCE uses lots of classical for its ambients and camvator/cutscene music.

    Frits: Look for the key to the basement office near the turbines. Then you'll find Key #4.

  24. #49
    New Member
    Registered: Jun 2001
    If
    spoiler:
    the turbines
    are on the 6th floor, then I have a problem, because I cannot get past the guard before the door. I try to play Lytha-style, but I never get past him unnoticed. Is that at all possible?

  25. #50
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    No, I meant the turbines in the basement. I imagine big noisy turbines would detract a bit from the decor in the penthouse...

    And no, I don't think you can get past him, at least not from that side of the door...

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