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Originally created to follow Looking Glass Studios and their games, these days we are many things to different people. Whether you wish to discuss the games themselves and fan content, enjoy games inspired by the legacy of the game studio or just enjoy chatting about games or life in general - Welcome!

Latest News

13th May 2003
New Deus Ex Website - Dan - 00:30

If this is any indication of the type of style and class we can expect from this new game, sign me up for the funny farm... because it's driving me nuts. :)

8th May 2003
Tribes 3 Q&A - Dave - 14:09
Gamespot has a nice Q&A on Irrational's upcoming game, Tribes 3.

Now for a snippet!

GS: Can you tell us anything about the background story for the game? How will background elements from the previous Tribes or even the Starsiege games figure in?

CM: On the big timeline, Tribes: Vengeance takes place between the existing Tribes games, and Cyberstorm, about 300 to 500 years before Starsiege: Tribes. It fills in some background on how the tribes were formed. Tribes: Vengeance is definitely part of the ongoing Starsiege and Tribes timeline, and people who are familiar with that will be comfortable with this story; however, you won't need a Tribes history lesson to understand what is going on. It fits into the universe but doesn't require it.

Go check it out!

6th May 2003
Arx 2 Scoop on - Dan - 16:21
We've got some fresh new info on Arx 2 posted over at Pretty exciting stuff, I think. Go on over and have a read. :)
24th Apr 2003
Irrational Games and Tribes - Dan - 17:42
That is, Tribe with single player.

Get the full press release and some images at Tribal War. Here's a taste:

BELLEVUE, WA (April 25, 2003) - Vivendi Universal Games today announced development of Tribes: Vengeance, the next installment in the world-renowned and award-winning Tribes videogame series. Due in late 2004 only for PCs, the game is being developed by Irrational Games, known for some of the game industry’s most respected and revered titles, including System Shock 2 and Freedom Force.

“One of the goals for Tribes: Vengeance is to take single-player story telling to the next level,” said Philip O’Neil, VU Games’ SVP of Sales & Marketing. “We want to immerse the gamer in the story similar to the way a blockbuster film pulls you in. Our challenge to Irrational Games was to create a game that grabs hold of the player and never lets go, and they have risen to the task.”

Mmmm... Terra Nova. Muaha. Terrrraa noovaaaa... :)

Thanks for letting us know, Phil!

24th Apr 2003
Another Deus Ex? - Dan - 15:14
Word has been going around that a differant Deus Ex game is in the works for the Playstation 2 game system. It seems that this unique game will be designed to better fit the smaller scope and tighter system requirements of the PS2. We'll know by E3, of course.

Very interesting...

19th Apr 2003
Arkane Job Opening - Dan - 09:47
Hi folks. Looks like Arkane is back at it for sure working on a new game... they need more people! :)
Game Designer wanted at Arkane Studios: We're looking for a Designer who's worked in the US or England and who would be willing to move to Lyon (France) and join Arkane Studios' team to work on our next game.

Required skills: communication, writing and level design (3D, using CSG editors). Script coding would be a plus. Please contact us by email at

I'd be the first to apply, but I have things I need to do before I uhm... move to France. :/
31st Mar 2003
Arx for Xbox gets a Publisher - Dan - 16:14
I was beginning to worry that we've heard the last from Arkane and Arx, but it seems like the world is smiling upon them. They've finally managed to grab a deal I know they've been after for a long, long time.
Toronto, Ontario, March 31, 2003 – DreamCatcher Games today announced a worldwide deal with Arkane Studios to publish Arx Fatalis for the Xbox™ video game system from Microsoft. Terms of the deal were not disclosed.

Arx Fatalis is a first-person RPG, which plunges players into an amazingly complex fantasy-world of trolls, goblins and ‘Snake-women’. Creating weapons, solving puzzles and completing amazing quests, gamers become heroes as they battle in an evil world. Players will also need to master a unique real-time magic system to cast more than 50 different spells based on 20 different runes.

Arx Fatalis takes full advantage of the power of Xbox, utilizing the unique asset-caching tools for smoother play and the amazing processing power to support complex A.I. Arx Fatalis will also take advantage of Xbox’s superb Dolby-Digital Surround Sound and unique hard-drive.

“The signing of Arx Fatalis is a signal that DreamCatcher is serious about publishing great console games,” said Richard Wah Kan, CEO of DreamCatcher Interactive Inc. “The game has had great success on the PC, and we’re confident that we’ll have even more success on Xbox.”

“We’re very excited about developing Arx Fatalis for Xbox,” said Raphael Colantonio, CEO of Arkane Studios. “The console has great capabilities which will allow us to give gamers the best version of Arx Fatalis they could ever dream of!”

Arx Fatalis will ship to stores in Winter 2003 with a suggested retail price of $39.99 (USD). The ESRB rating has yet to be announced.

I hope that this thing sell-sell-sells... I want an Arx 2!
28th Mar 2003
Thievery 1.3 Patch released! - Dave - 13:12
Thanks to the numerous people who emailed in to say that the Thievery team have updated to version 1.3!
More info at their site!
18th Mar 2003
Thief III Concept Art! - Dave - 16:00
Fresh from this year's Game Developers Conference comes a great piece of Thief III concept art.
The concept art by Frank Teran is featured as August on the 2003 IGDA calendar!

That URL again:click

11th Mar 2003
News on the Deus Ex Movie - Dan - 14:37
On Filmforce... it's an interview with the screenplay writer.

Sounds like this guy's idea of JC Denton isn't very close to my idea of him... heh. I wonder how similar this movie JC will be to DX2's NPC JC. We'll have to see how it goes.