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Originally created to follow Looking Glass Studios and their games, these days we are many things to different people. Whether you wish to discuss the games themselves and fan content, enjoy games inspired by the legacy of the game studio or just enjoy chatting about games or life in general - Welcome!Latest News
Ok then! The Official Deus Ex 2 website, www.DeusEx2.com has gone live with information on the game, some features, some screenshots and some concept art! It's pretty cool!
I suggest you check it out now!
This movie will be produced by Laura Ziskin, who produced Spider Man (maybe a good thing?) and written by Greg Pruss whose only credit I can find is visual direction for Aliens 3 (you know, everyone's least favorite Aliens movie...). I don't know what to think about that.
Oh, and this is not meant to be just a movie... rather, a movie saga. Egads... they had best get some good people on board!
"Variety reports that the "Spider-Man" team of Columbia Pictures and producer Laura Ziskin will try to spin the hit computer/vidgame "Deus Ex" into the studio's next feature franchise. The game is from Eidos Interactive who are also known from the "Tomb Raider" series. Greg Pruss is set to write the script.
The trade says that like the Warren Spector-created game, the film will be set in 2052, with the world reeling from the effects of disease, economic collapse and global terrorism. The protagonist is J.C. Denton, a nano-tech enhanced counter-terrorist who's the government's most potent weapon.
Eidos is producing a sequel to the PC and PS2 game, and Columbia brass see the same potential for the big screen.
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"This time, your ears will be assaulted by the haunting melodies of early renditions of the Snow Theme, which will play a part in later Episodes of GvT. GvT music samples hide themselves in the Gallery Section."
Harvey Smith tells us that: "A huge point is that we have decided that JC Denton, Paul Denton and Tracer Tong and all of those guys are characters in the game and that you'll meet with them, you'll hunt for them, you'll talk to them, you'll work for them. They'll aid you and they'll be against you, all of that standard stuff, but we don't want you playing JC Denton again."
Head on over to the Thievery website to take a look at everything new and exciting, and be sure to stop by and offer your opinions at the forums.
Smells like Thievery is getting closer by the minute... thanks for the update, Dalai!
They look rather nice!
you can find them here. You'll have to scroll down a bit!
Edit: We got word of some more screens, so we put together the first Deus Ex 2 Screenshots Page over at DeusEx-Machina.com
Go on, take a look!
JoWooD takes over the assets of Ravensburger InteractiveJoWooD takes over ongoing activities from Ravensburger Interactive thereby establishing itself as the premier German speaking computer games publisher
Continuous broadening of product portfolio and development capacity Managing Director of Ravensburger Interactive joins JoWooD board as of JuneGames publisher JoWooD Productions Software AG, a company quoted on the Vienna Stock Exchange, today announced the takeover in an asset deal of extensive Ravensburger Interactive Media GmbH activities. Ravensburger Interactive, whose primary activity is publishing computer games, is a subsidiary of the well-known German games manufacturer Ravensburger. With this agreement JoWooD continues to strengthen its market position and to establish itself as by far the largest German speaking publisher and developer of entertainment software.
Within the scope of this agreement, JoWooD takes over an extensive portfolio of titles still in production at Ravensburger Interactive. The portfolio includes nine high-quality software games for PC and console platforms to be published in 2002 and 2003 – among them the eagerly anticipated epic strategy role-playing game Arx Fatalis, the business simulation Wildlife Park as well as the console version of the underwater action game Aquanox for PlayStation 2
"... the 'return to the Cathedral' mission in 'Thief the dark project': I think I never felt so scared in a game before: I was playing at night, with my 4 speaker system, etc... and at a certain point I was feeling so paranoid, that I had to stop playing because I thought I'd die of a heart attack: the sound, the scenario of the mission, the surprises, the plot, everything in this mission is so perfectly done, that I was really there with my sword, trying to get away from that hell place with that damn 'talking eye' in my belongings !!!"