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Originally created to follow Looking Glass Studios and their games, these days we are many things to different people. Whether you wish to discuss the games themselves and fan content, enjoy games inspired by the legacy of the game studio or just enjoy chatting about games or life in general - Welcome!

Latest News

28th Jan 2006
SWAT 4: The Stetchkov Syndicate is Gold! - Dave - 09:28

LOS ANGELES – Jan. 27, 2006 – Vivendi Universal Games is pleased to announce that SWAT 4: The Stetchkov Syndicate, the expansion pack to SWAT 4 -- one of the highest-rated PC shooters of 2005 -- has gone gold and will ship to retail outlets in North America on February 28.

SWAT 4: The Stetchkov Syndicate, developed by Irrational Games, gives SWAT 4 fans more of the single- and multi-player action that made the original game so popular, and continues to challenge PC gamers to bring order to chaos in a variety of missions types. New features in the expansion pack include:

  • Seven new missions playable in single and multiplayer mode
  • A new story element that ties missions together
  • New objective types
  • 10 player co-op mode
  • New weapons such as the Colt Accurized Rifle and Cobra Stun Gun.
  • New multiplayer mode, “Smash and Grab”
  • Voice over IP in-game chat
  • New equipment, including night vision goggles, ammo pouches and more
  • Built in support for Stats and Ladders

SWAT 4: The Stetchkov Syndicate will be ship for personal computer on February 28 for an estimated retail price of $19.99 and an ESRB rating of “M” for Mature.

I, for one, can't wait!

13th Jan 2006
Gamespot Interviews Ken Levine - Dave - 13:03

Hot on the heels of the acquisition their acquisition by Take-Two, Irrational Games' General Manager, Ken Levine chats to Gamespot about the Take-Two deal, BioShock and the future.

What is a new item without a snippet?

GS: How will the deal affect Irrational's operations? Will there be any layoffs?

KL: Quite the opposite. Since the acquisition, the team size on BioShock has nearly doubled.

GS: What about Irrational management--will it remain in place?

KL: I hope so, as I'm fond of money and health care. The truth is, the kind of layoffs you're talking about happen when large companies acquire other large companies and they get rid of duplicate marketing, accounting, and other functions. At a small developer, they're hiring the development talent.

GS: Will the Irrational brand remain intact or will it be renamed? Will future games carry the Irrational brand?

KL: I think the brand was one of the things they were interested in. Somebody said it recently: Irrational's games never suck. I like that for a brand identity.

You can read the rest of the interview by following the link at the top of this new item, but as you're all the way down here you might as well follow the one down here.
10th Jan 2006
Take-Two Interactive Software, Inc. Acquires Irrational Games - Dave - 02:45
Direct from Take-Two's website

New York, NY – January 9, 2006 – Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced the acquisition of Irrational Games, the award-winning development studio behind such titles as System Shock 2 and Freedom Force. Irrational Games joins the team of development studios under Take-Two's 2K Games publishing label.

2K Games has multiple titles in development at Irrational's North American and Australian studios. The first title to be published under the 2K Games label will be BioShock, a role-playing shooter for next-generation console systems and PC. Already anticipated by the gaming press as one of the most innovative next-generation titles, BioShock is planned for release in early 2007.

"We saw a rare opportunity with Irrational Games, a development studio that has consistently produced creative and original games," said Christoph Hartmann, Managing Director at 2K Games. Susan Lewis, VP of Business Development at 2K Games, added, "2K Games will provide additional resources and support to the Irrational team so they may continue to deliver cutting-edge games."

"We are excited to be aligned with a publishing label like 2K Games that shares similar development goals and vision," said Ken Levine, co-founder and President of Irrational Games. "Fans will be blown away when they see the next-generation titles we are working on."

Along with this confirmation that Irrational has been acquired by Take-Two, it also shows BioShock as having an early 2007 release. Yay!

8th Aug 2005
Arkane is Hiring - Dan - 10:37
Arkane Studios, the group behind the RPG Arx Fatalis, is hiring for a level design position in their Lyon, France office. Applicants must be an expert at Hammer (Half Life 2 Editor) and be familiar with the way entities work in the Source™ Engine, for development of Dark Messiah of Might & Magic. Contact them at

At the moment, the team behind Dark Messiah is Arx core team, along with Purah, Mike Ryan, and the SS2 Rebirth guy (Blutch), with Randy Smith consulting and Kemal (did audio on Thief/SS2/Arx, now at Floodgate) doing audio work. You could join them. :)

4th Aug 2005
Arkane's Next Game is Revealed - Dan - 17:16
Here it is, the news we've all been waiting for:

New Might & Magic® game to be powered by Source™ Engine from Valve

SAN FRANCISCO – AUGUST 4, 2005 – Today Ubisoft, one of the world’s largest video game publishers, announces the development of Dark Messiah™ of Might & Magic®, a new first-person action game for the PC, powered by an enhanced version of the Source™ Engine, the award-winning game technology Valve created to power Half-Life®2.

Developed by Arkane Studios, the team behind the critically acclaimed Arx Fatalis game, Dark Messiah of Might & Magic puts players in a first-person perspective, allowing them to immerse themselves in the legendary Might and Magic universe as never before. It is also the world’s first fantasy action game to feature a complete first-person combat system. It takes full advantage of the Source™ Engine’s exceptional technological enhancements in areas such as character animation, advanced AI, real-world physics and shader-based rendering.

Ubisoft acquired the Might and Magic brand in 2003, and Dark Messiah of Might & Magic is the second title Ubisoft will be launching as it restores this famed franchise to glory. Dark Messiah of Might & Magic is scheduled for a summer 2006 release and will be shown for the first time at the Games Convention in Germany on August 17, 2005.


11th Jul 2005
Junction Point Website - Updated! - Saam - 18:53
I was bored this weekend and found out that our friends over at Junction Point Studios have updated their website! You can read a little about their latest title as well as developer bios (some funny stuff in there!) and job offerings. If you've ever dreamed of working alongside the likes of Warren Spector and Art Min (among others), now would be the time to act on it!

Be sure to take a look!
26th May 2005
Internships available at Irrational Games - Dave - 14:20

I've just received an email from Chris Kline, the Lead Programmer for Irrational Games over in Boston. They have programming internships on offer for Bioshock! If you're interested - read on!

Irrational Games, creators of critically acclaimed games such as System Shock 2, Freedom Force, Tribes:Vengeance, and SWAT 4, is currently seeking programming interns for their upcoming title "Bioshock".

Interns will be responsible for supporting the programming team on a wide variety of development tasks. These tasks might include any of the following:

Candidates should exhibit the following:

Desired related skills include:

Positions will be unpaid -- in return for your efforts we will provide you with a T pass, experience working at one of the most respected companies in the industry, and your name in the credits of any titles you work on. If this sounds like something you are interested in, please email a resume, cover letter, references, and sample code with a description of its context and purpose to the address below.

The position will be Quincy, MA (just outside of Boston, accessible via the subway).

Christopher Kline
Lead Programmer
Irrational Games, LLC (Boston)

If you're not up for an internship, you could always apply for the job of Rendering/Engine Programmer for an undisclosed title!

15th May 2005
T2x: Shadows of the Metal Age Reviewed - Gingerbread Man - 16:10
I've played T2x: Shadows of the Metal Age from beginning to end four times now. And I've replayed two or three missions an additional three or four times, to boot. I don't know if you're familiar with my insane demands and general tendencies towards snide remarks and nitpicking, but just looking at the number of hours I've given this game in the past four or five days should -- in itself -- give you an idea as to whether or not I enjoyed it. Hint: I enjoyed the hell out of it.

I'll tell you what T2x is, for starters: It's fun. More than that, it's the kind of fun I had playing Thief: The Dark Project...

(Read the full review, including new screenshots, here...)
15th May 2005
Shadows of the Metal Age released! - Dave - 16:08
Yup, after the long wait the huge 13-mission campaign is now out. I'll let Avalon fill you in:
"Finally, this day has finally arrived!"

The first words that are spoken by Zaya couldn't be more appropriate for our last as we move from development to release. After five years of solid work and hard effort, five years of amazing support from the community, we hope you'll enjoy stepping into Zaya's shoes and living her tale of survival and revenge in the corrupt shadows of the City.

The list of mirrors will expand, but for now, T2X is hosted courtesy of FilePlanet, weighing in at 655.8 megabytes. Download it here!

The entire team would like to thank the community for the support you've given that has allowed us to release one of the largest fan-made expansions any game has ever seen. It was thanks to you guys that we kept going. I'd like to thank the team for the awesome amount of work they put in, I know they'll be taking a well deserved rest after this.

Please visit the T2X forums at TTLG to discuss!

Congrats to the whole team, this looks fantastic!
17th Apr 2005
New Jukebox Online & Under Construction - Dan - 14:52
I've been working on a new jukebox that rids us of the eyesore graphics clutter and information overload. I've posted my thoughts and plans here, and the new location of the jukebox is here. The old one is still online, but none of the links will work. Please stop by the thread and say hi. :)