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From Black Cat Games, the creators of Thievery UT and the upcoming Nightblade, comes Alien Swarm, their newest total conversion for Unreal Tournament 2004.
Alien Swarm is a top down, tactical shooter for 1-8 players. Choose from eight marines, with different specialties - medical, technical or weapons specialists. Fight off the Swarm to increase your skills and earn medals of valor for superior performance. Control multiple marines, or just one. Play by yourself or cooperatively with your friends. Play single missions, or the full campaign.
Alien Swarm is scheduled to be shown for three consecutive days at the NVidia showcase at E3 this year.
Check out Alien Swarm at http://www.blackcatgames.com/swarm/ . Check out the latest screenshots, and the newest trailer, now available for download (DiVX required; the trailer can be downloaded with bittorrent or via direct download).
Tired of FPS? Try something different. Try Alien Swarm. Coming Summer 2004.
- Kris "Hanse" Sutton
"I just got done playing your mod with the crew here and wow, what a thrill. That has to be the best co-op experience I've ever played." - Joe Wilcox, Epic Games
VUG Enlists Award Winning Irrational Games to Develop Latest SWAT Title LOS ANGELES, CA (April 28, 2004) -- Vivendi Universal Games sets its sights on the latest edition of the popular SWAT franchise with the announcement of SWAT 4. Developed by Irrational Games, SWAT 4 allows players to take control of a squad of up to five police officers tasked with performing dangerous operations such as high-risk arrests, hostage rescue and counter-terrorism. As the unit's commander, players must follow authentic police tactics as they breach and clear a concrete jungle filled with armed felons and innocent bystanders alike. SWAT 4 is expected to ship in Q1 of 2005 and has not yet been rated by the ESRB. "We are working collaboratively with Irrational Games on SWAT 4 to develop one of the best games in its genre," says Michael Pole, EVP, Worldwide Studios, Vivendi Universal Games. "SWAT 4 delivers a tactical first-person squad-based shooter experience that is a worthy successor to this hit franchise." Featuring graphics courtesy of the Vengeance engine powered by Unreal, SWAT 4 delivers 16 authentic environments set in stunningly rendered locations representing a wide variety of operational environments. Realistic ballistics and Havoc defined object physics will further heighten the experience for the player by providing an added layer of atmospheric authenticity. As a S.W.A.T. officer, players will have access to authentic assault gear including tactical mainstays such as the Colt M-4 carbine, the Benelli M4 Super 90 shotgun and Surefire tactical lights. However, as with their real-world counterparts officers in SWAT 4 have to hit hard and fast in order to take down the bad guys and keep the innocent out of harms way. SWAT 4 will also ship with three competitive multiplayer modes as well as a cooperative campaign mode.
About Irrational Games Irrational Games is the award winning developer of System Shock 2. Irrational Games has studios in Boston, MA and Canberra, Australia comprised of dedicated designers, programmers, artists and business facilitators. Irrational team members have worked on some of the premier titles of the industry, including Thief: The Dark Project, Ultima Underworld and System Shock. Founded in 1997, Irrational Games is dedicated to bringing deep RPG and strategy games to both the PC and next-generation console markets. In the words of co-founder Ken Levine, "While continuing to deliver outstanding, content-rich PC titles, Irrational is now also poised to bring their unique sensibility to the world of console development."
About Vivendi Universal Games Headquartered in Los Angeles, VU Games is a global developer, publisher and distributor of interactive products for all major platforms including PCs, video game consoles and the Internet. VU Games development studios and publishing labels include Blizzard Entertainment, Coktel, Fox Interactive, Knowledge Adventure, Massive Entertainment and Sierra Entertainment. Additionally, VU Games co-publishes and/or distributes titles for a number of strategic partners, including Interplay, inXile entertainment, Majesco and Mythic Entertainment.
Well, Ion has been fantastic and my relationship with Warren and those guys is still really, really great. They asked me to stay and it took a very long time to make this decision and it feels kind of insane and freaky because I'm walking away from a really good job where everybody loves me and I love everybody. Everybody's kind of mystified.Having spoken with Harvey about this, I can definetly recommend you read the interview if you wish to gain understanding.
What it comes down to is this is the optimal time in my life to try (if I'm going to try) to branch out on my own. My goal for a while has been to create a little game design studio. This is the opportunity: I'm between project,. I've been in the industry over ten years, I have fantastic contacts now. It's a leap of faith. You just have to do it if you're going to do it.
eric zimmerman and katie salen have been working on this game design book for a while now, collecting up concepts, examples and vocabulary to help game designers think about the craft of making games.Thanks Harvey!
the book is out and it's great. if it's not the first significant modern game design textbook, it's certainly the best and most complete.
this is a critical read for game designers and for anyone in a leadership position within the video game business; shared vocabulary and basic understand of game design schemas will be increasingly important in the coming years.
Rules of Play: Game Design Fundamentals
The game's site lists the phones it works with, and offers download and purchase information.
Thanks, Ryan. :)
- Defaulted Bloom to off when starting a new game.
- Adjusted mouse movement to eliminate feeling of "lagginess".
- Adjusted the HUD so that it is pushed toward the edges of the screen.
- Added option for turning all shadows off. This can massively improve performance, especially at higher resolutions.
- Shrunk all text sizes.
- Reworked mouse-based UI control within the inventory and biomod screens:
. Right-clicking will now swap items in the inventory and toolbelt screen.
. Added buttons for installing weapon mods and biomods.
. The biomod/inventory/datavault hotkeys are now toggles (the same buttons will now both open and close these subscreens).
- Added quicksave/quickload keys. (F10/F12)
- Non-hostile AI's will now go hostile much sooner if shot.
- Eliminated monitor resyncing during level transition and savegame loads.
- Increased the headshot damage multiplier for the pistol.
- Increased the damage of the stun prod.
You can download the patch directly from Eidos. If you have any comments, a good place for them would be the aforementioned forum thread.
And a big thanks to Dennis Nixon for the hosting. :)
Computer and Video Games is reporting that Ion Storm director Warren Spector has confirmed that the second sequel to Deus Ex is in the preliminary stages!
Earlier today, during a discussion about Deus Ex: Invisible War and the future of the Deus Ex universe at a press event in south London, Ion Storm chief Warren Spector confirmed with us that preliminary work on Deus Ex 3 has already begunWow, that's pretty amazing, they must be expecting Invisble War to shift in serious numbers, which I'm sure it will!
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